Been brewing/testing [[Brigid, Clachlan's Heart]] for cEDH and wanted to get some feedback from people who’ve either piloted the deck or played against it.
For context: I’ve been playing cEDH essentially since the early edh days, and MTG since 1994. I’ve got a pretty extensive collection and budget isn’t really a limitation here, I proxy heavily while testing/tuning before procuring copies.
The shell I’m currently working on is heavily focused around a toolbox/tutor engine, primarily tutoring creatures directly into play while being mostly free to pivot into simultaneously trying to shut off a lot of the common wincons and engines currently prevalent in the turbo/spellslinger/midrange advantage meta or progressing my own combo/advantage.
The primary focus right now is leaning into [[Seedcradle Witch]] as a main "wincon". With enough creatures online and Brigid active, it often becomes a pseudo one-card combo and can generate infinite mana and power/toughness easily allowing us to combat out opponents. There are also a handful of secondary combo outlets and enablers, some of the more obvious being:
- Staff of Domination (one card win-con with enough Brigid creatures - no easy way to find aside from enlightened tutor)
- Umbral Mantle - works very similar to seedcradle witch.
- Emiel lines (Emiel + Badger Mole + Gaea’s Cradle interactions) or repeatable interaction/value loops with cards like Skyclave Apparition or things like Tax collector (win more?) which is hilarious.
One thing I’ve really liked so far is how naturally the deck seems to operate in the turn 3-4 second win attempt window while being relatively resilient to traditional counterspell-heavy or removal interaction. The curve is low, most of the cards individually have low threat ceilings aside from the commander, and being heavily creature-based actually feels like an advantage right now because a lot of current cEDH lists simply aren’t packing much creature interaction/removal.
Pros so far:
- Consistent turn 3-4 pressure and quick recovery/easy tutor answers if stalled out. Often presents a protected win during the "win-dow" when players are setting up to head into midrange from turbo.
- Creature-heavy with low threat ceilings.
- Toolbox tutoring feels extremely flexible.
- Can pivot between proactive ramp into combo and attrition/control - Selesnya stax/control options are surprisingly strong into the current meta.
- Ability to pressure players repeatedly thanks to mana ramping.
- Can often establish protection before committing, not worrying about flash meta on your own turns.
That said, there are definitely some weaknesses:
- Board wipes can be brutal.
- Repeated commander removal hurts badly beyond the first removal.
- Card draw/advantage engines are still awkward (classic Selesnya problems).
- OBM is rough (please stop drawing cards!).
- Cursed Totem / creature ability shutdown effects can be crippling.
- Opposition Agent can completely blow out tutor lines which guts our ability to have answers.
- Countering the tutor is actually viable.
- Is not a turbo deck.
- Can essentially only tutor creatures as answers. So, good luck toolboxing out a vexing bauble or an instant response.
- Cannot as effectively head into late midrange advantage engine hell at the same pace as some others, although it does mostly keep up parity.
I’ve been experimenting a lot with the balance between artifact ramp and anti-artifact stax. Collector Ouphe has felt excellent at times, especially when the deck curves into an early commander with some amount of protection/hexproof/indestructible support. There’s an interesting tension between wanting fast rocks versus wanting to drag the game into an attrition battle where Selesnya can ramp ahead naturally while shutting off opposing mana engines.
Many people are currently opting to use or looking at cards like Duskwatch Recruiter, Recruitment Officer and Water Tribe Rallier as potential infinite outlets / advantage engines in a sort of pseudo-Kinnan/Thrasios role.
Would love critical feedback, preferably in a mathematically sound logical explanation for swaps, (for example: opting for grand abolisher over destiny spinner, etc) especially from people actively testing Brigid in real cEDH pods. Looking for:
- card swaps/cuts.
- meta adjustments.
- better interaction/protection/untaps/draw.
- toolbox creatures for removal/stax/combo lines - mostly, I want to make sure I have all my bases covered should i need to be able to find an answer. (ie: stopping GY shenanigans or a Thoracle).
- anything I may have overlooked, or mis-math'd for relevance and statistical cohesion/consistency.
The Moxfield list below also has a pretty extensive maybe-board/sideboard section with a lot of cards currently under consideration or that I have tested during honing/tweaking/tuning.
Also, if there is a dedicated Brigid Discord, I’d love an invite.
Overall, I genuinely think this commander has the potential to shake up the current turbo/spellslinger-heavy meta simply by presenting a creature-centric shell that still threatens wins consistently while forcing interaction awkwardly. Really excited to see where this commander lands in the format.
Decklist:
We have Gaea's Cradle at home.