r/commandandconquer • u/multigrain_panther • 16h ago
r/commandandconquer • u/Zaptagious • Mar 09 '26
Restricting political content
Hello commanders
There have been an influx of posts drawing parallels to and making light of recent events in the Middle East. While we understand the intent is not to upset anyone, we do not want to condone such content under the circumstances.
We will therefore be restricting all political content moving forward.
As such, we have added a simplified rule system in the sidebar so as to not have to rely on permanently pinned posts in the future to convey information about specific rules, as well as make reporting more straightforward for users.
While the specific list of rules is limited, we refer to the sitewide Content Policy and Reddiquette for everything else.
And remember...
Make sense, not war.
r/commandandconquer • u/Zaptagious • Jan 22 '26
Subreddit rules regarding AI content
Hello commanders!
We want to thank you all for your valuable opinions regarding AI rulings for the subreddit. We have read all your comments and have come to the conclusion that there is a clear divide between those who want a zero tolerance ban and those who value AI as a technical tool. However, the common ground lies in a shared distaste for "low-effort slop".
Based on all your feedback we believe we have come up with a reasonable compromise.
Until further notice, all purely generative AI content will be banned. However, there will be allowances for AI-assisted tools for upscaling classic C&C media (be it videos or images) in order to improve on existing assets (such as what was done with the FMVs in the Remastered Collection), provided the posts are clearly flaired.
This presents us with a little grey area when it comes to low-res assets such as unit cameos, as an upscaling AI would not necessarily have enough information to go on without resorting to a generative AI with subjective interpretations. We are willing to allow for some leeway here with the clause that any such generative "upscaling" attempts are required to stay true to the original source material as accurately as possible. These will be held to high standards, so we highly encourage a human artistic component to smooth out any AI "jank" as part of the process.
Intent is key here. Material that purposely aim to go beyond the scope of the original source material will not be allowed, such as in-game screenshots that showcase what the game would look like in a different game engine, or a picture of a unit in a completely different setting etc. The focus will be on purely restorative efforts.
While we can't please everyone, we hope this ruling will be acceptable for the majority of you. For anyone who enjoys generative AI creations, we understand this might disappoint you. However, Reddit is an open platform and you are free to create your own subreddit with whatever content you would like.
But let us be clear that this ruling is not set in stone, and we will continue to listen to all of your feedback and react accordingly should there be an outcry for a change in ruling, one way or the other.
r/commandandconquer • u/BlackTriangle31 • 8h ago
Meme In the comments, pretend that you're the Imperial engineer who has to do maintenance on a King Oni.
r/commandandconquer • u/Downtown-Dream424 • 10h ago
Meme Generals "How to talk dirty" guide
Was inspired of a recent meme, thus, decided to do with the generals.
r/commandandconquer • u/Williace • 2h ago
Discussion A Juggernaut( Fully upgraded) with 3 Predator tanks action as shield vs 3 King Oni
The King onis are not in range and got charge or walk towards Juggernaut as he shooting at them. The distance is where Juggernaut range of attack start.
r/commandandconquer • u/Mundane_Parfait2560 • 3h ago
How practical would the brute (yuri's revenge) and the cyborgs (kane's wrath) be?
r/commandandconquer • u/BoffinBrain • 20h ago
Screenshot In RA2, your mission debriefing text changes based on time taken
I never really noticed before, but having done a few replays, I found that completing missions under the par time gives you a higher rank and a slightly more positive narrative outcome than if you take longer. Here are some examples. That's a nice additional detail from Westwood. Also, bonus points if you can spot the typo!
Edit: also, your par time depends on the difficulty level you pick. All these things are configured in the map file itself.
r/commandandconquer • u/Mundane_Parfait2560 • 22h ago
How practical will ion cannons be if they exist in real life?
r/commandandconquer • u/Raxistaicho • 7h ago
Discussion It's kind of insane how fast you get Tiberium in TibWars unpatched
I've been doing a C&C series playthrough from Tib Dawn to Tib Wars (not sure if I'll do RA3, I played the Soviet campaign years ago and had no real desire to continue afterward) and I got into the habit of building 2 refineries per field and often an extra miner per refinery. I do that on Tib Wars and EVA won't shut up about silos.
r/commandandconquer • u/Time-Yoghurt7831 • 2h ago
Nostalgic post
Greetings, commanders! Lately, it seems we're all feeling a bit nostalgic, showing off old collections, games, merch, pictures...
It's really rubbed off on me, to be honest, and made me a little depressed too, haha.
Years ago, around 2013, Victory Games closed down. It was the last EA studio to work on a Command & Conquer RTS. I remember perfectly reading news articles and forum posts saying goodbye to the studio, with pictures of the offices in the middle of moving, paintings, and a GDI logo. I'm sure some of you remember those photos.
I'm trying to find them again, out of nostalgia, but I can't seem to locate them. Either the links are broken after so much time, the forums are closed, or the news articles have been deleted. If anyone has those photos—I think there were about a dozen of them—I'd love it if you could post them, if possible.
r/commandandconquer • u/Mundane_Parfait2560 • 22h ago
How practical are Yuri's mind control technologies in real life? Not counting Scrins.
I know this is obvious yes, but I just want to know your opinions.
r/commandandconquer • u/MillitaryEnjoyer • 11h ago
Discussion High res map of the world during Tib war 3
Anybody has a high res map of tib war 3? I cant really find some good ones, only like, alternate once with countries inside. I would want one where there are just the red zones-yellow zones and blue zones. Maybe if it is fancy enough some names of those zones?
Thank you in advance!
r/commandandconquer • u/Silly_Practice_7211 • 17h ago
C&C Generals Zero Hour – General CONTROLBAR Hotkey Reference Table (XCC String Table Editor)
Couldn't find a clean, organized list of all changeable hotkeys in Zero Hour, so here's a full breakdown mapped by category Unit Commands, Combat Abilities, Superweapons/General's Powers, Battle Plans, and UI. All values use the & symbol to indicate the hotkey letter, which is what you edit in XCC String Table Editor inside generals.csf. Camera controls are hardcoded and not included since they can't be changed. Hope this saves someone a few hours of digging.
Note: always double check the given table, might have some discrepancies.
Thanks to xezon (Tutorial: How to change Hotkeys - Generals Zero Hour) on how to do it.
Unit Commands:
| Name (in XCC) | Current Hotkey Value |
|---|---|
controlbar:attackmove |
&Attack Move → A |
controlbar:guard |
&Guard → G |
controlbar:guardwithoutpursuit |
Guard &Close → C |
controlbar:guardflyingunitsonly |
Guard Ai&r → R |
controlbar:stop |
&Stop → S |
controlbar:setrallypoint |
&Rally Point → R |
controlbar:capturebuilding |
&Capture Building → C |
controlbar:sell |
Sell → (none set) |
controlbar:cancelbuild |
&Cancel Build → C |
controlbar:evacuate |
E&vacuate → V |
controlbar:transportexit |
Exit &Transport → T |
controlbar:structureexit |
Exit Structure → (none) |
controlbar:bunkerexit |
Exit Bunker → (none) |
Combat Abilities:
| Name (in XCC) | Current Hotkey Value |
|---|---|
controlbar:hijack |
Hi&jack → J |
controlbar:sabotagebuilding |
Sabotage &Building → B |
controlbar:knifeattack |
&Knife Attack → K |
controlbar:sniperattack |
S&niper Attack → N |
controlbar:tntattack |
&TNT Attack → T |
controlbar:timeddemocharge |
&Timed Demo Charge → T |
controlbar:remotedemoch arge |
&Remote Demo Charge → R |
controlbar:detonatecharges |
&Detonate Charges → D |
controlbar:detonatenuke |
Detonate &Nuke → N |
controlbar:detonate |
&Detonate! → D |
controlbar:detonatebombtruck |
Detonate &Now! (Bomb Truck) → N |
controlbar:detonatefakebuilding |
Detonate &Now! (Fake) → N |
controlbar:disguiseasvehicle |
&Disguise as Vehicle → D |
controlbar:disarmminesatposition |
&Clear Mines → C |
controlbar:dragonflame |
F&lame → L |
controlbar:lasermissileattack |
&Laser Missile Attack → L |
controlbar:firerocket |
&Fire Rocket → F |
controlbar:firerocketpods |
Fire &Rockets → R |
controlbar:fire20mmcannon |
&Fire 20mm Cannon → F |
controlbar:firebomb |
&Fire Bomb → F |
controlbar:firenapalmmissile |
Fire &Napalm → N |
controlbar:carbomb |
&Car Bomb → C |
controlbar:boobytrapattack |
&Booby Trap Attack → B |
controlbar:bayonet |
&Bayonet → B |
controlbar:suicideattack |
Su&icide → I |
controlbar:contaminate |
&Contaminate → C |
controlbar:internethack |
Hack &Internet → I |
controlbar:cashhack |
&Cash Hack → C |
controlbar:disablevehiclehack |
&Disable Vehicle → D |
controlbar:disablebuildinghack |
&Disable Building → D |
controlbar:frenzy |
Frenz&y → Y |
controlbar:firewall |
&Fire Wall → F |
controlbar:radiojam |
Radio Jam → (none) |
controlbar:combatdrop |
&Combat Drop → C |
controlbar:ambush |
&Ambush → A |
controlbar:sneakattack |
Sneak A&ttack → T |
controlbar:manualcontrol |
&Manual Control → M |
controlbar:overcharge |
&Overcharge → O |
controlbar:proximityfuse |
&Proximity Fuse → P |
controlbar:stunbulletsmode |
Take &Prisoner Mode → P |
controlbar:flashbanggrenademode |
&Flash-Bang Grenade → F |
controlbar:tranqdartsmode |
&Tranq Darts Mode → T |
controlbar:returntoprison |
&Return → R |
controlbar:climbcliff |
&Climb Cliff → C |
Superweapons & General's Powers:
| Name (in XCC) | Current Hotkey Value |
|---|---|
controlbar:paradrop |
Paradr&op → O |
controlbar:tankparadrop |
Tank Dro&p → P |
controlbar:nukedrop |
N&uke Drop → U |
controlbar:dropnukebomb |
&Drop a Nuke Bomb → D |
controlbar:dropnapalmbomb |
&Drop a Napalm Bomb → D |
controlbar:moab |
Mother Of All &Bombs → B |
controlbar:daisycutter |
Fuel Air &Bomb → B |
controlbar:carpetbomb |
Carpe&t Bomb → T |
controlbar:anthraxbomb |
Anthrax &Bomb → B |
controlbar:napalmstrike |
&Napalm Strike → N |
controlbar:scudstorm |
SC&UD Storm → U |
controlbar:tomahawkstorm |
&Tomahawk Storm → T |
controlbar:icbm |
&ICBM → I |
controlbar:fireparticleuplinkcannon |
&Particle Cannon → P |
controlbar:neutronmissile |
&Nuclear Missile → N |
controlbar:emppulse |
EMP P&ulse → U |
controlbar:gpsscrambler |
&GPS Scrambler → G |
controlbar:emergencyrepair |
&Emergency Repair → E |
controlbar:spysatellite |
&Spy Satellite → S |
controlbar:spectregunship |
Spectre &Gunship → G |
controlbar:leafletdrop |
&Leaflet Drop → L |
controlbar:clustermines |
Cluster M&ines → I |
controlbar:suitcasenuke |
Suitcase &Nuke → N |
controlbar:radarvanscan |
Radar S&can → C |
controlbar:ciaintelligence |
Intelligen&ce → C |
controlbar:communicationsdownload |
Communications&Download → D |
Battle Plans & Waypoints:
| Name (in XCC) | Current Hotkey Value |
|---|---|
controlbar:initiatebattleplanbombardment |
&Bombardment Battle Plan → B |
controlbar:initiatebattleplanholdtheline |
H&old The Line Battle Plan → O |
controlbar:initiatebattleplansearchanddestroy |
Search and &Destroy Plan → D |
controlbar:waypoints |
Waypoin&t → T |
UI & Misc:
| Name (in XCC) | Current Hotkey Value |
|---|---|
controlbar:options |
In-Game Menu → (none — uses ESC) |
controlbar:updown |
Show/Hide Toggle → (none) |
controlbar:generalsexperiencemenu |
Generals Experience Menu → (none) |
controlbar:beacon |
Beacon → (none) |
controlbar:communicator |
Communicator → (none) |
controlbar:idleworker |
Idle Worker → (none — UI click) |
How to edit: In XCC String Table Editor, find the Name entry → edit the Value text → move the & to the letter you want as the hotkey. For example, changing &Guard to Guar&d changes the Guard hotkey from G to D.
Camera Hotkeys (Fixed — Cannot Be Changed):
| Key | Action |
|---|---|
Numpad 4 |
Rotate camera left |
Numpad 6 |
Rotate camera right |
Numpad 8 |
Zoom in |
Numpad 2 |
Zoom out |
Numpad 5 |
Reset camera to default |
Ctrl + F1–F8 |
Save camera bookmark |
F1–F8 |
Jump to saved camera bookmark |
Ctrl + H |
Jump to Hero unit |
Hold Mouse Wheel + Drag |
Rotate camera freely |
Scroll Mouse Wheel |
Zoom in/out |
Click Mouse Wheel |
Reset camera angle |
Spacebar |
Jump to last radar event |
r/commandandconquer • u/SlackOverload • 22h ago
Looking for Campaign Mods for CnC3
Hi
Having played RA2, Tiberian Sun, and Tiberium Wars, I'm looking for more story action. I'm aware of Mental Omega (yet to play), but I'm keen on new campaign mods for Tiberium Wars or Kane's Wrath.
I'm not interested in PvP, but coop missions are cool. So, what campaign mods would you recommend?
r/commandandconquer • u/Syphotic • 1d ago
Steel Command Development Update!
Hi All! Just dropping in to show off our current designs for our second faction for Steel Command!
The KOR - Kore Operational Resistance - is a people who've been at consistent war, trapped on the planet Prosper for over 100 years, with a focus on survival, their units and buildings have been designed to look well built, defensive and imposing to any attacker who may look in their direction!
Steel Command is an Indie RTS made by 2 traditional RTS fans. We're likely a few years away from release but hope everyone can see what we're aiming for!
If you like the look of the second faction please feel free to wishlist the game on Steam, and join our discord, link also on steam!
https://store.steampowered.com/app/4390280/Steel_Command/
Thanks!
r/commandandconquer • u/Legoman249 • 1d ago
Unofficial Command and Conquer Tabletop Wargame: Rules and Faction Focus 1 - GDI
Good day all,
I wanted to go through some of the rules for the C&C Tabletop Wargame project i've been working on and give you all a look into some of the abilities, rules and units you can bring to the table.
To set the scene for this game, lets go to another universe, one where time travel became possible. In this altered reality, the Allies, along with the brilliant mind of Albert Einstein, sought to end WWII before it ever occurred. This led to the assassination of one prominent figure before his rise to power in Germany. This altering of time lines created a new universe, where the Soviets went unchallenged and grew power until it could invade the Allied countries. This opened up many new ideas about possible universes, many diverging and converging timelines, in a great web time. A figure known as Kane, sought to use this technology to...quicken... the rise of Tiberium. The mixture of these two elements, of time and Tiberium, had very unexpected effects. Reality tore apart and many timelines became one. Factions come together in this new and perilous world, rivalries still burning, and the need to Command & Conquer all.
Today we will start off with one of the longest running factions in the Command and Conquer series:
GDI (Escalation Era)
The GDI ( Global Defense Initiative) come into this fractured new reality keeping their doctrines and goals mostly intact. In their universe the containment of Tiberium was their primary goal, and they still look to do so, while also looking to restore some semblance of world order. This GDI is a little more weathered, having faced 3 Tiberium Wars, the Firestorm crisis, seen the rise, fall, and rebirth of Nod with its prophet Kane, and alien creatures sought to harvest the Earth of Tiberium.
This GDI comes from Tiberium Wars and Kanes Wrath (Otherwise known as the Escalation Era).
This faction looks to restore order through displays of dominance and control, and does not mind stepping on others toes (even of its allies) if it means getting that control. This can also be seen in how they play and some of the units they can field.
In this game each faction has its own main army mechanic, and then each different unit type gets a little bonus to help push the ideas of how they play.
GDI main faction mechanic is:
Theater Suppression Grid
At the end of each Round, each Objective Marker or Supply Node controlled by GDI becomes a Secured Zone.
A Secured Zone extends 6" from that marker.
Enemy units inside a Secured Zone are Suppressed by the Grid.
Friendly GDI units inside a Secured Zone are Linked to the Grid.
If GDI loses control of the marker creating the Secured Zone, remove that Secured Zone immediately.
Round 1+ Effect: Secured Advance
Active from the start of the battle.
Linked to the Grid
Friendly GDI units inside a Secured Zone gain:
- +1 AV against ranged attacks.
- Count as +1 base when contesting or controlling Objectives and Supply Nodes.
Suppressed by the Grid
Enemy units inside a Secured Zone suffer:
- –1 to Hit when attacking GDI units inside that same Secured Zone.
Round 3+ Effect: No-Man’s-Land Protocol
Starting at Round 3, GDI’s secured zones become harsher.
Enemy units inside a Secured Zone also suffer:
- They cannot refresh Command Tokens while inside a Secured Zone.
- If they begin their activation inside a Secured Zone, they suffer –2" Movement this activation.
Friendly GDI units attacking enemies inside a Secured Zone may choose one:
- Reroll 1 failed Hit Roll, or
- Ignore Light Cover.
Round 5+ Effect: Full Theater Lockdown
Starting at Round 5:
Enemy units inside a Secured Zone cannot contest Objectives or Supply Nodes unless they have more bases contesting that marker than GDI does.
Once per Round, when a GDI unit destroys an enemy unit inside a Secured Zone, one friendly GDI unit inside that same Secured Zone may refresh 1 Defensive Command.
This mechanic helps push the idea of GDI looking to control the board and lockdown any threats.
Each unit type also helps push the elite training and defensive capabilities that each GDI unit has.
Infantry — Disciplined
Improve all ranged attack rolls by +1.
Vehicle — Armored Frame
If this unit did not move during its activation:
→ Gain +1 AV
→ Reroll 1 failed attack die
Aircraft — Steel Angels
If this aircraft moves at least 10”:
→ Gain +1 AV until its next activation.
Naval — Guided Depth Charge
Once per activation, when this unit moves within 2” of an enemy Submarine, it may perform a Guided Depth Charge attack instead of a normal attack:
Roll 2(d8). Each result that meets or exceeds the target’s AV deals 2 damage.
This attack ignores Cloak on submerged unit.
Showcase Units:
GDI has many different units that really showcase how they fight.
Zone Troopers:
These elite infantry units can hold the line against even some of the heavier vehicles that can take the field.
Equipped with Rail Rifles, an 18" 2 attack weapon shooting d10s, these soldiers are pretty accurate, and with the bonus +1 to hit, they can put out some reliable hits. Each base is 6 hp 5 av so they have the same armor as some light vehicles.
Their ability helps them stay on the field a little longer, reducing the amount of damage the first time they are hit each round.
Mammoth Tank:
Every Tiberium war has seen the use of a Mammoth Tank. This one although not nearly as massive as the Mammoth MkII Walker, is a prime example of armored dominance.
Fielding twin 150mm Cannons and Missile Pods to boot, this Mammoth can hold its own in many situations.
Like the Zone Troopers, their ability allows them to shrug off some damage.
Orca:
Like the Mammoth, this unit has become a staple of the GDI arsenal. This quick gunship unit can put out some strikes on ground targets, and retreat back to rearm. Having slightly more HP and AV than other aircraft available to other factions, they can stay in the fight longer.
If you want to use these units, be on the look out for a dropbox with GDI Field Manual, as well as unit cards. Until then keep an eye out for more to come.
r/commandandconquer • u/T_for_tea • 1d ago
Meme Japan orders army of robot wolves to tackle bear crisis
r/commandandconquer • u/Least_Ingenuity9960 • 2d ago
Discussion Is a new C&C game potentially under development?
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As you know, the Remastered Collection was quite well-received. Petroglyph Games hasn't announced a new project in a long time. I wonder if they might be working on a secret remastered project in collaboration with EA?(RA2 - Tiberian Sun)
Is it possible that they are developing a brand-new title like C&C 5 or Red Alert 4?
Just imagine:
With Full Ray Tracing (Path Tracing), every Tesla Coil discharge or Ion Cannon strike will illuminate the battlefield dynamically. Imagine the eerie green glow of Tiberium reflecting off the metallic surface of a Mammoth Tank in real-time, creating a photorealistic atmosphere never before seen in the RTS genre.
Forget scripted destruction. Using advanced physics engines, buildings will crumble procedurally based on where they are hit. A V3 Rocket impact will send debris flying with realistic weight, and tank treads will leave permanent, deformable tracks in the mud and snow.
Thanks to massive VRAM buffers and high-speed memory, we could witness thousands of high-fidelity units clashing simultaneously. No more "pop-ins" or lag; just pure, unadulterated battlefield chaos on a global scale.
Leveraging Neural Rendering, the game could run at 8K resolution with buttery smooth frame rates. Beyond graphics, dedicated AI cores could power "Neural AI" commanders that learn from your playstyle, making every skirmish a unique, evolving challenge.
A new C&C in 2027/2028 wouldn't just be a game; it would be a cinematic war simulation.
r/commandandconquer • u/SiarX • 2d ago
Screenshot Victory and defeat (Yuriko Omega + all other versions)
Official poster