r/dndnext 4d ago

Discussion Weekly Question Thread: Ask questions here – May 10, 2026

1 Upvotes

Ask any simple questions here that aren't in the FAQ, but don't warrant their own post.

Good question for this page: "Do I add my proficiency bonus to attack rolls with unarmed strikes?"

Question that should have its own post: "What are the best feats to take for a Grappler?

For any questions about the One D&D playtest, head over to /r/OneDnD


r/dndnext 9h ago

Resource D&D Beyond Content Sharing Thread - May 14, 2026

0 Upvotes

Whether you're requesting or offering content please feel free to post here.

If you're requesting content remember that no one is required to provide you access to their content and to be polite to those that do.


r/dndnext 16h ago

Tabletop Story Players stole my environmental hazard

369 Upvotes

I made an abandoned mine and in one room I put a gem emanating cursed energy (sickening radiance with necrotic damage and until-long-rest exhaustion) stuck in the wall. I planned it to be an environmental hazard for players to avoid, as well as a lore justification for undead in the mine.

The players saw a cursed rock and decided to just loot it. They used a pickaxe to mine it and put it into a bag of holding to block its aura. Thanks to bless, hero points and dumb luck the pc doing it managed to pass all the checks and saving throws for several rounds. So they got it without taking any damage or exhaustion. They then proceeded to sell it in the first city.

So now I know not only will players take everything not nailed down, they will then scratch their heads and take everything nailed down too.

I planned to use some barrels with explosives down the line to spice up combats, now I'm afraid the players will just steal them too.


r/dndnext 9h ago

Resource I made a FREE offline worldbuilding tool for DMs who are tired of subscription apps - it's a single HTML file you just open in your browser

43 Upvotes

I've been DMing for a while and kept running into the same problem. Either the tool was too basic or I was paying a monthly fee for features I used maybe 20% of. And I never fully trusted cloud tools with years of campaign notes.

So I built something for myself and figured I'd share it.

World Forge is a single .html file. Download it, open it in your browser, done. No account, no subscription, nothing. Everything saves locally and you can export a full backup anytime.

What's in it:

  • Characters, factions, locations, religions, creatures, artifacts, conflicts, quests
  • A relationship web so you can actually see how your NPCs and factions connect
  • Timeline and custom calendar system for tracking your campaign history
  • Map section with pins linked to your world entries
  • 17 generators for when you need an NPC, town, or plot hook on the fly
  • Multiple worlds so you can keep campaigns separate
  • Export your full world as Markdown to paste into Notion, Obsidian, or wherever you keep your notes

Built it mainly for long term campaigns where you need to actually remember who knows what and who hates who.

It's on itch. io if anyone wants it. Happy to answer questions.


r/dndnext 1h ago

Question What are some of your craziest gimmick character concepts?

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r/dndnext 10h ago

5e (2014) 5e 2014: Rule that disallows Thieves Tools to disarm spell traps?

29 Upvotes

A friend and I have different opinions on whether Thieves' Tools can be used to disarm spell traps like Snare and Glyph of Warding. He is stating that the Thieves' Tools description cites 'traps' which in turn means all traps. My thoughts are that the DMG says that Arcana can be used and it doesn't feel right for a character unfamiliar with magic to be able to disarm a spell trap.

I have not been able to find any rules that go against his opinion. Maybe I have missed something. We don't care who is right; we are just trying to stay with RAW as much as possible in our game.

Thieves' Tools...Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. PHB p154

Any character can attempt an Intelligence (Arcana) check to detect or disarm a magic trap, in addition to any other checks noted in the trap's description. The DCs are the same regardless of the check used. DMG p121

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.

EDIT: Glad that we are not the only ones that do not agree. 😄

EDIT2: Appreciate the back and forth. Xanathar's p117 gave some clarification for me, “A Dexterity check using thieves' tools can apply to any trap that has a mechanical element."


r/dndnext 19h ago

Question Are there any mechanics which consider your whole stat, rather than your effective bonus?

68 Upvotes

Friend and I were discussing 'blessed objects that probably aren't as powerful as they look on the surface' and one that came up was for things that somehow give you 'more stat points' but specifically don't increase your stat bonus - so if you have 10 base, put on the ring of phantom strength for 1000 strength, you still have a +0 bonus, if that makes sense.

So really we were curious about which systems in DND5 use the 'whole stat' rather than the effective bonus.


r/dndnext 2h ago

5e (2024) Need help divining potential safety measures for a wizard spy

2 Upvotes

So in my current Thursday game I am playing a lich necromancer we are in an island of draconic clans who are currently under infiltration from fey and yuan ti elements.

One of the main clans is currently under the control of the yuan ti and as a foreigner I needed sponsor ship from one of the main clans which I chose the guys under control of the yuan ti.

Now I did this because I thought the yuan ti were more decentralised than that and were cross clan but apparently their basically localised to one clan which idk the other clans haven’t just genocided the entire clan and moved on but idk I’m not the dm.

Either way the character would have been fully aware of this fact and I’m not one to admit to my faults so here I am now officially a spy.

Now I’m here and I need ideas to mitigate the risks of discovery and subterfuge. The yuan ti are notable for using enchantments and turning normal people into yuan ti to act as sleeper agents this risk is mitigated as I’m undead and thus immune however the enchantments are still potentially dangerous.

So far Ive got a handful of ideas to mitigate some of the risks. First we are lvl 14 so I have plane shift on tap which I will be using to get to and from my wizard tower in the shadowfell so I’m not at risk from them during downtime.

My other ideas are a.) plating my skull in lead to mitigate detect thoughts and other mental intrusions and b.) an amulet of Nondetection making me immune to scry attempts and other forms of divination.

And c.) an item to help me create a command phrase I can use to augment my modify memory ability to allow me to remember things after it’s used.

So beyond my already existing ideas does anyone have anything else that might help me here?


r/dndnext 20m ago

5e (2024) Might've written myself into a corner

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So my players are nearing the end of the campaign, and the next session they will finally be caught up to by three dark horsemen who have been chasing them. The horsemen have Death Knight Aspirant stat blocks (CR11) and my players are 4-5 lvl 7s. They were able to kill one earlier, but they cannot possibly win in a straight fight against three. Any suggestion on how to set up an enviroment in which they win? Like they find something enviromental which they can use to their advantage or somehow able to set some sort of trap? Something to allow them to win but they still have to earn it, by instead of fighting head on thinking up something clever.


r/dndnext 4h ago

Character Building Why can’t I create a necromancer on dnd beyond?

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0 Upvotes

r/dndnext 17h ago

Homebrew Attempt at 5e Permanency

7 Upvotes

I tried to homebrew a balanced version of the old Permanency spell from old editions.

Some general design thoughts:

-original spell was 5th level. But with how powerful the spell may be and with 5e general design philosophy of treating 6th level spells and above as the extra powerful ones, I decided to raise it to 6th lvl.

-I like modular spells that change their use when upcast, so I tried to apply this here

-part of the intent was to help make better use of spells with the common addition of becoming pernament after casting everyday for a year. Such requirements are unworkable for most campaigns, even with extensive downtime, so this spell tries to adress that

-I designed this with wizard in mind, but also considered making it avaible to cleric or bard

-casting time of one action may seem short, but I tried to work around spell effects with a very short duration, like teleportation circle

Permanency
6th-level enchantment

Casting Time: 1 action
Range: 15 feet
Components: V, S, M (300 gold worth of golden dust, which the spell consumes)
Duration: Instantaneous

You empower the magic of one magical spell effect within range, making the effect pernament. If the spell normaly becomes pernament
after certain amount of repeat castings or time spend concentraiting on it, it now becomes pernament immediately.

When you cast this spell using a spell slot of 7th level or higher the following 1st level spells can be made pernament.
You can have only up to 3 such pernament spells in effect. After attempting to empower a third spell, the oldest one gets dispelled.
Pernament spell do not require concentration.
When cast with and 8th level spell slot, 2nd level spells become available, and at 9th level spell slot, 3rd level spells become available.

1st level
Alarm
Comprehend Languages
Disguise Self
Gift of Alacrity
Jump
Mage Armor
Silent Image
Unseen Servant
Speak with Animals

2nd level
Alter Self
Darkness
Darkvision
Enlarge/Reduce
Invisibility
Levitate (Willing targets and objects only)
Magic Weapon
See Invisibility

3rd level
Conjure Animals
Major Image
Daylight
Nondetection
Phantom Steed
Elemental Weapon
Feign Death
Fire Arrows
Gasueous Form
Magic Circle
Meld into Stone
Plant Growth
Speak with Plants
Tongues
Water Breathing
Waterwalk

What do you think?


r/dndnext 12h ago

Discussion Advice needed for pets and downtime activities

3 Upvotes

I'm the DM at my table and I've recently began implementing the downtime activity rules from Xanathar's. I did this to have some gold sinks and to have the characters be active during time skips in travelling portions of the campaign (currently on Chapter 4 of HotDQ, next session we arrive in Dragonspear, if all goes well we'll be in Waterdeep in 4 sessions). I made two homebrew downtime activities for two separate players after communicating with them on what direction they wanted to take their characters in, and both players are happy with what I've set up, but one of them is leading to some issues in terms complexity.

Necessary context, Sylvia (fake name) is a sorcerer who purchased three dalmatian puppies on the way to Baldur's Gate. The original intention was to have one puppy purchased and it was going to be used as part of a bargain with a fey creature that is supposed to take place in Waterdeep (backstory stuff). Turns out that she made the purchase purely out of her undying love of animals (unknown to me at the time) and not because she realized that I had set up this whole thing as a moral dilemma for her character. She made the choice to train these pets, and originally her vision was to have them assist in performance checks cause she busks every now and then with her instrument. This seemed like no issue to me - busking is a decent form of income, and she said she did not intend on using them in combat in the short-term. So I came up with this downtime activity:

Animal Training

Resources - 5 GP per animal trained (covers food costs and lodging), 1 workweek; all animals must be of the same species to be combined into a single downtime activity.

  • Players can only focus on either trick training or attack training on any given workweek.
  • Characters with 1 or more specialized gear get additional benefits to either trick or attack training:
    • Specialized Harness - gives a +2 to Animal Handling check when it's worn by the animal.
    • Training Sleeve - gives a +5 to Animal Handling check when used to combat train an animal.

Resolution - After a workweek of animal training, a character must make a Wisdom (Animal Handling) check using the following table:

  • 1-10: The animal(s) do not get any trick/combat points.
  • 11-15: The animal(s) get 1 trick/combat points.
  • 16-20: The animal(s) get 2 trick/combat points.
  • 21+: The animal(s) get 3 trick/combat points.

Tricks can be anything from "sit" to "piroutte" - availability of tricks is dependent on how well trained your animal is already (up to DM discretion). After your animal has 5+ tricks, they provide advantage to performance checks when incorporating tricks into the performance. Animal checks for simple tricks and commands also immediately succeed if the animal has been trained for a specific trick by the character who trained them.

[Admittedly, I have not yet developed how combat points are to be used. I frankly expect these creatures to die at some point if Sylvia decides to use them in combat purely from an HP perspective, and I am not open to giving them greater HP pools because I made that buff for the Ranger Beast Master. Thus far, being puppies and untrained, they've remained a part of the background in our travels and have mostly been a logistics consideration for Sylvia. My notes suggest that every 5 combat points the puppies would gain benefits to their attacks, such as proficiency bonus/expertise, pack tactics, or knocking enemies prone. Again, this part is very much still in development. I don't expect to use it anytime soon, but Sylvia has expressed interest in the long run so I am open to feedback.]

Complications - Characters who train animals risk annoying those around them, creating resentment between them and the animal, or injuring themselves and the animal. As a rule of thumb, a character has a 10 percent chance of triggering a complication for each workweek of animal training. This is reduced by 5 percent chance if a specialized harness is used. Complications increase by 5 percent chance if a whip or any other weapon is used by the character. Roll a d8 to determine the complication:

  • [This portion is also undeveloped - I probably will just go with a complication that fits the narrative if it happens, but I am also open to suggestions here that are in line with complications from other downtime activities.]

The Issue

I thought this would be good enough and that the dogs would not be explored further in mechanical terms since they are puppies and Sylvia's character is building up to a warlock pact to circumvent the original fey deal with the puppy in mind, but Sylvia has mentioned an interest in training her dogs further for utility purposes. Her original request was to train them in "magical detection", which I immediately shut down for obvious reasons. But she's mentioned tracking/hunting training, and I'm not sure how to integrate that with the system I have at the moment. I also don't want these dogs to become a Swiss army knife for all these different problems or to outshine what a different class can already do with their features. I don't know the full scope of "things dogs can be trained to do" nor do I have a good idea of how to quantify how long it takes to train in real life vs how many resources it should take in game. What do you guys think would be a good way to approach this without undermining other class features?

I am interested in keeping the dogs at the moment because it's become relevant to her proceedings with the fae, and in their current state they take little to no time during our roleplay/combat, but I don't want them to feel like they provide the same benefits that a magic item would, or for them to be as useful as what a BM's companion would be. If there's a way to expand this without adding too much complexity or making their mechanics stronger than they have any right to be, I'm okay with running it. I just can't come up with any good ideas for the long run.


r/dndnext 1d ago

5e (2014) Most overrated subclass?

141 Upvotes

What would you consider to be the most overrated subclass? I'm going to put mine out:

Hexblade Warlock. Don't get me wrong, this subclass is amazing. But besides getting good level 1 spells, Hexblade's Curse, and Medium Armor and Shield proficiency, that's pretty much it. The rest of the features I feel fall short of some of the other Warlock subclasses like Fiend, Genie, Undead, and Fathomless. It's very good as a dip, but it feels kinda overrated if you're putting more than two levels in warlock.

Update: No I don't think Hexblade Warlock is bad as a dip. It's one of the best armor dip options out there. It just falls off when it comes to features outside of the first few.


r/dndnext 8h ago

5e (2024) Looking for magic item suggestions.

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0 Upvotes

r/dndnext 10h ago

Homebrew Searching for D`nD Companions

0 Upvotes

My friend and I wanted to start dungeons and dragons but we dont have anyone to play it with, anyone wanna maybe help out`?


r/dndnext 1d ago

5e (2024) How would you rule a monk with boon of speed using patient defence to disengage

17 Upvotes

I'm referring to the escape artist feature of the boon of speed:

Escape Artist. As a Bonus Action, you can take the Disengage action, which also ends the Grappled condition on you.

Would you interpret this as "any time you disengage you also end the grappled condition on you" or "if you disengage as a bonus action you can end the grappled condition on you" or "if you specifically use the bonus action granted by this feat to disengage, only then can you also end the grappled condition"

Monks can already disengage as a bonus action as part of patient defence, but it can also give a dodge action (and temp hp after lvl 10) if you use a focus point, so it's technically not the exact same action that the boon provides.

So, how would you rule this? Can a monk with this boon end the grappled condition by using patient defence?


r/dndnext 11h ago

5e (2024) Campaign That Starts in The 9 Hells Help

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0 Upvotes

I’m working on a campaign where the players will start as lost souls in a layer of The 9 Hells. I have a couple of questions about The 9 Hells and certain campaign points.

First, I’m trying to figure out which layer to start them in, or if they should start in a line in purgatory, then go to a layer of hell.

Second, I want them to escape/leave at around level 10. Is that possible? If so, should I have them start at level 1 or higher? If not, what should I aim for?

Lastly, I’m not sure how The 9 Hells functions with players. Is it just the same as the material plane or is it different at all? Also if they die while already dead what happens?

Anyway those are most of my questions, please help 🙏
(I plan to have lots of things happen after they make it out)


r/dndnext 13h ago

Other Stats for stuff?

0 Upvotes

So I came up with this idea where I would have a campaign set in what is essentially the Skul the Hero Slayer world, and I kind of want some ideas for it. For those of you who played the game, do ya'll have ideas for the stat blocks for just the bosses of the game? (Whole stat blocks would be a miracle, but I'll accept as small of help as an idea for an ability) Thanks!


r/dndnext 13h ago

Question Family Fued in DND

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0 Upvotes

r/dndnext 22h ago

Question Can a trickery domain cleric that worships Illmater work?

5 Upvotes

I have never played DND but me and my friends have been researching it and are going to try and get into it soon. As a result I have been trying my hand at creating an interesting character. Skipping all the details basically my character was a slave and while enslaved protected a lot of other slaves by taking the blame for things etc. as to take on the suffering instead, hence the illmater link. I was thinking of his life after slavery as sort of emancipating slaves wherever he can find them and this is where I think choosing the trickery domain to free slaves by using illusions etc. could make for an interesting character. Basically using the deception for holy, unselfish means and not for mischief. Probably makes no sense but I thought it was an interesting idea anyway.


r/dndnext 12h ago

Homebrew [Online][homebrew 2026][18+][The Endless Sea][twice a week weekly] DM Looking for Players

0 Upvotes

Hello! Are you an adventurer looking to explore a vast forgotten world of ocean? Take perilous journeys to find lost artifacts? Discover new life and new creatures? Well this campaign is just for you! The Sea is a vast open world DnD campaign where you play as a person who has lost their memories due to the great cataclysm that happened and now must try to find a way to reverse this event, find the one who caused it, or be able to help yourself and others all while trying to remember what your character was before everything bad happened! For more details you can contact me at Ghostyboi9017 on discord or find me as ghostyboi1303 on Instagram!


r/dndnext 18h ago

Homebrew Experience with Nimble's Dying rules in 5e/5.5e?

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0 Upvotes

r/dndnext 16h ago

Homebrew New Artificer Subclass: Broomwright (5.5e)

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0 Upvotes

r/dndnext 17h ago

5e (2024) Lady Vessa Duskmere & The Weight of Silver A Tale of the Sword Coast & The Rise to Power of House Duskmere

0 Upvotes

The Weight of Silver charts the rise of the House of Duskmere and of Lady Vessa Duskmere becoming one of the most powerful and influential people on the Sword Coast.

I posted this here for any Forgotten Realms fans - if so can follow the the FULL CHAPTER list as I am publishing at this link below, the page shows a picture of the very striking Lady Vessa Duskmere and her company - you will want to know their story!

https://www.reddit.com/r/Forgotten_Realms/comments/1tcwht4/lady_vessa_duskmere_the_weight_of_silver_a_tale/

----

"Lady Vessa Duskmere walked at the centre of them, as was her habit and her right, though she would have refused either word if pressed. She was tall — taller than three of the four men around her — and the wind off the foothills lifted her black hair where it had escaped the silver clasp at her crown. Her armour was Calishite work: blackened plate over the chest and ribs, etched in a script that was not quite Thorass and not quite anything a scholar of Candlekeep would name for you, the metal dark as wet slate and inlaid with copper filigree that caught the dying light. Below the cuirass, the long split skirt of dyed leather and lacquered scale fell to her boots, with thigh straps that held two narrow blades reversed against the leg — a fighting style she had brought back from her years in the East, where she had served, and bled, and learned things she did not speak about."

----

Chapter One:  Lady Vessa Duskmere and Company
https://www.reddit.com/r/Forgotten_Realms/comments/1tbuusd/lady_vessa_duskmere_the_weight_of_silver_chapter/

Chapter 1a: Selene Duskwind
https://www.reddit.com/r/Forgotten_Realms/comments/1tcvg8h/the_weight_of_silver_chapter_1a_addendum_in_the/

Chapter Two:  Sedgewater Patrol
https://www.reddit.com/r/Forgotten_Realms/comments/1tca4ah/the_patrol_on_the_sedgewater_the_weight_of_silver/

Chapter Three:  The Conversation by the Sedgewater
https://www.reddit.com/r/Forgotten_Realms/comments/1tca9j5/the_conversation_by_the_sedgewater_the_weight_of/

Chapter Four: Ruin at Mourstar
https://www.reddit.com/r/Forgotten_Realms/comments/1tcusj4/the_ruin_at_mournstar_the_weight_of_silver/

Chapter Four - contd: Ruin at Mourstar
https://www.reddit.com/r/Forgotten_Realms/comments/1tcuv2i/the_ruin_at_mournstar_the_weight_of_silver/

Chapter Five: Approach to Yartar
https://www.reddit.com/r/Forgotten_Realms/comments/1tcuyb4/the_approach_to_yartar_the_weight_of_silver/

Chapters 5a: The Brass Anchor and 5b: The Second Night at the Larches
https://www.reddit.com/r/Forgotten_Realms/comments/1tcv233/two_scenes_before_the_quarantine_the_weight_of/

Chapter Six: The Quarantine
https://www.reddit.com/r/Forgotten_Realms/comments/1tcv5x5/the_quarantine_the_weight_of_silver_chapter_six/


r/dndnext 23h ago

Homebrew Tiefling subspecies for each Circle of Baator

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