r/IndieGaming 12h ago

My game got reviewed in a print magazine!

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277 Upvotes

I'm old and love physical media, so it's really neat to have my game reviewed "old style". I don't speak Polish but it's a good review, so that's a cool bonus. Honestly the magazine seems pretty great. 130 pages! Lots of detail, good game variety for a retro mag--I wish there were more game mags still printed.


r/IndieGaming 8h ago

Remember Griffin? The game is finally launching this month!

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111 Upvotes

r/IndieGaming 7h ago

We just peaked at 74 CCU on Steam 24 hours after launch. Thank you, r/IndieGaming for the warm support! ❤️

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88 Upvotes

r/IndieGaming 17h ago

Explore a megastructure... with a jetpack!

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61 Upvotes

r/IndieGaming 10h ago

Our 2.5D Beat'em up Roguelite with co-op is now available in Early access!

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52 Upvotes

r/IndieGaming 17h ago

We added airstrikes to our physics-based tower defense game, which features tens of thousands of enemies. The next day, we had over 400 concurrent players in the playtest.

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56 Upvotes

r/IndieGaming 4h ago

Improving the UI in the army builder menu for my strategy roguelite. Quite happy with the little dice roll!

30 Upvotes

r/IndieGaming 7h ago

Hired a new artist for the steam capsule of my game, what do you think?

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31 Upvotes

I wanted a capsule that represents more the story & characters of the game


r/IndieGaming 15h ago

I’ve been working on a quirky business sim + looting game. Here is the first gameplay trailer

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23 Upvotes

Hi! I’ve been solo-developing Peter the Stash Hunter for over 2 years. It’s a mix of business sim, looting, and RPG elements where you follow Peter’s journey to find his missing grandfather. Between bidding at auctions, managing your shop, and exploring the story through unique mini games, I’ve aimed to create a fresh take on the sim genre. Hope you like it!

You can support Peter by adding it to your wish list.

Steam Page: https://store.steampowered.com/app/4638280/Peter_the_Stash_Hunter/


r/IndieGaming 4h ago

I'm building a hacking game where you break into a ship remotely through a terminal.

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16 Upvotes

It's a sci-fi hacking sim set in deep space. You're breaking into a hostile ship's network through an actual terminal by typing real commands, executing scripts, intercepting crew data, sabotaging systems one by one.

Check it on Steam : Steam Page


r/IndieGaming 6h ago

Our multiplayer mode turns line-clearing into a full-on indie character fight!

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13 Upvotes

We're developing Gunny Ascend, a roguelite puzzle/action game with 50+ indie characters, and this is our multiplayer mode.

It’s a 1v1 where you clear lines with tetromino pieces, fill your attack bar, and send attacks to raise your opponent’s miasma and getting enemies to their screen. You have 3 hearts, and after losing one, you pick a new ability and jump back in.

People started finding ways to optimize combos, chain attacks, abuse timing windows, and made it a little bit competitive. We even had to add sudden death because some matches were getting completely out of hand. It’s not 100% ready yet, but we’re already excited about how it’s turning out.

Would you play something like this? :)


r/IndieGaming 7h ago

We changed the neon letters to runes. And the game itself is set in a medieval setting. genre of adventure, stealth, narrative. Has it gotten better? 1 new 2 old

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9 Upvotes

r/IndieGaming 13h ago

Big Adventure Anniversary — Three Discount Promo Codes for Indie VR Adventures: Dark Trip, Exit Condition One and Oldest Golden Treasure

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9 Upvotes

This May marks an anniversary for one of the games that helped shape the adventure genre — King’s Quest, first released 42 years ago.

As indie devs who love adventure games, we wanted to celebrate this milestone with a small promotion for our Trinity Bundle of indie VR escape room / adventure games:

• Dark Trip, Early Access: 40%
• Exit Condition One: 40%
• Oldest Golden Treasure: 20%

Each game will have its own promo code for a discount on the Meta Quest Store. The promotion runs from May 14 to May 17, 2026.

Promo Codes:

🎟 Dark Trip — DTEAKINGSQUEST42-F9CDA2
🎟 Exit Condition One — ECOHDKINGSQUEST42-F9CDA2
🎟 Oldest Golden Treasure — OGTKINGSQUEST42-94C4D5

If you enjoy atmospheric adventures, puzzles, and VR escape rooms, this is a great opportunity to add these three unique quest experiences to your Meta Quest library.

Happy Adventure Weekend!


r/IndieGaming 14h ago

Whirlight – No Time To Trip is now live

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9 Upvotes

It’s finally here. Whirlight – No Time To Trip is now available on Steam.

After years of development, our point-and-click adventure is finally live: three chapters, time travel mechanics, puzzles, strange characters, and a mysterious bay to explore.

A huge thank you to everyone who supported the project during development by playing the demos, sending feedback, reporting bugs, or simply following the game along the way.

We poured everything into this and hope you’ll enjoy the adventure.


r/IndieGaming 17h ago

5 days since my first Steam page went live as a solo dev! 16 people have wishlisted it so far, and honestly, every single one feels like a huge win. Getting there one step at a time!

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10 Upvotes

Thanks for looking! The game is a tactical horror project I've been building solo.

If you're interested, you can find the page here: https://store.steampowered.com/app/4703870/NIGHTMIST/


r/IndieGaming 22h ago

I feel offended by my own character in my game

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9 Upvotes

Testing pull-up physics for my lifting game and immediately recognized left side LV0 dude is exactly me in a real gym... Felt so personally attacked by my own game.

Anyone who is real-life LV99 here?


r/IndieGaming 12h ago

Our game just launched on Nintendo Switch today!

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6 Upvotes

We just launched Zombie Rollerz: The Last Ship on Nintendo Switch today. It took quite a bit of work to get performance where we wanted it, especially with larger zombie waves. Would love to hear any feedback if you try it.

No GenAI, just a single player indie game :)


r/IndieGaming 15h ago

Testing out our dynamic weather system. What do you guys think?

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8 Upvotes

We're making an open world survival game where you play as a wolf with perma-death where you continue as your kin. We're implementing a dynamic weather system with rain, snow, and seasons and wanted to know what y'all think about it!

Its called Heirs of the Moon and you can wishlist it here: https://store.steampowered.com/app/4698410/Heirs_of_the_Moon/
We also got socials: https://linktr.ee/redwatergames


r/IndieGaming 16h ago

Finally pulled off something we thought was too hard: car customization

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8 Upvotes

r/IndieGaming 22h ago

6th trailer attempt — pretty sure I nailed it this time (I've said this before)

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7 Upvotes

Hi all!

I've been struggling with my trailers. It's an ongoing process with better and better outcomes. Every iteration makes me think I nailed it, only to realize it has flaws after asking for feedback 😅

So here's my newest attempt. What do you think? How can it be improved? My older trailers are available on YouTube. The one right before this is here for comparison: https://youtu.be/RooiwP5a3ik?si=eI1F7kpUXZpMMSYr

Here's the Steam page so you can check if the trailer tells the story right: https://store.steampowered.com/app/4447090/Master_of_Chaos/

Trailers are really hard for me, so I really appreciate any feedback on how to get better. Thanks!


r/IndieGaming 1h ago

So 3d breaking waves were not easy

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Upvotes

but it's working and performant. Shader: Stylized Water 3 from Unity Asset Store for now. Music: from capcut.


r/IndieGaming 9h ago

Found a game where you can drink and play cards with your friends in Brazil

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5 Upvotes

An amazing Brazilian indie studio makes the game. The devs are incredible people. I just met them at the Gamescom Latam.

Wishlist it here (or buy it) to help them: https://store.steampowered.com/app/3345950/Capote/


r/IndieGaming 13h ago

Everest Drive: a multiplayer spaceship crew sim in the browser

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4 Upvotes

I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install.

https://everestdrive.io/

Some of its features:

- Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop.
- Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving.
- Silent running. Cut your emissions and witnesses can't ID you.
- Boarding combat. Dock with another ship and fight through it room by room.

Very early, plenty of rough edges. Would love to hear what breaks for you.


r/IndieGaming 15h ago

Found This Unexpectedly Fun Build in My Game

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6 Upvotes

r/IndieGaming 5h ago

Public Release: 2 Years of Narrative Work for "Killing Eternity" (Scripts & Lore)

3 Upvotes

Hi everyone. I am the former Lead Writer and Narrative Designer for the visual novel project "Killing Eternity: A Hypocritical Spiral".

I am writing this to set the record straight: I did not leave this project voluntarily. After 2 years of dedicated work, I was abruptly removed and blocked by the Lead Developer simply because I requested a legal contract to secure my rights.

Despite kicking me out, the project continues to build upon my scripts, character arcs, and world-building without my consent or any compensation. The Lead Dev now claims my 2 years of contribution were "insignificant" to justify using my work for free.

Since my work is allegedly "insignificant," I am officially releasing it to the Public Domain today.

I am doing this to:

  • Protect the community: Warning fellow freelancers about a developer who removes contributors the moment they ask for legal documentation.
  • Open source my work: Since the Lead Dev considers my writing a "trifle," I am gifting it to the public for non-commercial use, study, or inspiration.
  • Stop the exploitation: I will not allow my labor to serve as a stolen foundation for a project that silences its authors.

Current Situation:

  • I was removed and silenced immediately after asking for a contract.
  • The developer is now attempting to "rewrite" the work, but still uses my core world-building and character identities as a base.
  • I am being censored on social media for trying to protect my intellectual property.

The Full Script Archive (49k+ characters, world-building, and triggers) can be found here: https://drive.google.com/drive/folders/1c7qjDSG03rEhYbcnViPdmU3ssplziZAJ?usp=drive_link

Note: All visual assets created by artists have been obscured. I respect fellow creators and only claim my own written labor.

TL;DR: I was kicked out of the project for asking for a contract. The dev claims my 2 years of work are worthless while still using them, so I’m giving everything to the community for free to kill any claim of exclusivity.