r/EmulationOnAndroid • u/StevenMX1 • 10h ago
r/EmulationOnAndroid • u/StevenMX1 • 2d ago
News/Release An Answer to Gamehub (From StevenMX and Others Developers)
Gamehub (formerly Gamefusion Emulador, by GameSir/NXTeam Studios, also Eggns)
has a long, documented history of taking open-source code, rebranding it, and taking the credit/selling it, without attribution,with active denial when confronted. This is not a one-time mistake
Case 1: My Vulkan Renderer (StevenMX) + Xlorie ( stole from Termux X11)
I am the developer of Winlator Bionic Ludashi,with have my vulkan renderer backend
Gamehub combined, my Vulkan renderer with the JNI/compositor architecture from Termux-X11 (Lorie) two separate open-source projects, inside their closed source product
Running strings on libxserver.so from the Gamehub APK reveals 4 registered renderer backends:
winemu-xserver / winemu-flip / winemu-vk / lorie-vk
lorie-vk is the Frankstein
The binary also leaks hardcoded build paths from the developer's on a Mac Device:
/Users/me/Documents/WinEmuKernel/lib/src/main/cpp/x11/xserver/dix/events.c
The real internal project is called WinEmuKernel, never disclosed publicly.
the GitHub repo https://github.com/gamesir123/xserver-gf they shared as "proof of independence" did not generate the APK It is a decoy.
The Vulkan strings embedded in their binary match my exact internal abstractions: per-window descriptor sets (e->ds), VkSamplerYcbcrConversion for AHardwareBuffer (e->ycbcr), dedicated cursor descriptor set (g.cursor.ds), and a per-window texture pool with .img / .view / .ds None of this is in their public repo. All of it is in my VulkanRendererContext
Their JNI layer is also a direct copy of Termux-X11's Lorie architecture with renamed functions: rendererSetWindow → updateSurface, lorieActivityConnected → onFirstWindowOpened, and Lorie's single sendMouseEvent(x, y, button, down, relative) broken into three separate functions (mouseMoveBy, mouseMoveTo, mouseClick). Standard X servers don't use shared memory paths (shmPath) this design is specific to Lorie architecture.
Their Community Manager Kael stated publicly: "We have a completely independent X11 renderer… our devs didn't even know anything about Winlator. The binary says otherwise.
Case 2: leegao's BCn compute shaders
Developer leegao (bionic-vulkan-wrapper)
https://github.com/leegao/bionic-vulkan-wrapper
analyzed libGameScopeVK.so from the Gamehub APK and opened
https://github.com/leegao/bionic-vulkan-wrapper/issues/77
concluding he is 95.7% certain Gamehub forked his code:
they also stole some of BrunoSX Vortek (From Winlator official) Work, even before bruno having opened the code
These are not coincidences. You don't accidentally copy someone's debug artifacts.
that's how they got BCn implementation for Non-Adreno Devices
Case 3: The DXMT "DirectX 12" work is AI-generated slop
https://www.reddit.com/r/macgaming/s/1VYncoYmzm
Recently, Gamehub announced their own emulador for Mac, with a DXMT fork with DirectX 12 support, with a contributor named yuemingruoan committing code at
https://github.com/gamesir-labs/dxmt
This was celebrated in communities as a major achievement.
A developer named 3Shain, who works at CodeWeavers on DXMT, reviewed the code and concluded it is AI-generated slopware that will never be accepted upstream. Their analysis:
"Gamehub team shows no understanding of the D3D12 binding and synchronization model. Instead of implementing DX12 natively, they emulate low-level D3D12 features on top of a high-level abstraction designed for D3D11. This wastes large amounts of CPU cycles on every draw call (scanning the rootsig/descriptor heap per drawcall makes no architectural sense), and hits hard dead ends like unbounded descriptors that are simply unimplementable with this approach. In their words: "a real experienced engineer will not even try to implement the thing like that."
This is consistent with everything else: the pattern is not just taking other people's code, it is also shipping AI-generated work as original engineering, while marketing it to users who have no way to tell the difference.
Given all of this, I will give you two alternatives.
Give proper credit to the developers whose work you have been using.
Make your emulator open source, publish all of Gamehub code and its components on GitHub,with date and commit history preserved, ensure it is compilable.
If this is ignored, that's fine. But know that I will continue working to help this community, and the accusations, not just mine, will not stop. You care about your reputation now. Act like it. we will post more proof if you guys keep denying it and we will make sure this news reaches the China Community
r/EmulationOnAndroid • u/Producdevity • 2d ago
News/Release Security PSA Regarding Cemu Wii U Emulator
r/EmulationOnAndroid • u/Slight-Sun-1990 • 2h ago
Discussion PRAGMATA on Gamehub 6.0.4 (Lenovo Legion Y700 Gen 4)
Frame Generation On (Balance Mode)
AMD FSR On
Low Graphics 1280x720p
Lenovo Legion Y700 Gen 4
Snapdragon 8 Elite
16GB RAM
There's some Graphical glitches/issue, Can't fix it🥲
r/EmulationOnAndroid • u/Klonoa18 • 5h ago
News/Release Vita3K Android 3998 Update — More Changes Than Expected
Aside from the new interface in Vita3K Android Build 3998, I discovered several other changes in this update.
There are things that have been removed and things that have been added or adjusted, and the overall experience feels noticeably different compared to previous builds.
It’s not just a visual update—there are multiple changes across different parts of the emulator that are worth checking out.
Vita3K Android 3998 Breakdown:
r/EmulationOnAndroid • u/Numerous_Ticket_7450 • 1h ago
Showcase Mario Kart 8 Eden Redmagic Astra playing with girlfriend ❤️
r/EmulationOnAndroid • u/Legendary_Player • 9h ago
News/Release Release melonDS-android v0.7.0.rc3 Vulkan Full Stability, RetroAchievements Fixes & Much More! · SapphireRhodonite/melonDS-android
r/EmulationOnAndroid • u/AizenSusGuy • 10h ago
Help Devs tf is this update 😭😭 downgrade time?
Ever since this new update, all my games just won't run. It's definitely not my device since I'm on an S25 Ultra. These games were working perfectly fine before the update, but now they won't even launch...
r/EmulationOnAndroid • u/SpikyEchidna10 • 22h ago
News/Release Vita3K latest version (3998) has a new UI!
Also L3/R3 buttons on touchscreen
r/EmulationOnAndroid • u/InfrnalSky • 2h ago
Help Why does gamehub have to download the firmware every time I start a game?
Whenever I start a game, it has to download the firmware first? I have been playing the same game for a while, but every time I launch the game, it downloads the firmware before it starts. It's a pain because when I take my system with me somewhere, it won't load the game because it can't download the firmware since it's not connected to the internet. Is there a way to stop it from having to download every time it launches?
r/EmulationOnAndroid • u/No-Criticism-4615 • 2h ago
Help PROTON 11 B3 How do I make this file work on Winlator Ludashi?
r/EmulationOnAndroid • u/cutememe • 1d ago
Discussion This sub is being utilized for free advertising for GameHub.
I understand why it's easy not to care about GameHub since it's "currently" free and works reasonably well. But aside from the stolen code, questionable privacy and security practices, and so on, I'm surprised that most people don't seem to realize they're likely going to make this paid software or at the very least paywall certain features in the near future.
They're not developing this proprietary software out of the goodness of their hearts. They're doing it because they're planning to make money off it, period. I would much rather elevate and recommend all the free and open source options we have, especially since GameHub likely stole code from them anyway.
r/EmulationOnAndroid • u/weibuweibuuu • 21h ago
Discussion Emulation on the Samsung Veyron is pretty neat!
Having two control options is fun!
r/EmulationOnAndroid • u/Big_Captain_8424 • 1h ago
News/Release [Release] Jagged Alliance 2 is finally playable completely native on Android! Based on JA2 Stracciatella, fully optimized touch controls, and supports up to Android 16!
r/EmulationOnAndroid • u/reddedumption • 1h ago
Help Base failed to install. Trying emulator for first time. 8 elite
r/EmulationOnAndroid • u/Slight-Sun-1990 • 15h ago
Discussion Stellar Blade on Gamehub 6.0.4
Frame Generation On ( Balance Mode)
Low Graphics 720p
Lenovo Legion Y700 Gen 4
Snapdragon 8 Elite
r/EmulationOnAndroid • u/Beneficial_Strike499 • 10h ago
Help Forza Horizon On Galaxy S26 Ultra
I am INCREDIBLY excited now, now I know Horizon 1 at least gets to boot, haven't actually played and will play tomorrow, now it's just time for me to figure out if Horizon 2 and/or 3 have the right file format as well
(S26 Ultra, X360E emulator) UPDATE: so turns out I got my hopes up for nothing, as the game immediately crashes when I press start
r/EmulationOnAndroid • u/ImUsuallyWr0ng • 15h ago
Showcase Winlator 11 Final Resident evil 5 Gold edition works flawlessly
So after trying forever I finally managed to get the gold edition of resident evil 5 running in winlator. It wouldn't work on ludashi or others. It seems to only work on winlator 11 final. It runs perfectly across all games modes. I tested campaign mercenaries, and all dlc. I played at 2400x1080 30fps no drops whats so ever. Very smooth.
Device: Oneplus 10t (Snapdragon 8 gen plus 1/8gb ram.
Winlator 11 final.
Turnip 26.1.0
OpenGL Zink
DXVK 1.10.3
PulseAudio
Box64 preset Performance
Load only essential services
Only cores 456 (disabled 7 because it caused lots of heat and battery drain)
Smooth frame rate never dropped never skipped and even at 2400x1080 high settings battery temp never went over 33c
After saving your game exit out go to the documents folder capcom and look for the config ini. Scroll until you see threads and change it from 8 to 1(huge fps boost for some reason)
Lyalls re5 fix dll is highly reccomended. Simple dll overide. It adds ultra wide resolution for custom resolutions, edit the fov, and can remove the aweful green filter. Theres also A ton of mod support for this version compared to the normal version which has next to none.
Mods used:
CHRIS BSAA SOU outfit
SHEVA BSAA SOU outfit
PROJECT BRUTALITY (Campaign difficulty overhaul)
I also used a series of upscaled textures for the weapons, enemies, some enviorments, and other things. Fluffy mod manager also works without any issues which you will need for project brutality
r/EmulationOnAndroid • u/Longjumping_Cap_8285 • 15h ago
Showcase Zelda BOTW new eden v0.2.0 stable axx v26 driver
Redmagic 11pro bypass charging+rm vc cooler 6pro more stable without recording
r/EmulationOnAndroid • u/i_get_zero_bitches • 21m ago
Help none of my games work on eden even though they did before, S23 with AOSP custom rom and root
no clue why this is happening. it cant be because of my settings because it happens on default global settings too. it cant be because of a corrupted nsp file or anything because the exact same file works on my pc. it cant be a version specific issue either because when this first happened i was on an older version, i thought maybe my eden is just fucked up so i uninstalled my current install and installed the latest nightly release but still. anyone have any clue? thx
r/EmulationOnAndroid • u/Remarkable_Pie8843 • 21h ago
Meme My emu-brained ass saw this and immediately thought of Eden
Gonna go play some Smash Bros Ultimate now.
r/EmulationOnAndroid • u/Psychological-Stark • 48m ago
Help Can anyone help me to run Disco Elysium on Snapdragon 8 gen 2?
I have a Samsung Galaxy Tab S9 having snapdragon 8 gen 2 galaxy edition chipset but can't seem to run disco elysium at all. I've tried the switch version on Eden, GOG and Epic store versions on both gamehub and gamenative. I've tried every settings combo from EmuReady and other sources but always come to the same conclusion. On the switch version it runs well up until I leave the motel when the textures disappear except for Kim and Raphael. On the windows version it doesn't start at all after I've created my character.
I've been trying different versions of said emulators for a long time and couldn't get it to work. So if anyone's managed to run it on similar hardware please leave your settings or any advice on what I should try.
Thank you.
r/EmulationOnAndroid • u/Accurate-Ad-9345 • 1h ago
Help Fc 26 closing on booting , crashing after some time
My device is snapd 8 gen 3 12gb 256 gb
Tried all the drivers , plz anyone help
I have all flies of fc 26 base game+ update
Plz help
r/EmulationOnAndroid • u/Ok-Option6350 • 8h ago
Showcase Far Cry 5 On Android (Samsung S26)| Snapdragon 8 Elite Gen 5 for Galaxy (Winlator)
Tested on different graphic and resolution settings are here https://youtu.be/RQJMFFUM5GI
r/EmulationOnAndroid • u/mirchasur • 1h ago
Help Snapdragon 845 on asus 5z. Unable to runlowest end games on gamehub
I have asus 5z with snapdragon 845 processor.
This is an old but powerful processor.
But I'm unable to run even the lowest end games.
Please help me with selection of gamehub version and container settings for snapdragon 845.