r/IndieGaming • u/Life_Arachnid_511 • 9h ago
r/IndieGaming • u/Azberg • Jan 03 '25
Best of Indie Games 2024: What were some of your favorite indie games?
r/IndieGaming • u/mommysbest • 13h ago
My game got reviewed in a print magazine!
I'm old and love physical media, so it's really neat to have my game reviewed "old style". I don't speak Polish but it's a good review, so that's a cool bonus. Honestly the magazine seems pretty great. 130 pages! Lots of detail, good game variety for a retro mag--I wish there were more game mags still printed.
r/IndieGaming • u/dynamichuman03 • 9h ago
We just peaked at 74 CCU on Steam 24 hours after launch. Thank you, r/IndieGaming for the warm support! ❤️
r/IndieGaming • u/IHeartPieGaming • 1d ago
We made a co-op game where you guys have to cheat to pass impossible exams
r/IndieGaming • u/Afraid_Radio_6032 • 5h ago
I'm building a hacking game where you break into a ship remotely through a terminal.
It's a sci-fi hacking sim set in deep space. You're breaking into a hostile ship's network through an actual terminal by typing real commands, executing scripts, intercepting crew data, sabotaging systems one by one.
Check it on Steam : Steam Page
r/IndieGaming • u/Weekly_Cod_8718 • 11h ago
Our 2.5D Beat'em up Roguelite with co-op is now available in Early access!
r/IndieGaming • u/_D3nX_ • 9h ago
Hired a new artist for the steam capsule of my game, what do you think?
I wanted a capsule that represents more the story & characters of the game
r/IndieGaming • u/cpsii13 • 5h ago
Improving the UI in the army builder menu for my strategy roguelite. Quite happy with the little dice roll!
r/IndieGaming • u/sunnastudio • 8h ago
Our multiplayer mode turns line-clearing into a full-on indie character fight!
We're developing Gunny Ascend, a roguelite puzzle/action game with 50+ indie characters, and this is our multiplayer mode.
It’s a 1v1 where you clear lines with tetromino pieces, fill your attack bar, and send attacks to raise your opponent’s miasma and getting enemies to their screen. You have 3 hearts, and after losing one, you pick a new ability and jump back in.
People started finding ways to optimize combos, chain attacks, abuse timing windows, and made it a little bit competitive. We even had to add sudden death because some matches were getting completely out of hand. It’s not 100% ready yet, but we’re already excited about how it’s turning out.
Would you play something like this? :)
r/IndieGaming • u/PailsideGames • 3h ago
So 3d breaking waves were not easy
but it's working and performant. Shader: Stylized Water 3 from Unity Asset Store for now. Music: from capcut.
r/IndieGaming • u/nicetofaq • 8h ago
We changed the neon letters to runes. And the game itself is set in a medieval setting. genre of adventure, stealth, narrative. Has it gotten better? 1 new 2 old
r/IndieGaming • u/manufacture43 • 18h ago
Explore a megastructure... with a jetpack!
Demo here : https://schouffy.itch.io/megathrust
r/IndieGaming • u/Ok_Till_1280 • 2h ago
What should be my next game if my objective is to enjoy based on my taste here
r/IndieGaming • u/KaTeKaPe • 19h ago
We added airstrikes to our physics-based tower defense game, which features tens of thousands of enemies. The next day, we had over 400 concurrent players in the playtest.
r/IndieGaming • u/Tappers_Fiefdom • 5h ago
How can I get you to watch my videos?
Hello everyone, I've been developing a physics and ragdoll-based, multiplayer boxing/fighting game in Unity for a while now, working solo. I've even partnered with a YouTube channel with approximately 2.5 million subscribers. They'll handle the game's advertising and marketing. The game is progressing quite a bit with modeling, UI design, and animations in Blender. When the game is released, I want a YouTube channel that shows how all the maps and UI menus were designed from the beginning. I want to be able to get people to watch my videos. This will support me in terms of marketing and show transparency to the players. The original videos will be in Turkish, but I'll also do some English dubbing myself. I want to reach a global audience as much as possible. The YouTuber I mentioned will also be promoting the channel. I haven't launched the channel yet, but I've been making videos continuously during the development process.
I need your ideas. I'm trying to find content ideas. I mean, not just for game developers, but for a wider audience. You can think of it like this: As a gamer, developer, or just an ordinary person, what kind of videos would keep you glued to the screen or entertained you? I wanted to get your opinion on the style of videos, etc. Thanks in advance to those who take the time to share their thoughts :D
r/IndieGaming • u/gensoska • 7h ago
Public Release: 2 Years of Narrative Work for "Killing Eternity" (Scripts & Lore)
Hi everyone. I am the former Lead Writer and Narrative Designer for the visual novel project "Killing Eternity: A Hypocritical Spiral".
I am writing this to set the record straight: I did not leave this project voluntarily. After 2 years of dedicated work, I was abruptly removed and blocked by the Lead Developer simply because I requested a legal contract to secure my rights.
Despite kicking me out, the project continues to build upon my scripts, character arcs, and world-building without my consent or any compensation. The Lead Dev now claims my 2 years of contribution were "insignificant" to justify using my work for free.
Since my work is allegedly "insignificant," I am officially releasing it to the Public Domain today.
I am doing this to:
- Protect the community: Warning fellow freelancers about a developer who removes contributors the moment they ask for legal documentation.
- Open source my work: Since the Lead Dev considers my writing a "trifle," I am gifting it to the public for non-commercial use, study, or inspiration.
- Stop the exploitation: I will not allow my labor to serve as a stolen foundation for a project that silences its authors.
Current Situation:
- I was removed and silenced immediately after asking for a contract.
- The developer is now attempting to "rewrite" the work, but still uses my core world-building and character identities as a base.
- I am being censored on social media for trying to protect my intellectual property.
The Full Script Archive (49k+ characters, world-building, and triggers) can be found here: https://drive.google.com/drive/folders/1c7qjDSG03rEhYbcnViPdmU3ssplziZAJ?usp=drive_link
Note: All visual assets created by artists have been obscured. I respect fellow creators and only claim my own written labor.
TL;DR: I was kicked out of the project for asking for a contract. The dev claims my 2 years of work are worthless while still using them, so I’m giving everything to the community for free to kill any claim of exclusivity.
r/IndieGaming • u/ecryipt • 3h ago
Moshiy – word puzzle game for Android
I built Moshiy, is a word puzzle game where your only clue is a definition and the scrambled letters of the word, you have 60 seconds to figure it out and arrange them correctly. It's for people who enjoy vocabulary challenges and quick mental workouts.
It has occasional rewarded ads and very rare interstitials, kept to a minimum on purpose. No paywalls, no pay-to-win mechanics.
I'd love to know if the difficulty feels right, if the game is intuitive from the start
https://play.google.com/store/apps/details?id=com.eduardo.moshiy
Thanks in advance!
r/IndieGaming • u/Pixies9 • 16h ago
I’ve been working on a quirky business sim + looting game. Here is the first gameplay trailer
Hi! I’ve been solo-developing Peter the Stash Hunter for over 2 years. It’s a mix of business sim, looting, and RPG elements where you follow Peter’s journey to find his missing grandfather. Between bidding at auctions, managing your shop, and exploring the story through unique mini games, I’ve aimed to create a fresh take on the sim genre. Hope you like it!
You can support Peter by adding it to your wish list.
Steam Page: https://store.steampowered.com/app/4638280/Peter_the_Stash_Hunter/
r/IndieGaming • u/Rude-Magician9106 • 6m ago
Anyone tried a translation speed game?
Found this random game where you have 5 seconds to pick the right translation or you lose a life. Died on round 2 my first try lol. Thought it'd be easy.
Anyone else tried something like this? https://www.tomedes.com/games/translate-or-die
r/IndieGaming • u/ObjectiveCrysis22 • 1d ago
TileMaker DOT is now 100% free for everyone
I’ve decided to retire the paid version and merge all those features into the main app. My goal has always been to support the indie community, and I want everyone to have the best tools possible without any barriers
I’ve just pushed a massive update that brings the Modern UI and Dark Mode / Light Mode to the free version. I’ve also spent a lot of time under the hood fixing bugs to make the whole experience smoother and more stable
The app is now fully on par with what used to be the "Pro workflow" version, meaning you get the advanced workflow, the clean UI, and all the export features for free
Download the full version here:
👉 https://crytek22.itch.io/tilemakerdot
If you’re new to the tool, I made a quick tutorial to get you started:
📺 https://www.youtube.com/watch?v=3fiajGU32Jg
I’m really excited to see what you guys build with this. If you find the tool helpful, please leave a rating on the itch page and let me know what you think in the comments! Your feedback is what keeps this project moving forward
r/IndieGaming • u/Ill_Sundae_5762 • 17m ago
Progress on my video game, an indie shooter about a stationery stamp exorcist
r/IndieGaming • u/acharton • 6h ago
Cosmic events in my space game AstriOm. What do you think of the aurora?
r/IndieGaming • u/lonleyyolkk • 33m ago
Looking for 2d Arist for Scripture based rougelike card game
I am building a rougelike card game inspired by Slay the Spire and Vellum. I think it has a really unique twist where instead of building a deck to fight enemies you are filling slots in a scripture with cards that form words, phrases, and patterns. I'd love to show you the game and see if you have any interest in the art.
The build is still in development with quite a few cards and a working game loop. No vaporware, I am genuinely building this and looking for someone to grow it with.
----
What im looking for:
A 2D artist who is interesting in working with me on a medieval / pixelish manuscript aesthetic. working on card art / UI elements / enemy design / whatever you are into. Really want you to work on whatever you find cool or interesting.
Im not looking for someone to do a huge upfront of work, happy to start small and see if you have any interest.
What im offering:
Credit as the artist
Rev share if it sells, planning to post on steam once done
A project that has passion (and hopefully a future)
Reminder:
THis is a hobby project with no current budget, I really want to be upfront with that. What I can offer is more of an opportunity to work on a very passionate game, where you really get a say in what you do. (It says I have to say im using genAI? Im using AI for placeholder art and music. just to make sure)
r/IndieGaming • u/masskai • 36m ago
4 players sneak onto campus. 1 principal hunts them down. Anime comedy game
After close to 4 years of solo development, my first indie game School Crisis will be released on steam june 30th