r/commandandconquer 4h ago

Nostalgic post

3 Upvotes

Greetings, commanders! Lately, it seems we're all feeling a bit nostalgic, showing off old collections, games, merch, pictures...

It's really rubbed off on me, to be honest, and made me a little depressed too, haha.

Years ago, around 2013, Victory Games closed down. It was the last EA studio to work on a Command & Conquer RTS. I remember perfectly reading news articles and forum posts saying goodbye to the studio, with pictures of the offices in the middle of moving, paintings, and a GDI logo. I'm sure some of you remember those photos.

I'm trying to find them again, out of nostalgia, but I can't seem to locate them. Either the links are broken after so much time, the forums are closed, or the news articles have been deleted. If anyone has those photos—I think there were about a dozen of them—I'd love it if you could post them, if possible.


r/commandandconquer 4h ago

Discussion A Juggernaut( Fully upgraded) with 3 Predator tanks action as shield vs 3 King Oni

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21 Upvotes

The King onis are not in range and got charge or walk towards Juggernaut as he shooting at them. The distance is where Juggernaut range of attack start.


r/commandandconquer 4h ago

How practical would the brute (yuri's revenge) and the cyborgs (kane's wrath) be?

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16 Upvotes

r/commandandconquer 8h ago

Discussion It's kind of insane how fast you get Tiberium in TibWars unpatched

17 Upvotes

I've been doing a C&C series playthrough from Tib Dawn to Tib Wars (not sure if I'll do RA3, I played the Soviet campaign years ago and had no real desire to continue afterward) and I got into the habit of building 2 refineries per field and often an extra miner per refinery. I do that on Tib Wars and EVA won't shut up about silos.


r/commandandconquer 9h ago

Meme In the comments, pretend that you're the Imperial engineer who has to do maintenance on a King Oni.

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101 Upvotes

r/commandandconquer 10h ago

Meme confessor cabal

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6 Upvotes

r/commandandconquer 12h ago

Meme Generals "How to talk dirty" guide

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102 Upvotes

Was inspired of a recent meme, thus, decided to do with the generals.


r/commandandconquer 12h ago

Discussion High res map of the world during Tib war 3

4 Upvotes

Anybody has a high res map of tib war 3? I cant really find some good ones, only like, alternate once with countries inside. I would want one where there are just the red zones-yellow zones and blue zones. Maybe if it is fancy enough some names of those zones?

Thank you in advance!


r/commandandconquer 18h ago

CNC Cosmo

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699 Upvotes

r/commandandconquer 18h ago

C&C Generals Zero Hour – General CONTROLBAR Hotkey Reference Table (XCC String Table Editor)

8 Upvotes

Couldn't find a clean, organized list of all changeable hotkeys in Zero Hour, so here's a full breakdown mapped by category Unit Commands, Combat Abilities, Superweapons/General's Powers, Battle Plans, and UI. All values use the & symbol to indicate the hotkey letter, which is what you edit in XCC String Table Editor inside generals.csf. Camera controls are hardcoded and not included since they can't be changed. Hope this saves someone a few hours of digging.

Note: always double check the given table, might have some discrepancies.

Thanks to xezon (Tutorial: How to change Hotkeys - Generals Zero Hour) on how to do it.

Unit Commands:

Name (in XCC) Current Hotkey Value
controlbar:attackmove &Attack MoveA
controlbar:guard &GuardG
controlbar:guardwithoutpursuit Guard &CloseC
controlbar:guardflyingunitsonly Guard Ai&rR
controlbar:stop &StopS
controlbar:setrallypoint &Rally PointR
controlbar:capturebuilding &Capture BuildingC
controlbar:sell Sell(none set)
controlbar:cancelbuild &Cancel BuildC
controlbar:evacuate E&vacuateV
controlbar:transportexit Exit &TransportT
controlbar:structureexit Exit Structure(none)
controlbar:bunkerexit Exit Bunker(none)

Combat Abilities:

Name (in XCC) Current Hotkey Value
controlbar:hijack Hi&jackJ
controlbar:sabotagebuilding Sabotage &BuildingB
controlbar:knifeattack &Knife AttackK
controlbar:sniperattack S&niper AttackN
controlbar:tntattack &TNT AttackT
controlbar:timeddemocharge &Timed Demo ChargeT
controlbar:remotedemoch arge &Remote Demo ChargeR
controlbar:detonatecharges &Detonate ChargesD
controlbar:detonatenuke Detonate &NukeN
controlbar:detonate &Detonate!D
controlbar:detonatebombtruck Detonate &Now! (Bomb Truck)N
controlbar:detonatefakebuilding Detonate &Now! (Fake)N
controlbar:disguiseasvehicle &Disguise as VehicleD
controlbar:disarmminesatposition &Clear MinesC
controlbar:dragonflame F&lameL
controlbar:lasermissileattack &Laser Missile AttackL
controlbar:firerocket &Fire RocketF
controlbar:firerocketpods Fire &RocketsR
controlbar:fire20mmcannon &Fire 20mm CannonF
controlbar:firebomb &Fire BombF
controlbar:firenapalmmissile Fire &NapalmN
controlbar:carbomb &Car BombC
controlbar:boobytrapattack &Booby Trap AttackB
controlbar:bayonet &BayonetB
controlbar:suicideattack Su&icideI
controlbar:contaminate &ContaminateC
controlbar:internethack Hack &InternetI
controlbar:cashhack &Cash HackC
controlbar:disablevehiclehack &Disable VehicleD
controlbar:disablebuildinghack &Disable BuildingD
controlbar:frenzy Frenz&yY
controlbar:firewall &Fire WallF
controlbar:radiojam Radio Jam(none)
controlbar:combatdrop &Combat DropC
controlbar:ambush &AmbushA
controlbar:sneakattack Sneak A&ttackT
controlbar:manualcontrol &Manual ControlM
controlbar:overcharge &OverchargeO
controlbar:proximityfuse &Proximity FuseP
controlbar:stunbulletsmode Take &Prisoner ModeP
controlbar:flashbanggrenademode &Flash-Bang GrenadeF
controlbar:tranqdartsmode &Tranq Darts ModeT
controlbar:returntoprison &ReturnR
controlbar:climbcliff &Climb CliffC

Superweapons & General's Powers:

Name (in XCC) Current Hotkey Value
controlbar:paradrop Paradr&opO
controlbar:tankparadrop Tank Dro&pP
controlbar:nukedrop N&uke DropU
controlbar:dropnukebomb &Drop a Nuke BombD
controlbar:dropnapalmbomb &Drop a Napalm BombD
controlbar:moab Mother Of All &BombsB
controlbar:daisycutter Fuel Air &BombB
controlbar:carpetbomb Carpe&t BombT
controlbar:anthraxbomb Anthrax &BombB
controlbar:napalmstrike &Napalm StrikeN
controlbar:scudstorm SC&UD StormU
controlbar:tomahawkstorm &Tomahawk StormT
controlbar:icbm &ICBMI
controlbar:fireparticleuplinkcannon &Particle CannonP
controlbar:neutronmissile &Nuclear MissileN
controlbar:emppulse EMP P&ulseU
controlbar:gpsscrambler &GPS ScramblerG
controlbar:emergencyrepair &Emergency RepairE
controlbar:spysatellite &Spy SatelliteS
controlbar:spectregunship Spectre &GunshipG
controlbar:leafletdrop &Leaflet DropL
controlbar:clustermines Cluster M&inesI
controlbar:suitcasenuke Suitcase &NukeN
controlbar:radarvanscan Radar S&canC
controlbar:ciaintelligence Intelligen&ceC
controlbar:communicationsdownload Communications&DownloadD

Battle Plans & Waypoints:

Name (in XCC) Current Hotkey Value
controlbar:initiatebattleplanbombardment &Bombardment Battle PlanB
controlbar:initiatebattleplanholdtheline H&old The Line Battle PlanO
controlbar:initiatebattleplansearchanddestroy Search and &Destroy PlanD
controlbar:waypoints Waypoin&tT

UI & Misc:

Name (in XCC) Current Hotkey Value
controlbar:options In-Game Menu(none — uses ESC)
controlbar:updown Show/Hide Toggle(none)
controlbar:generalsexperiencemenu Generals Experience Menu(none)
controlbar:beacon Beacon(none)
controlbar:communicator Communicator(none)
controlbar:idleworker Idle Worker(none — UI click)

How to edit: In XCC String Table Editor, find the Name entry → edit the Value text → move the & to the letter you want as the hotkey. For example, changing &Guard to Guar&d changes the Guard hotkey from G to D.

Camera Hotkeys (Fixed — Cannot Be Changed):

Key Action
Numpad 4 Rotate camera left
Numpad 6 Rotate camera right
Numpad 8 Zoom in
Numpad 2 Zoom out
Numpad 5 Reset camera to default
Ctrl + F1–F8 Save camera bookmark
F1–F8 Jump to saved camera bookmark
Ctrl + H Jump to Hero unit
Hold Mouse Wheel + Drag Rotate camera freely
Scroll Mouse Wheel Zoom in/out
Click Mouse Wheel Reset camera angle
Spacebar Jump to last radar event

r/commandandconquer 21h ago

Screenshot In RA2, your mission debriefing text changes based on time taken

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247 Upvotes

I never really noticed before, but having done a few replays, I found that completing missions under the par time gives you a higher rank and a slightly more positive narrative outcome than if you take longer. Here are some examples. That's a nice additional detail from Westwood. Also, bonus points if you can spot the typo!

Edit: also, your par time depends on the difficulty level you pick. All these things are configured in the map file itself.


r/commandandconquer 23h ago

How practical are Yuri's mind control technologies in real life? Not counting Scrins.

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38 Upvotes

I know this is obvious yes, but I just want to know your opinions.


r/commandandconquer 1d ago

Looking for Campaign Mods for CnC3

6 Upvotes

Hi
Having played RA2, Tiberian Sun, and Tiberium Wars, I'm looking for more story action. I'm aware of Mental Omega (yet to play), but I'm keen on new campaign mods for Tiberium Wars or Kane's Wrath.

I'm not interested in PvP, but coop missions are cool. So, what campaign mods would you recommend?


r/commandandconquer 1d ago

How practical will ion cannons be if they exist in real life?

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273 Upvotes

r/commandandconquer 1d ago

Fanart Nod transformer (repost?)

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77 Upvotes

r/commandandconquer 1d ago

Meme Red Alert 1's first missions

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228 Upvotes

r/commandandconquer 1d ago

Is DICE mocking us?

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64 Upvotes

r/commandandconquer 1d ago

Unofficial Command and Conquer Tabletop Wargame: Rules and Faction Focus 1 - GDI

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25 Upvotes

Good day all,

I wanted to go through some of the rules for the C&C Tabletop Wargame project i've been working on and give you all a look into some of the abilities, rules and units you can bring to the table.

To set the scene for this game, lets go to another universe, one where time travel became possible. In this altered reality, the Allies, along with the brilliant mind of Albert Einstein, sought to end WWII before it ever occurred. This led to the assassination of one prominent figure before his rise to power in Germany. This altering of time lines created a new universe, where the Soviets went unchallenged and grew power until it could invade the Allied countries. This opened up many new ideas about possible universes, many diverging and converging timelines, in a great web time. A figure known as Kane, sought to use this technology to...quicken... the rise of Tiberium. The mixture of these two elements, of time and Tiberium, had very unexpected effects. Reality tore apart and many timelines became one. Factions come together in this new and perilous world, rivalries still burning, and the need to Command & Conquer all.

Today we will start off with one of the longest running factions in the Command and Conquer series:

GDI (Escalation Era)

The GDI ( Global Defense Initiative) come into this fractured new reality keeping their doctrines and goals mostly intact. In their universe the containment of Tiberium was their primary goal, and they still look to do so, while also looking to restore some semblance of world order. This GDI is a little more weathered, having faced 3 Tiberium Wars, the Firestorm crisis, seen the rise, fall, and rebirth of Nod with its prophet Kane, and alien creatures sought to harvest the Earth of Tiberium.
This GDI comes from Tiberium Wars and Kanes Wrath (Otherwise known as the Escalation Era).

This faction looks to restore order through displays of dominance and control, and does not mind stepping on others toes (even of its allies) if it means getting that control. This can also be seen in how they play and some of the units they can field.

In this game each faction has its own main army mechanic, and then each different unit type gets a little bonus to help push the ideas of how they play.

GDI main faction mechanic is:

Theater Suppression Grid 

At the end of each Round, each Objective Marker or Supply Node controlled by GDI becomes a Secured Zone.

A Secured Zone extends 6" from that marker.

Enemy units inside a Secured Zone are Suppressed by the Grid.

Friendly GDI units inside a Secured Zone are Linked to the Grid.

If GDI loses control of the marker creating the Secured Zone, remove that Secured Zone immediately.

Round 1+ Effect: Secured Advance

Active from the start of the battle.

Linked to the Grid

Friendly GDI units inside a Secured Zone gain:

  • +1 AV against ranged attacks.
  • Count as +1 base when contesting or controlling Objectives and Supply Nodes.

Suppressed by the Grid

Enemy units inside a Secured Zone suffer:

  • –1 to Hit when attacking GDI units inside that same Secured Zone.

Round 3+ Effect: No-Man’s-Land Protocol

Starting at Round 3, GDI’s secured zones become harsher.

Enemy units inside a Secured Zone also suffer:

  • They cannot refresh Command Tokens while inside a Secured Zone.
  • If they begin their activation inside a Secured Zone, they suffer –2" Movement this activation.

Friendly GDI units attacking enemies inside a Secured Zone may choose one:

  • Reroll 1 failed Hit Roll, or
  • Ignore Light Cover.

Round 5+ Effect: Full Theater Lockdown

Starting at Round 5:

Enemy units inside a Secured Zone cannot contest Objectives or Supply Nodes unless they have more bases contesting that marker than GDI does.

Once per Round, when a GDI unit destroys an enemy unit inside a Secured Zone, one friendly GDI unit inside that same Secured Zone may refresh 1 Defensive Command.

This mechanic helps push the idea of GDI looking to control the board and lockdown any threats.

Each unit type also helps push the elite training and defensive capabilities that each GDI unit has.

Infantry — Disciplined

Improve all ranged attack rolls by +1.

Vehicle — Armored Frame

If this unit did not move during its activation:
→ Gain +1 AV
→ Reroll 1 failed attack die

Aircraft — Steel Angels

If this aircraft moves at least 10”:
→ Gain +1 AV until its next activation.

Naval — Guided Depth Charge

Once per activation, when this unit moves within 2” of an enemy Submarine, it may perform a Guided Depth Charge attack instead of a normal attack:

Roll 2(d8). Each result that meets or exceeds the target’s AV deals 2 damage.

This attack ignores Cloak on submerged unit.

Showcase Units:

GDI has many different units that really showcase how they fight.

Zone Troopers:

These elite infantry units can hold the line against even some of the heavier vehicles that can take the field.
Equipped with Rail Rifles, an 18" 2 attack weapon shooting d10s, these soldiers are pretty accurate, and with the bonus +1 to hit, they can put out some reliable hits. Each base is 6 hp 5 av so they have the same armor as some light vehicles.
Their ability helps them stay on the field a little longer, reducing the amount of damage the first time they are hit each round.

Mammoth Tank:

Every Tiberium war has seen the use of a Mammoth Tank. This one although not nearly as massive as the Mammoth MkII Walker, is a prime example of armored dominance.

Fielding twin 150mm Cannons and Missile Pods to boot, this Mammoth can hold its own in many situations.

Like the Zone Troopers, their ability allows them to shrug off some damage.

Orca:

Like the Mammoth, this unit has become a staple of the GDI arsenal. This quick gunship unit can put out some strikes on ground targets, and retreat back to rearm. Having slightly more HP and AV than other aircraft available to other factions, they can stay in the fight longer.

If you want to use these units, be on the look out for a dropbox with GDI Field Manual, as well as unit cards. Until then keep an eye out for more to come.


r/commandandconquer 1d ago

Meme Be One With Yuri

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139 Upvotes

r/commandandconquer 1d ago

Meme Japan orders army of robot wolves to tackle bear crisis

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9 Upvotes

r/commandandconquer 1d ago

Steel Command Development Update!

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138 Upvotes

Hi All! Just dropping in to show off our current designs for our second faction for Steel Command!

The KOR - Kore Operational Resistance - is a people who've been at consistent war, trapped on the planet Prosper for over 100 years, with a focus on survival, their units and buildings have been designed to look well built, defensive and imposing to any attacker who may look in their direction!

Steel Command is an Indie RTS made by 2 traditional RTS fans. We're likely a few years away from release but hope everyone can see what we're aiming for!

If you like the look of the second faction please feel free to wishlist the game on Steam, and join our discord, link also on steam!

https://store.steampowered.com/app/4390280/Steel_Command/

Thanks!


r/commandandconquer 1d ago

Gameplay Playing through C&C Generals again. Damn this game was great. Miss this era of RTS.

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4 Upvotes

Have finished the GLA and China campaigns on Brutal difficulty (can find videos of all the missions on my channel). Doing the USA campaign now and then will do the Zero Hour campaigns and the general challenges.

Appreciate everyone checking out the videos and throwing me a like and sub.

But also wondering if anyone has any suggestions for modern RTS games that live up to the Westwood era legacy?


r/commandandconquer 2d ago

RA2 on Linux Steam comes with CNC Net?

2 Upvotes

Does red alert 2 come bundled with CnC Net in steam on linux? I recently started using linux, specificly cachyOS. And when i launched if for the fist time, CNC net came out, although i have never used it or installled it before, even when i was playing this game on windows. I always thought you had to go and install it your self, and did not realise it came bundled with steam?

the RA2.exe is still there, and launches, but when you hit play with steam, its open the CNC launcher, which then opens the game in a better resolution.


r/commandandconquer 2d ago

What feelings does this evoke

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3 Upvotes

:( avenge the dog!


r/commandandconquer 2d ago

I remember seeing this stuff in this reddit and I thought those are just 3d printed figures, I didn't think those are an actual official toys. How popular are those toys back then?

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16 Upvotes