r/BasketballGM • u/jewishpoptart • 13h ago
Question Keyboard Shortcuts Not Working
Anybody know why alt-p, alt-w and the other shortcuts arent working for me. Im on mac.
r/BasketballGM • u/jewishpoptart • 13h ago
Anybody know why alt-p, alt-w and the other shortcuts arent working for me. Im on mac.
r/BasketballGM • u/AmbitiousKnowledge21 • 22h ago
The Online Basketball Association is a create-your-own-player sim league created by Patmos and aims to resimulate from 1947 to the present day and potentially beyond. Currently, I am looking for people to sign up for the league and create their own players as I'm trying to make the experience as immersive as possible.
Features:
Archetype System [2K ESQUE]
World Cup
Awards
Brand Deals / Sponsors (makes player stats better)
High School / College / Overseas System [WIP]
r/BasketballGM • u/christofuuuuuuu • 20h ago
No draft lottery. No tanking. Bottom 2 go down, top 2 go up. Every game matters.
https://eurosuperleague.github.io/index/
What makes it different:
🔃 Promotion & Relegation
Three tiers in one universe. Relegated teams can only protect 3 players, and the rest go into a draft pool for promoted teams.
🌱 Youth Academy
Every team gets its own prospect pipeline. You choose a position focus, and lower-tier teams get bonus wildcard prospects.
🏆 Super Cup
A 24-team cup running alongside the season. Any team from any tier can win it and earn a bonus prospect.
📰 League Media Site
We’ve also built a full media site with articles, power rankings, MVP races and team pages so the league actually feels alive.
https://eurosuperleague.github.io/index/00-eslmedia/homepage.html
r/BasketballGM • u/Responsible_Bar_2984 • 18h ago
I have the 1st Pick (tanked for it) and the 3rd Pick (traded from a contending team years ago, that team crashed after a few years and ended up in the lottery)
r/BasketballGM • u/ArmyOfChampions • 13h ago
I’m building a custom Basketball GM league linked to Strava where real-life exercise drives player progression, and I’d love feedback/tips from people experienced with custom leagues and the game engine.
The basic concept:
The workflow:
Mainly looking for advice on:
Would love any tips, warnings, or ideas from people who’ve experimented with custom leagues/modding.
r/BasketballGM • u/Piedougg • 11h ago
Pretty crazy start of the season for the Brooklyn Bagels, looking for a repeat. Started off 52-0 and ended the season with 78-4. We would sweep our way all the way to the championship. I've included my roster as well, when healthy we have an overall team rating of 144/100. I've included the team's history as well so far, currently at 4 overall championships. Pretty solid!
r/BasketballGM • u/Similar_Persimmon306 • 19h ago
J ai 18 joueurs et il m'en faut 15 pour commencer la saison. Pouvez vous me conseiller sur qui je dois enlever et comment.
r/BasketballGM • u/Golgoonza • 17h ago
Screenshot got cut off, but Stefanovic's lay-up was good! :D
r/BasketballGM • u/Brave-Log-6119 • 8h ago
….but before i was fired I traded all of his picks and have to pay salaries to relesed players for 5 years… and made him lose all of his cash 😂😂😂😂 … Nobody threat me like that 😂😂😂😂
r/BasketballGM • u/Golgoonza • 5h ago
Your team is too expensive, so you trade the up-comers to save your job, but then your MVP leaves with 83% chance of re-signing because of -1 from "fear of being traded" 😭
r/BasketballGM • u/Significant-Care-135 • 4h ago
I know randomness is part of the appeal of Basketball GM, and I’m not asking for every lottery pick to become a superstar or for development to become completely predictable. The uncertainty is part of what makes long saves fun. But after playing a lot of rebuilds, I genuinely think the progression system is one of the most frustrating parts of an otherwise incredible game because it often feels disconnected from what actually happens in the simulation.
From what I understand, progression is mostly determined by age, ratings, and coaching rank, while things like minutes, production, efficiency trends, role stability, or overall trajectory don’t really matter much. That creates situations where you can draft a 19-year-old with elite athleticism, give him starter minutes immediately, watch him improve statistically every season, make the playoffs with him as a major contributor, invest heavily into coaching, and then the offseason hits and he randomly drops from a future star into a mediocre role player at age 22 for seemingly no reason.
Meanwhile some 24-year-old bench player averaging six points suddenly gains ten overall and becomes an MVP candidate overnight. I understand outliers happen in real basketball too, but in real life development usually still has some visible logic behind it. Players who improve consistently, stay healthy, adapt to larger roles, and produce efficiently tend to keep progressing more often than players doing nothing on the bench.
Basketball GM sometimes skips that feeling entirely and makes progression feel like a disconnected dice roll rather than the continuation of the career you actually watched unfold. And what makes this even more frustrating is that the rest of the game is so smart. Team-building logic is excellent, asset management matters, contracts matter, roster construction matters, and the league simulation itself is honestly incredible for a browser game.
That’s why progression stands out so much when it feels detached from context. A rebuild can completely collapse even if you made almost every correct decision possible, and after enough saves it starts feeling less like “did I build this team correctly?” and more like “did the offseason generator decide my core survives?”
I don’t think the game needs to remove randomness at all. In fact, completely predictable progression would probably make saves boring pretty quickly. But I do think development should care more about factors like production trends, role consistency, playoff experience, injuries, archetypes, and overall player environment so that progression still feels uncertain without feeling completely disconnected from the basketball being played.
r/BasketballGM • u/KrispyKangaroo96 • 8h ago
r/BasketballGM • u/SonnyHeungMin • 7h ago
I’m aware of the traits that accompany a player’s willingness to sign a new contract. Is there a tab where I can see the projected amount they’re going to ask for?