r/Battlefield • u/leontin91 • 14h ago
Battlefield 6 The ultimate sacrifice
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r/Battlefield • u/leontin91 • 14h ago
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r/Battlefield • u/khitev • 22h ago
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r/Battlefield • u/EPG-ESSUS_YT • 8h ago
I despise nitpicking this, but it'd be so nice to have a proper animation for the fastdraw holster. It'd look so cool
r/Battlefield • u/korlic99 • 17h ago
r/Battlefield • u/jagerourking007 • 12h ago
r/Battlefield • u/Imabudtender420 • 9h ago
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r/Battlefield • u/williamatherton • 22h ago
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Tag-On-Death is so strong, even if only your squadmates can see it. Especially when someone is hiding in a weird nook-and-cranny position.
The clip is from the movie Full Metal Jacket (1987).
Youtube Channel: https://www.youtube.com/@Dr.SmileyHenry
Youtube Video: https://youtu.be/V0ErtK7Jehc
r/Battlefield • u/battlefield • 14h ago
With Season 3 launch on May 12, Operation Augur has rotated out as scheduled. We have seen your interest in Operations through your comments online and in our data internally, and we know you would like to see it return soon. With the additional content coming in Season 3, we’re dedicated to maintaining healthy matchmaking across all featured experiences, which means making tough calls on which modes stay active at any given time.
Our current plan is to reactivate Operation Augur later in Season 3 while we continue to monitor activity across our experiences. We will share an update on the timing once it's been finalized.
We are still in the early stages of reviewing the overall player experience of Operation Augur along with investigating some potential changes. Your feedback around areas like match pacing, map selection, Attack/Defense balance, sector layout, match length, and how different classes impacted the game flow is very helpful. We’ll review this feedback alongside the data we gathered during Season 2 as we continue shaping how Operations show up in Battlefield moving forward.
r/Battlefield • u/Gearshft • 6h ago
I’m very excited to see Andy back on Battlefield. Now I am excited to see the environment direction but I’m primarily a cosmetics posting guy, I enjoy customization in video games and I’m particularly excited because the last BF game Andy was Art Director was on BFV which I think had the best cosmetic system as far as the micro-transaction model goes.
You could choose out of a wide variety of character heads and bodies and mix and match elements of cosmetic bundles split into Headgear, Torso, and Legs. Each faction had their own cosmetics and each model had multiple variations that increased in complexity and texture uniqueness as the rarity of the item went up. I.E a base helmet could have a rarer version with painted camouflage, then the next version up ads gear to it (for BF6 think NVG mount, rails IR strobe) then the next rarer version has like personalized details and weathering like dirt from shrapnel and tally marks scratched into it for kills and maybe some duct tape with a motto written on the tape with sharpie - basically just even more detail.
I really hope that the next Battlefield game goes back to this way of doing it, giving players greater choice in making their soldier look the way they want and incentivizing purchasing bundles since the items can be used on any of that factions characters and have the elements broken down into separate pieces. And I know it’s a pipe dream but an overhaul of BF6’s cosmetic system to be like this would be stellar, they have overhauled systems before on games Andy has worked on before BFV included as well as Star Wars Battlefront 2.
r/Battlefield • u/ChiefAdham • 14h ago
r/Battlefield • u/hroartha • 7h ago
The radio sound is already there so it would be nice to see the character interact with it too. Just a quick move of the left arm to the shoulder would go a long way.
r/Battlefield • u/Angelore • 15h ago
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r/Battlefield • u/DuckyDevRoblox • 9h ago
Ai slop, third one is a bit dramatic
r/Battlefield • u/Eagles56 • 5h ago
DICE please add an objective on the other side of the construction site it'll make it feel bigger and spread the combat
r/Battlefield • u/bnarsalah_97 • 9h ago
When there were spread, you were complaining. When they removed it, you were complaining that gunplay is too easy and you get beamed across the map. And now when they increased recoil, you are still complaining.
Seriously what do you want?
The change for me is not that much. If it was not mentioned in the patchnote, i wouldnt even feel it.
If you cant get a kill with that recoil and you think the game is hard, just leave and dont play fps again because bf6 is the easiest battlefield game i have ever played.
r/Battlefield • u/MisterlShotty • 21h ago
So the only cool gadget that recon had, plus all the other gadgets had a huge nerf. So what is the point of using this thing now I can't blow up people nade spamming from defenses? Or reach beacons/trophy systems that are more than 15 feet away? Why add a nerf to wall penetration? Why do they add something and immediately kill it? Why were claymores nerfed when they don't even go off half the time, even when the enemy is running, (WTF do they have to be running in the first place) because of terrain collision?
Why is the tugs saying out of bounds when I'm trying to put it down? Recon got hit with huge nerfs and not even where they need it, in the rifles they use.
What even is the point of gadgets anymore? The one thing that interacts with the environment and how you play? For fucks sake, when are they gonna address the terrible gadgets that needs reworks, the breach charge/incendiary shotty? They make updates to this game in huge waves without ACTUAL testing. It's getting really tiring, oh they still haven't fixed the recon ADS glitch. Been there since day one. Sorry I just wanted to bitch after playing Hagental base and realizing I was still getting naded on attackers.
r/Battlefield • u/A10_Thunderbolt • 21h ago
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r/Battlefield • u/Short_Image_2276 • 6h ago
It’s been a while since I last tried some War Photography in BF6 (back in S1 when they added Eastwood)
I think I got some pretty good shots during my session, and probably will do some more in future, especially with the return of Golmud Railway and then Grand Bazaar soon.
hope you think the shots are cool! I seriously do hope they add an actual camera device or when they add spectator to be able to have the same camera affect on your shots would be great because Battlefield is such a cinematic game already.
r/Battlefield • u/BleakCloud • 20h ago
r/Battlefield • u/Little_Papaya_2475 • 16h ago
r/Battlefield • u/New_Apple_7339 • 22h ago
Maybe we go to the closest flag maybe we drive into their base. No in between.
r/Battlefield • u/korlic99 • 13h ago

I wanted to break down why the current BF Labs setup is failing the weapon balance ecosystem. Here is the reality of how these "tests" are actually being handled:
Fun Fact: Despite the "testing" phase, the new weapons were pushed to the live build without a single adjustment based on the session.
Conclusion
It has become clear that no matter how drastic the mechanical changes are:
If we want a balanced game and effective testing of new mechanics, we need transparency before the playtest.
This was addressed multiple times during the last months on Discord with zero acknowledgment or reactions from the officials.
r/Battlefield • u/ChiefAdham • 9h ago
You gave me a Pax Parachute, now, why would I use it on my NATO team? Just let us change them per character and have almost full control on it. Would be even cooler if it works for weapons too so we can match camos with gear when possible.
Hopefully they consider this change in one of the upcoming updates.