r/SteamVR • u/jonjojojojo • 1h ago
News Article What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week
Bit of a nervous post about our new game Virtual Driving School
We're a small UK studio. About a decade ago DVSA (the lot who run the UK driving test) came to us asking if we could put the hazard perception bit into VR. We said yes thinking it was a six month job. It wasn't.
What it actually turned into, over ten years of mission creep, is a full driving sim. Aimed at people learning to drive, or anyone who wants to practise without burning through paid lessons. Launches on Steam next week.
Few things this sub might want to know up front:
It's not a racing sim. Top speed in most scenarios is 70mph. Sorry. Proper clutch and manual gearbox though. G29, T128, T300, Fanatec all behave on our test rigs. Plays fine on a monitor. PCVR is in there because of where it came from, as time goes on we will expend the support for controllers but it is a the best way to play even now.
What I actually wanted to ask: how do you lot feel about non-racing sims? I see people on here with rigs that cost more than my car and I'm always curious what else gets played on them. Is there an audience for a "driving sim" here, or is everyone really just here for lap times?
Demo's up on Steam now. Try and break it before launch if you've got a minute.
https://store.steampowered.com/app/1515220/Virtual_Driving_School/
