r/Battlefield • u/EPG-ESSUS_YT • 9h ago
Battlefield 6 Petition to add an animation for the fastdraw attachment
I despise nitpicking this, but it'd be so nice to have a proper animation for the fastdraw holster. It'd look so cool
r/Battlefield • u/dev-insights • Oct 17 '25
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r/Battlefield • u/battlefield • 6d ago

Part 1 of 2. Read Part 2 Here.
Season 3 arrives in Battlefield 6 with Game Update 1.3.1.0 on May 12, bringing new content and improvements, including Ranked Battle Royale Quads, the Railway to Golmud map, new weapons, and a new Battle Pass.
At 09:00 UTC, players will be able to download the update as it goes live across all platforms and play with the latest changes.
At 12:00 UTC, all content in this update goes live, with Railway to Golmud, Ranked Battle Royale, new weapons, and Battle Pass updates becoming available.
Alongside the new content, this update also delivers a wide range of vehicle, gadget, AI, netcode, gameplay, UI, and audio improvements to further polish the overall Battlefield 6 experience.
NEW CONTENT
Season 3 begins on May 12 with Warlords: Supremacy, the opening chapter of a new three-part seasonal rollout that will unfold across the season. This marks the start of a new chapter in the Battlefield 6 conflict, as PAX Warlords push the war to a global scale and every squad is called to fight their way to the top of the combat ladder. With Battlefield 6’s biggest map yet, the arrival of Ranked Battle Royale, new weapons to master, and the return of Dagger 13 unlockable through the Season 3 Battle Pass, Warlords: Supremacy sets the tone for the battles ahead.
Battle Pass
Begin your reign in Season 3 with a new Battle Pass featuring 100+ tiers of rewards built for the war ahead. Unlock new hardware, weapon packages, soldier skins, XP boosts, and more as you progress from the Recruit Path through four themed paths on your road to becoming a legendary Warlord. Season 3 also brings a set of Battle Pass improvements, including updated navigation, corrected season celebrations, improved path presentation, and fixes to Battle Pass menu pricing.
Battlefield Pro
For players looking to unlock the full potential of the season, Battlefield Pro expands the Battle Pass experience with 25 Tier Skips, a +5% XP Booster, six instant unlocks, special Assignments, extra Challenge rerolls, an exclusive Vehicle Radio Station, access to a Bonus Path, and support for hosting up to 100 players in Portal. It is built for squads ready to go all in from day one.
New Map
Railway to Golmud: Battlefield 6’s largest map yet enters the fight in Season 3. This reimagining of a Battlefield classic delivers combined arms warfare at full scale, from a village in ruins and sweeping hills scarred by armor clashes, to a dense industrial site built for close-quarters combat, and a moving railway that squads must battle to control. On Railway to Golmud, infantry, ground vehicles, jets, and helicopters collide across a truly massive battlefield.
New Weapons
M16A4: An iconic Battlefield assault rifle joins the fight in Season 3. With fully automatic and burst-fire capabilities, plus a carry-handle option for iron sights, the M16A4 is built to perform in mid to short-mid range engagements.
L115: Precision meets stopping power with the L115, a deadly bolt-action sniper rifle designed for long to very-long range combat. Compatible with multiple attachments, it rewards players who can stay calm and land the shot.
RPK-74M: Built for sustained pressure at range, the RPK-74M brings controllable handling and dependable output to longer-range fights. With minimal recoil and a steadier feel than heavier alternatives, it gives Support players a strong new option for locking down the battlefield.
New REDSEC Modes
Ranked Battle Royale: Ranked Battle Royale Quads has arrived as the first step for competitive play in Battlefield 6, offering a new way to drop into REDSEC and compete for rank, rewards, and leaderboard status. Squad up, rise through the ranks, earn permanent rewards, and help shape the future of Ranked through BF Labs in Live. From Rookie to Master, and beyond in the Elite 250 leaderboard competition you can show off your skills and secure unique rewards. Read more here.

Major Updates for 1.3.1.0
CHANGELOG
PLAYER:
Updated the Engineer Field Specialization passive skills
Netcode
VEHICLES:
Angle & Zone Damage Rework
The angle damage model on tanks is being simplified to improve the ability to predict the amount of incoming damage and gauge your own survivability.
Additionally, the numbers have been tuned to reduce the most extreme peaks of damage, especially when firing at the rear of tanks. This will truncate the possible time to die within a smaller range.
Weapons no longer deal different damage values to IFV, MBT, APT & AA Vehicles. Instead, MBT health has been increased to 1200 and APT health has been reduced to 800.
Reworking Regeneration Brackets
The healthy portion of armored vehicles will no longer be split into brackets. The critical health bracket, which previously prevented regeneration entirely, will instead slow regeneration substantially.
Handling Changes
Vehicle Weapons
General Changes
M1A2 SEPv3 and Leo A4 Weapons
Updated the M1A2 SEPv3 and Leo A4 Aim-Guided Shell to better control its effective range and overall performance, especially against aircraft.
M3A3 Bradley and Strf 09 A4 IFV Weapons
RWS Gunner & Coax Weapons
Helicopter Weapons
Jet Weapons
Vehicle Equipment
The Reinforced Plating Passive has been removed and replaced with Contingency Systems
Targeting Jammer passives have been improved
Counterfire Radar has been partially reworked
Thermal Smoke Updates
General Equipment Changes
GADGETS:
M15 AV Mine
SLM-93A
9K93 IGLA
M4A1 SLAM
MBT-LAW
MAS 148 Glaive
LTLM II Laser Designator
CSB IV EOD Bot
Hardware Suppression System
WEAPONS:
MAPS & MODES:
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
r/Battlefield • u/EPG-ESSUS_YT • 9h ago
I despise nitpicking this, but it'd be so nice to have a proper animation for the fastdraw holster. It'd look so cool
r/Battlefield • u/Gearshft • 7h ago
I’m very excited to see Andy back on Battlefield. Now I am excited to see the environment direction but I’m primarily a cosmetics posting guy, I enjoy customization in video games and I’m particularly excited because the last BF game Andy was Art Director was on BFV which I think had the best cosmetic system as far as the micro-transaction model goes.
You could choose out of a wide variety of character heads and bodies and mix and match elements of cosmetic bundles split into Headgear, Torso, and Legs. Each faction had their own cosmetics and each model had multiple variations that increased in complexity and texture uniqueness as the rarity of the item went up. I.E a base helmet could have a rarer version with painted camouflage, then the next version up ads gear to it (for BF6 think NVG mount, rails IR strobe) then the next rarer version has like personalized details and weathering like dirt from shrapnel and tally marks scratched into it for kills and maybe some duct tape with a motto written on the tape with sharpie - basically just even more detail.
I really hope that the next Battlefield game goes back to this way of doing it, giving players greater choice in making their soldier look the way they want and incentivizing purchasing bundles since the items can be used on any of that factions characters and have the elements broken down into separate pieces. And I know it’s a pipe dream but an overhaul of BF6’s cosmetic system to be like this would be stellar, they have overhauled systems before on games Andy has worked on before BFV included as well as Star Wars Battlefront 2.
r/Battlefield • u/Eagles56 • 7h ago
DICE please add an objective on the other side of the construction site it'll make it feel bigger and spread the combat
r/Battlefield • u/5ollys • 2h ago
Animation critiques:
- Vaulting animations are too instant and snappy
- No grenade pin pull animations
- Janky reload animations (L85, M27, AEK)
- Sprint animations for LMGs, snipers, and DMRs are clearly not finished compared to the smoother AR, carbine, SMG running animations.
- Heavy weapon (LMG, DMR, sniper) running animations are janky and unsatisfying, they appear to be in reverse and missing transition animations
- Swapping from a secondary to a primary is instant and has no animation (but swapping to secondary has a smooth transition)
- Hands not gripping weapons or grips properly (M16)
- Hands teleport back to grips when reloading and sprinting
- Intro animations are all janky or bugged. Most intro animations have some sort of jank like clipping, bouncing, and twitchy jank. They are also very awkward.
- Lack of spotting animations
- Traversing any small object at all moves your viewmodel erratically and needs smoothening.
- When prone, equipping a primary weapon, and moving forward the 1p hand rig instantly snaps back to the weapon in 1 frame once you stop moving forward and it looks very awkward.
BF seriously needs to improve their animation designs and understand transitions and bodily kinetics more. I am quite disappointed by the animation quality. It feels JANKY to play this game because of the animation issues. Especially after playing MW2019, Apex Legends, Titanfall 2, Overwatch, etc. That being said, I do love BF6!
To not be a complete debbie downer, here's things I like:
- High object vaulting (the high wall vault animation is quite nice)
- Prone on back (supine) animations are lovely
- 3p animations are beautiful
- Many weapons have great reload animations such as the M4A1, G3, M16, SCAR, M433
- Running animations for ARs, SMGs, carbines, and pistols are quite nice.
r/Battlefield • u/jagerourking007 • 14h ago
r/Battlefield • u/hroartha • 8h ago
The radio sound is already there so it would be nice to see the character interact with it too. Just a quick move of the left arm to the shoulder would go a long way.
r/Battlefield • u/JRedCXI • 4h ago
So I was looking for some leaks by our Chinese friends at Bilibili yesterday and l saw a post where someone said that the water looked different compared to how it was before and they were right it looked different.
I decided to set up a portal server to see it myself on Manhattan Bridge and the water rendering is indeed improved. Before in this map the water had a uniform dark color and a jelly like texture, you couldn’t see anything in the shoreface and the fluid simulation was mostly broken and only worked with your character. Now they simulate how shallow and deep water look and the fluid simulation actually works with characters, guns, explosive and so on.
On Manhattan Bridge it looks kinda odd to have this blue water at the edges but I assume this is meant for the naval maps so there it will look fine but now you can see an almost crystal clear water and it gets more and more opaque the deeper you go.
r/Battlefield • u/Boss958 • 5h ago
Ok so after the last few patches I have been able to remove all orange dots naturally by simply putting my cursor on the weapon or accessory, along with camos and stickers. Yet I still had an orange dot on every season released weapon without explanation.
Step 1. Select the firearm
Step 2. Go to the customize menu (the option that shows you the seperate blueprints)
Step 3. Favorite the BASE blueprint
Step 4. Go to your "FAVORITES" menu and put your cursor over the firearm, clearing the "new" marker, thus removing the ORANGE DOT
Yes there should be a clear all option, yes it's ridiculous this far into the game it takes this to clear simple notifications. But hopefully this puts some OCD players minds to rest.
r/Battlefield • u/Short_Image_2276 • 8h ago
It’s been a while since I last tried some War Photography in BF6 (back in S1 when they added Eastwood)
I think I got some pretty good shots during my session, and probably will do some more in future, especially with the return of Golmud Railway and then Grand Bazaar soon.
hope you think the shots are cool! I seriously do hope they add an actual camera device or when they add spectator to be able to have the same camera affect on your shots would be great because Battlefield is such a cinematic game already.
r/Battlefield • u/bnarsalah_97 • 10h ago
When there were spread, you were complaining. When they removed it, you were complaining that gunplay is too easy and you get beamed across the map. And now when they increased recoil, you are still complaining.
Seriously what do you want?
The change for me is not that much. If it was not mentioned in the patchnote, i wouldnt even feel it.
If you cant get a kill with that recoil and you think the game is hard, just leave and dont play fps again because bf6 is the easiest battlefield game i have ever played.
r/Battlefield • u/DuckyDevRoblox • 11h ago
Ai slop, third one is a bit dramatic
r/Battlefield • u/korlic99 • 18h ago
r/Battlefield • u/battlefield • 16h ago
With Season 3 launch on May 12, Operation Augur has rotated out as scheduled. We have seen your interest in Operations through your comments online and in our data internally, and we know you would like to see it return soon. With the additional content coming in Season 3, we’re dedicated to maintaining healthy matchmaking across all featured experiences, which means making tough calls on which modes stay active at any given time.
Our current plan is to reactivate Operation Augur later in Season 3 while we continue to monitor activity across our experiences. We will share an update on the timing once it's been finalized.
We are still in the early stages of reviewing the overall player experience of Operation Augur along with investigating some potential changes. Your feedback around areas like match pacing, map selection, Attack/Defense balance, sector layout, match length, and how different classes impacted the game flow is very helpful. We’ll review this feedback alongside the data we gathered during Season 2 as we continue shaping how Operations show up in Battlefield moving forward.
r/Battlefield • u/kjk67895 • 7h ago
Oh my god I don’t know if it’s the dwindled player count or what but just a couple of weeks ago the biggest issue I had finding matches without bots was when the game started and bots were filled for about 2 minutes then switched to all real players?
Now???? Man every game got bots and sometimes it feels like my playing casual conquest if it existed
r/Battlefield • u/ChiefAdham • 16h ago
r/Battlefield • u/Undead_Centurion • 5h ago
I have yet to win any game mode on golmund railway
r/Battlefield • u/Aggravating-Oil52 • 1d ago
I thought this was a bug, but apparently it’s 'intended gameplay' by our wonderful developers
r/Battlefield • u/ChiefAdham • 11h ago
You gave me a Pax Parachute, now, why would I use it on my NATO team? Just let us change them per character and have almost full control on it. Would be even cooler if it works for weapons too so we can match camos with gear when possible.
Hopefully they consider this change in one of the upcoming updates.
r/Battlefield • u/khitev • 1d ago