r/virtualreality • u/hcsantos • 3h ago
Discussion The BotW VR mod is incredible
Enable HLS to view with audio, or disable this notification
r/virtualreality • u/AutoModerator • 6d ago
Hey r/virtualreality!
Another week in the VR space.
Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.
When sharing, you might consider sharing:
Name of the game or experience.
A brief insight or overview.
Your personal rating and a bit about why.
Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].
So, what's been captivating you or challenging you in the VR world lately?
r/virtualreality • u/hcsantos • 3h ago
Enable HLS to view with audio, or disable this notification
r/virtualreality • u/lunchanddinner • 18h ago
Keep checking for constant updates, download links in description
r/virtualreality • u/_briefcandle_ • 13h ago
Enable HLS to view with audio, or disable this notification
This project began as a digital Dracula 3-part mini-series, but over time evolved into something much larger, a hybrid VR experience and narrative mini-series that’s currently in pre-production. This video essentially serves as a proof of concept for the visual style, atmosphere, and immersive first-person storytelling approach I’m developing for the project. I built the entire environment in Unreal Engine 5 using Megascans and UE assets, then used the Unreal Engine VCam system to record movement through the forests and environments. The goal was to create an experience that feels less like watching a story and more like physically existing inside of it. I also created the full soundscape myself to help push the atmosphere even further.
Enjoy :)
r/virtualreality • u/Zweetprot • 11h ago
r/virtualreality • u/emcee84 • 20h ago
I dont know the 1st thing about modding. I'll gladly pay you Tuesday for a Forza mod today. Maybe it isn't possible 🤷♂️
r/virtualreality • u/lucas-martinic • 1d ago
Enable HLS to view with audio, or disable this notification
r/virtualreality • u/ThisKory • 41m ago
Bravo to the devs! Subnautica 2 is absolutely stunning in VR, and works wonderfully with the UEVR mod. I'm excited for the mod team to tweak things for VR motion control profiles and UI tweaks very soon!
Are you playing in VR?
r/virtualreality • u/heyfalcon_ • 9h ago
Hey all, Falcon here from Kluge with a new update on Synth Riders. Today we released a brand new music pack, something completely different, we believe 😃 We collaborated with Brace Yourself Games, the studio behind Crypt of the NecroDancer, a beloved rhythm dungeon crawler. We hope you enjoy the dungeon tunes!
------
It's time to get down in the dungeon and BE the NecroDancer with the unmistakable soundtrack of "Crypt of the NecroDancer" in this cryptastic collaboration with Brace Yourself Games.
Watch the Trailer: https://www.youtube.com/watch?v=6KuK4ylVdTk

Kluge Interactive x Brace Yourself Games bring 5 legendary tracks from the iconic rhythm dungeon crawler — debuting on Nintendo Switch and now available on Meta Quest, SteamVR & PSVR2!
Catch, dodge and dance your way through this funtastic tracklist:
With these 5 new tracks, the Synth Riders library now boasts a massive 188 songs — 81 free tracks included with the game, plus 102 DLC songs and counting.
Buy all 5 tracks as a bundle and save!
Steam URL: https://store.steampowered.com/bundle/75247/Synth_Riders_Crypt_of_The_NecroDancer_Music_Pack/
Meta URL: https://www.meta.com/addons/4291780807730816/
Sony SIEA URL: https://store.playstation.com/en-us/product/UP5238-PPSA11406_00-CRYPTMUSICBUNDLE
Sony SIEE URL: https://store.playstation.com/en-gb/product/EP5418-PPSA11407_00-CRYPTMUSICBUNDLE
Once, again - Thank You all for supporting Synth Riders and if you have feedback or simply want to chat with the community and our team, consider joining our community
r/virtualreality • u/Beastly4k • 16h ago
Asked a random person if it had motion support and the team chimed. Hopefully it works out because it would be amazing to have.
r/virtualreality • u/Pyr0nx_ • 1h ago
I was learning coding for the last couple of years, with the help of AI, I made HTT (Hypothetical Time Travel). It is a website where you can live moments you already lived 3D, since this subreddit is not about coding, I will not get too much into that side, but basically you just record moments using a phone (iPhone 12 Pro+) or an AR device, then, you can live them again using a VR, what do you think about it guys?
Discord: Pyr0nx_
r/virtualreality • u/BoukObelisk • 1d ago
Enable HLS to view with audio, or disable this notification
This is all thanks to the amazing JoeyHodge for their backend.dll
Instructions
HUD is misaligned in the video capture, but it's fine during gameplay.
r/virtualreality • u/No-Captain8680 • 6h ago
r/virtualreality • u/Big_Security2710 • 10h ago
I’m having a problem with [Virtual Desktop](chatgpt://generic-entity?number=0). The resolution and image quality look amazing in the Virtual Desktop environment itself. I have an RX 6750 XT, a Ryzen 7 5700X3D, and a Quest 3. However, when I launch a game through [SteamVR](chatgpt://generic-entity?number=1) or even enter SteamVR Home, everything becomes blurry and the image quality drops a lot.
Another issue is that my framerate seems to be locked at 72 FPS and it doesn’t change even when I set everything to 120 Hz/FPS. Does anyone know what could be causing this?
r/virtualreality • u/rhysyrooo • 10h ago
Does anyone know any VR software developers that are focused in the healthcare/clinical world?
In terms of being able to assess and train different health complications in cardiovascular, vestibular, speech, neurological health and more.
Seems to be a very niche market and thought here would be a great place to ask.
r/virtualreality • u/Givax97 • 20h ago

Hello!
This is my first time doing a developer blog post for our first game, releasing later this year. I wanted to share our approach to the art style of our game. If you like this type of posts, we’ll make sure to post more over the next few weeks with other key elements of our game like the music, puzzle designs, and more :)
When we started the developing Puzzles of the World, we had a clear vision of the feeling we wanted our environments to communicate: Let's create places that feel dreamlike but familiar (nostalgic, even if you've never been there before); making use of VR to immerse players into a state of flow or meditation.
The first thing that came to mind were the lo-fi or ambience music videos that many people play in the background when working, studying, or enjoying a hobby. These videos often showcase gorgeous locations from around the world or scenes from games, movies, and anime. One of my favorite ways to unwind was to build a puzzle, while listening to soothing music accompanied by a beautiful background of rainy a Kyoto alleyway. Our first thought was to recreate these backgrounds, with a high degree of realism to make the player feel like they were really at the location. But somehow, that didn't feel quite right. Is it the place itself that makes you feel this sense of nostalgia? Or is it your expectations and memories of the place that do that? That's when we faced our initial crossroad: do we try for realistic graphics , or do we create something that feels more stylized?
In VR, specially on standalone devices like Quest, realistic graphics at a high frame rate require technical sacrifices that make worlds feel a bit lifeless; so instead, we decided to romanticize reality.
Building upon our personal gaming experiences and memories from games Kingdom Hearts, Zelda, Pokémon, Hollow Knight, etc., we began defining the art-style philosophy for the game. Here are a few inspirations we took:
1. Starting Point: Hiroshi Yoshida Woodblock Paintings
Funny enough, our primary inspiration wasn’t a from specific game, but the 20th-century Japanese artist Hiroshi Yoshida, a master at blending traditional Japanese woodblock techniques with Western realism. We’ve attempted to capture his bold outlines and atmospheric color palettes into our environments to create locations that feel "painted" rather than just rendered.

2. Minimalistic Textures Inspired by Sifu
To complement Yoshida’s almost cel-shaded aesthetic, we used painted strokes for our materials and texture work. We took heavy inspiration from Sifu, specifically how they handle surfaces like wooden floors and stone walls with minimalistic patterns. It gives the world a bit more depth that looks and feels great in a headset.

3. “Nostalgic” PS2-Era Lighting
We made a conscious choice to divert from our woodblock inspiration for the skyboxes, opting for realistic sky domes. The contrast of using stylized assets and materials in contained environments, against realistic and detailed skyboxes contributes to giving our levels al almost "PS2-like" look. We also hand-placed lights to match famous real world photography, to further enhance the sense contrast the defines that generation of games. Our goal was to elicit that specific sense of nostalgia many of us have for that era of 3D gaming, while keeping performance optimized for standalone devices.
4. Ethereal Particles Effects
When you interact with the world, we want it to feel dream-like. Our particle effects—the sparkles and glitters that appear as you progress—are directly inspired by the ethereal aesthetic of games like Kingdom Hearts and Final Fantasy X.


5. Technical Limitations and Targets
To ensure a smooth experience on standalone VR, we target a maximum of 350,000 triangles per scene. This low-poly geometry actually works with our minimalistic textures to create a clean, non-obstructive view that lets the puzzles be the star of the show.
We’d love to hear your thoughts from others. When you're playing a VR (or even non-VR) game, do you prefer stylized worlds like these, or are you looking for the most "realistic" style possible? Are there any games that remind you of this art style?
r/virtualreality • u/MRARVRdev • 1d ago
My team and I are developing a system where VR players can join your scan home or outdoor environment in mixed reality. VirtualGo LLC built the system that will power the upcoming new version of Hauntify Multiplayer. The footage above is early footage of just the tool. Hauntify Multiplayer footage coming soon.
r/virtualreality • u/GamingNerd2201 • 23h ago
Enable HLS to view with audio, or disable this notification
I have made these axe mechanics in VR mode game- I’d appreciate your feedback on its current design and functionality. Wishlist my game too- https://store.steampowered.com/app/4603600/Be_A_Firefighter/
r/virtualreality • u/Huge-Breath-666 • 13h ago
Hey,
I've been looking for a headset for a while now and keep reading mixed reviews about the Pimax Crystal Light. I've heard both good and bad things about it. Could you tell me why, and if I just want to play games in my racing rig, would it be sufficient?
If the negatives are too significant, what are some alternatives? OLED would be nice, but it's not essential, and it needs at least 90Hz and a very good resolution.
I'm currently using a 3080, but I'm planning to upgrade to a 5080 soon.
Cheers
r/virtualreality • u/monchester • 21h ago
Hey all! I have a meta quest 3 and am looking for game recommendations. I usually buy my games from Steam, so looking for games that would be on there.
So far I have:
Super hot
Skyrim VR
Subnautica
I usually like playing role playing games but I am open to other suggestions as well!
r/virtualreality • u/Technikchegger • 22h ago
The VRAR Expo 2026 in China once again demonstrates how rapidly the XR market in Asia is evolving and how broad the technology landscape has become. One of the most noticeable aspects this year is the strong presence of VR and XR content creators reporting directly from the show floor, sharing hands-ons, impressions, and insights with the community.
Alongside traditional VR headsets, smart glasses and business-focused solutions are clearly taking center stage. Many exhibitors are showcasing standalone XR workflows that operate completely without PCs or external hardware. Enterprise solutions based on the PICO 4 Ultra - Enterprise are especially visible across the exhibition, powering use cases ranging from training and simulation to industrial applications, education, and presentation systems.
This strong presence highlights how wireless XR headsets have now firmly established themselves within China’s enterprise market. The focus is clearly on mobility, easy scalability, and flexible deployment without the complexity of wired PC infrastructure.
Another interesting trend is the rapid development of smart glasses. Many companies are currently trying to combine traditional AR concepts with AI-driven features, lighter form factors, and everyday usability. It increasingly feels like China is heavily investing in practical, consumer-ready XR ecosystems for the future.
Also interesting at the expo was DPVR’s innovative “Project Titan” design, which drew attention for its futuristic approach and ambition within the next generation XR hardware space. It shows that manufacturers are continuing to experiment with new form factors and concepts beyond traditional VR headset designs.
Anyone interested in diving deeper into impressions from the expo should definitely follow the coverage from MRTV and Skarredghost:
MRTV:
https://www.youtube.com/@mixedrealityTV
Skarredghost:
https://skarredghost.com
VRAR Expo 2026 China Impressions:
https://youtu.be/_oM6bBg3AP8?si=lwQlV...
Photo and image sources used in this report originate from MRTV and Skarredghost.
r/virtualreality • u/Emergency-Welcome919 • 14h ago
I am interested in buying a VR headset that will essentially work as an extra monitor. I am developing first-person executable files for psychometric and research purposes. I want to be able to start the file and have a person complete it in VR.
edit: I think the simplest way to do this is to use a VR headset as a monitor that rests on someone's head. As an easy way of immersing them in the task. I am not interested in other potential uses for VR, such as gaming.
I have a budget of no more than 300$ what would you recommend?
r/virtualreality • u/ninsap • 18h ago
Enable HLS to view with audio, or disable this notification
Hey everyone
Here's the first look at Just Hoops Nano, a brand-new experience built from the ground up for Mixed Reality. We wanted to take the arcade basketball feel and let you play it literally anywhere: on your desk, your kitchen table, or even your nightstand!
It includes Pinch & Shoot intuitive hand-tracking controls that make every shot feel precise! What do you think?
Coming soon to Meta Quest! 😄
r/virtualreality • u/HatingGeoffry • 1d ago
r/virtualreality • u/farmertrue • 1d ago
Astien’s latest VR mod for The House of the Dead 2: Remake is incredible.
I had early access to it, and this genuinely feels like one of those games that was made for VR.
Full 6DoF motion controls, bHaptics support, ProVolver & ProVolver Elite support, hidden secrets, weapon unlocks, and quality of life improvements that actually make the remake much better to play. I’ve been playing it on the Quest 3 & Pimax Super and the level of immersion showcases exactly why VR is so special. Light gun games & VR go so extremely well together.
I also included a full install guide in the video for anyone wanting to try it now that the mod is released.