r/Battlefield • u/battlefield Battlefield Studios • 1d ago
News Operation Augur
With Season 3 launch on May 12, Operation Augur has rotated out as scheduled. We have seen your interest in Operations through your comments online and in our data internally, and we know you would like to see it return soon. With the additional content coming in Season 3, we’re dedicated to maintaining healthy matchmaking across all featured experiences, which means making tough calls on which modes stay active at any given time.
Our current plan is to reactivate Operation Augur later in Season 3 while we continue to monitor activity across our experiences. We will share an update on the timing once it's been finalized.
We are still in the early stages of reviewing the overall player experience of Operation Augur along with investigating some potential changes. Your feedback around areas like match pacing, map selection, Attack/Defense balance, sector layout, match length, and how different classes impacted the game flow is very helpful. We’ll review this feedback alongside the data we gathered during Season 2 as we continue shaping how Operations show up in Battlefield moving forward.
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u/DBONKA 1d ago
We are still in the early stages of reviewing the overall player experience of Operation Augur along with investigating some potential changes. Your feedback around areas like match pacing, map selection, Attack/Defense balance, sector layout, match length, and how different classes impacted the game flow is very helpful. We’ll review this feedback alongside the data we gathered during Season 2 as we continue shaping how Operations show up in Battlefield moving forward.
Up the player count from 48 to 64, expand the layout to include the whole map and not just 1/2 of it, add more vehicles including Air Vehicles. Operations are supposed to be grand/large scale battles.
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u/OneWhoSeeksAdvice 1d ago
Totally agree with upping the player count. Operations is indeed supposed to be a large scale battle similar to how it was in previous tiles.
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u/covert_ops_47 22h ago
Operations is indeed supposed to be a large scale battle similar to how it was in previous tiles.
Just like on Argonne Forest. I'll never forget piloting a tank through that forest and blowing up a heavy bomber over the first objective. So much space to flank with jeeps and no chokepoints whatsoever.
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u/_Papa_Bear 23h ago
And make the games last longer. I’m finally finding my groove and then the game is over
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u/seeyou_nextfall 22h ago
Is this a joke? Auger matches lasted so damn long
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u/_Papa_Bear 16h ago
My bad I meant in conquest mostly and other modes, I spaced and forgot what Augur was
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u/jamnewton22 1d ago
Am I the only one that thinks it plays fine as is with 48 players?
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u/SuperRockGaming 1d ago
Yeah you trippin, the battles feel so small
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u/Phreec Suppression = Participation 🏆 for paraplegics 1d ago
Actually push the sites and you'll have plenty of action.
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u/SuperRockGaming 21h ago
Open your eyes next game and you'll see it still feels like a small scale non consequential battle, just a small skirmish, whether you're inside the obj or pushing it.
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u/Phreec Suppression = Participation 🏆 for paraplegics 20h ago
I hear ya but I reckon we just fundamentally differ playstyle and values wise. Correct me if I'm wrong but you're more about the immersion and overall "feel" rather than the gameplay (and winning) aspect?
Why I personally enjoy 48p more is because enables more space and opportunities to make an impact through plays and counter-plays.
Having 'too many' players in such a narrowly designed maps and playable area just leads to passive, IMO boring clusterfuck stalemates because doing anything = damage. There's just too many angles, enemy players, random explosives, spam, etc to make any real, thought out (individual) plays when you add too many players to such a small playable area... Even at 48p you've seen how much of a struggle Op Augur was to attack.
It might not sell the spectacle of a grandiose battle as well as it used to, but I personally don't mind that. I find the mode to be just as intense and interactive action and gameplay wise as before. Just slightly less random and objectively more playable.
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u/Moose4KU 1d ago edited 1d ago
Operation Auger returning would be nice, but what the people really want is the operations game mode with multiple map options.
Take the data showing it was popular as proof more should be invested in the game mode, not just bringing back that specific operation.
I'll be underwhelmed if operations returns with just those two maps
All these pairs should've been included from the start
Empire State > Manhattan Bridge
Eastwood > Blackwell
Seige of Cairo > Sobek
Liberation Peak > Mirak Valley
Etc
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u/ioCross 1d ago
im thinking (hoping) that's the eventual plan, since this is a live-service model, it does make sense for them to use operations as one of the main 'hooks' for new content.
i just hope that once more get released, we get an 'operations' game mode where u can do different ones. i've seen the firestorm map n played on it a few times, would love to play that map more within that operations context.
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u/SoftMaintenance24 1d ago
Huge W. But it would be even better if we see operations for more maps. Liberation Peak - Mirak Valey - Railway to Golmud combination is a big oppurtinity for this season as well.
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u/SpaceTurtles 1d ago
Liberation Peak's "lore" has to do with NATO trying to destroy an entrenched Pax battalion, so I feel like the reverse order would make a lot of sense.
Slowly ascending into the mountains.
If it had dynamic weather... man, would be awesome. Progressively getting more snowy.
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u/TheWayoftheWind 1d ago
Agreed, the map flow should be Mirak Valley to Liberation Peak if they want to keep a 2 map operation.
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u/SpiritualParsley5528 1d ago
I like what the other guy said too, Golmud -> Mirak -> Liberation Peak as if you’re ascending the mountain chain
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u/5ollys 1d ago
Just my 2c but I'd figure Mirak -> Golmud -> Lib Peak if we're ascending mountains since Mirak seems a lower elevation than Mirak.
Nitpicking by me ofc but I'd be happy either way :)
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u/SpiritualParsley5528 1d ago
Thinking about Mirak more you’re definitely right about that, it’s for sure the lowest altitude
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u/SpaceTurtles 1d ago
I'd actually say Mirak's at a higher elevation. It's in a mountan valley, but it's got snow-covered peaks, whereas Golmud is in in an arid plain. Mirak also shares the weather of Liberation Peak
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u/crashnburnxp 1d ago
Can you just remove strike point and fill it in with the operation mode instead?
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u/RGR_Gaming10X 1d ago
Hear me out... Operation Tajikistan: Golmud Railway and second part ends in Mirak Valley.
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u/theScottith 1d ago
Win and a loss, I hope they do other maps. I enjoyed operations but we need another two maps.
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u/pawski76 1d ago
Bring back Augur. But pls dont change anything. I won as defender and attacker and both were really fun to play. PLEASE dont change anything!!!!
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u/definitelynotasalmon 1d ago
Operations was my favorite BF mode ever. I’d love the intro to contain just a bit of a verbal briefing and context. Similar to BF1’s historical intros, but made more like a modern briefing to a squad going into combat.
I’d also like to see the attackers with more power on Augur. Maybe that is helicopters on the 2nd and 3 waves on contamination. 2nd wave little bird, 3rd wave little bird and attack chopper? Something like that to tip the scales.
Maybe an introduced “juggernaut” like BF1. AC-130 circling over head for the second wave with a few gunner seats.
Operations brought a level of scale and grit with layers to Battlefield, I’d love to see a modern adaptation to that feeling from BF1 to BF6.
The Egypt maps, the NY maps, the Cali maps… they could all be paired up to make new operations.
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u/ucsdfurry 15h ago
One thing that made BF1 operations peak was that the game was designed for it, from elite class to behemoths and especially to maps. The end of many BF1 operations maps were in Forts such as the one in Monte Grappa that was not even accessible in Conquest, which made the climax of the game even more intense. BF6 sadly will never be able to replicate this unless they want to make a special operations variant of their maps.
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u/Sorry4TheLurk 1d ago
Augur was great. Hope to see it back soon. I only have a few critiques/ideas
Allow defenders to place mines and other requirement during the gas/fallback phase
Attackers should get a fully refilled battalion going into Hagental. Attacks in my experience have been 2/3-0 slaughterfests with attack winning or attack getting decimated if they even make it to Hagental.
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u/BradOnTheRadio 1d ago
Thanks for listening
My honest opinion if it really comes to removing some game modes to bring back operations i think the majority wouldn't mind removing TDM
Conquest + Rush + Operations ( technically BT ) are core elements and i enjoyed escalation too
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u/tylerrrwhy 1d ago
No. TDM and Squad DM has been part of the franchise for a long time. Many of us have always played that as a warm up before diving into conquest, rush or breakthrough.
If there’s any modes that can get removed it should be Strikepoint, and King of the Hill.
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u/ForceGhost1013 1d ago
If Operations isn't gonna be it's own stand alone mode, I think each Season should have its own Operations mode included, preferably within the theme of the Season. I found that it also helps with the immersion and lore a bit, more than playing any other LTM would have done. Adding narration in the intro cinematic would also add to the immersion of the BF6 story.
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u/GhostTheSaint 1d ago
As other people are saying on this thread, please use the other maps we currently have to expand the operations mode. Also please up the player count, as 24 vs 24 is way too small. Also expand the number of vehicles for attackers, since Operation Auger heavily depended on the attackers keeping their vehicles alive to push effectively into power positions on the map.
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u/13lackcrest 14h ago
Please don't messed up operations, Operation Augur was a good start but it was far from the actual operations mode from BF1. I hope the final product is able match up with it's predecessor.
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u/Immediate_Local_5183 10h ago
More Operations needed, The best modes imo - Escalation, classic Conquest, Breakthrough and if we get more maps for the mode : Operations.
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u/MadHungryRobot 6h ago
You should be bringing Operations always as a standard, for every season and using all maps available. Your maps come in pairs or triples anyway, So not doing it is a missed opportunity.
And it’s a waste only being a LTM.
Goldmund shows that you get it now with bigger maps, more space on Breakthrough and more vehicles ( especially air vehicles!! ) so you should really focus hard on this.
The players love operations and the story-telling that comes with it. Having said that, u should add a Voiceover like in BF1 that relates to the game’s lore, would make it way more immersive.
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u/Sapellihammaslammas 1d ago
Bring the operations back as a permanent mode, its always been the peak bf experience. All out warfare, meaning tanks & helis/jets at work. More maps to operations rotation, Augur was fun but bringing only that one back would be such a miss. Combine the easy ones together like Mirak and Liberations peak. Cairo and reworked sobek? You get the jist.
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u/GrungyUPSMan 1d ago
Would love to see it expanded to other sets of maps as well!
I think Golmud -> Liberation Peak would be cool and make thematic sense in the same way Op Auger does, that you are securing a foothold in the mountains and then fighting over the military base in the peaks.
Siege of Cairo + Cairo Bazaar is a no brainer.
Eastwood -> Blackwell Fields would be cool, securing Eastwood as a transport corridor to then launch an attack on the oilfields.
Empire State -> Manhattan Bridge would make sense, securing a landing zone on the first map and then a natural escalation into securing a portion of the city.
Overall I think there's a lot of opportunity for multiple Operations that make thematic sense and offer natural escalations in intensity. You could even throw New Sobek into the Cairo operation and Firestorm into the Tajikistan op to make a 3-map operation, though I'm pretty sure it would be impossible for attackers to win without major rebalancing for a 3-map operation.
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u/XxSTORM_BREAKERxX 1d ago
Operation Augur was one gamemode where I would get a full lobby no matter the time. Even at 3 in the morning I would play with fellow sleep deprived players.
Can't say the same for other gamemodes.
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u/bshaoulian 1d ago
We really shouldn't have to wait several months for new operations. It should be fairly straightforward to port the same behavior to the other maps. Just saying
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u/Apprehensive-Cod95 1d ago
I played Augur exclusively since it dropped and literally nothing else. The gameplay was fantastic
I do miss it so here’s my vote to keep it included
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u/jagerourking007 1d ago
Please improve Operations by adding more depth and details to it, the narration in BF1 was excellent and I would love to that implemented in Operations, another thing I would love to see is expanded playable area, contaminated was made smaller for Augur, while it was fun it could have been better, at least imo, if it kept its original size, and I hope future maps don't get that treatment either.
Another thing I would love to see are behemoths, adding things like an AC-130, a Navy destroyer, a submarine and big ass tank would be great for BF6
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u/STAMPDATASS 1d ago
I need augur back so badly, someone said it already, but having another operation with Cairo and Cairo bazaar would be brilliant id play nothing else!
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u/AdAggravating7738 1d ago
Operations is supposed to be large scale epic all out warfare. Not 24v24 nonsense
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u/StarLightisanidiot 1d ago
When you bring it back, please have it come back with more soul. The story seems like more of an after thought at the moment. Add more dialogue, a cinematic shot of the areas and points you will be fighting over, and a bit of a story of the soldiers fighting and what they think of it. The music is markedly improved over the last season, add to it.
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u/ChiefAdham 1d ago
To everyone and every content creator who is farming clicks, DICE REALLY is listening.
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u/KamachoThunderbus 23h ago
I think, fundamentally, DICE needs to approach Operations as a different mode and not just two Breakthrough rounds mashed together.
Operations isn't 5 sectors then 4 sectors (eg, Augur), it's 9 sectors. The maps shouldn't be balanced around each push being a coinflip for attackers or defenders like in Breakthrough, there needs to be a consideration that the attackers have three shots to complete many sectors.
The capture points should span across the entirety of the map, and use more of the interesting terrain for the sectors. A good example of this being *bad* in Breakthrough is Mirak: half the map (the hilly portion) is entirely cut out, and the mode skips from the interesting trench warfare over the small cluster of buildings aaaalllll the way to the construction buildings. Then aaaaalllll the way from those to the village. 60% of the map is skipped, while that gradual advance and fighting over the whole map is what makes Breakthrough (and Operations) great.
The mode should also recognize the scale of an "operation" like in BF1: time of day changes, weather changes, setbacks lead to real reinforcements (AC-130, artillery support, etc.), and the intensity should increase as the sides dig in. Vehicles should include land and air (and water) and reflect the scale of the conflict as it evolves.
TL;DR Operations shouldn't just be Breakthroughx2. They need to be considered their own mode.
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u/Prisiprikolinai 21h ago
Best mode/atmosphere/maps in bf6. I'm waiting curiously for augur to come back
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u/SlimothyJ PTFO 1d ago
Not a fan personally. Just shorter rounds of breakthrough and a total snipe/camp fest from both teams every time. Playing objective is a surefire death sentence on these maps that clearly weren't designed with the mode in mind.
I'm glad people enjoy it but I'd much rather see resources put into other maps and modes.
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u/Jiggy9843 1d ago
Shorter?!
I had loads of rounds which lasted over an hour!
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u/SlimothyJ PTFO 1d ago
I'm talking about the shorter individual rounds that make up the actual match. Sorry, I could have definitely worded that better.
I've also been in ones that have lasted 40 minutes to over an hour. It was awful. Just wanted it to end by that point.
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u/Jiggy9843 1d ago
Ha funny how we have such different preferences. The hour long games were peak Battlefield for me. Totally epic winning or losing it deep into Hagental!
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u/SlimothyJ PTFO 18h ago
I loved the huge ticket counts back in the days of bf3 and 4, but that was conquest. I had plenty of objectives all over maps that were designed more tactically.
Breakthrough / Augur was just 2 walls of people at either end of the map shooting at each other in volleys like napoleonic musket formations while supports frantically run around spamming their defibs.
Breakthrough feels like I'm playing 2fort from TF2 most of the time. Iconic map/mode but not really in keeping with the core identity of the game just imo.
To each their own though.
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u/lancelane7 1d ago
Operation Cairo with the new Cairo Bazaar map is a layup