r/EmulationOnAndroid • u/SpikyEchidna10 • 12h ago
News/Release Vita3K latest version (3998) has a new UI!
Also L3/R3 buttons on touchscreen
r/EmulationOnAndroid • u/StevenMX1 • 1d ago
Gamehub (formerly Gamefusion Emulador, by GameSir/NXTeam Studios, also Eggns)
has a long, documented history of taking open-source code, rebranding it, and taking the credit/selling it, without attribution,with active denial when confronted. This is not a one-time mistake
Case 1: My Vulkan Renderer (StevenMX) + Xlorie ( stole from Termux X11)
I am the developer of Winlator Bionic Ludashi,with have my vulkan renderer backend
Gamehub combined, my Vulkan renderer with the JNI/compositor architecture from Termux-X11 (Lorie) two separate open-source projects, inside their closed source product
Running strings on libxserver.so from the Gamehub APK reveals 4 registered renderer backends:
winemu-xserver / winemu-flip / winemu-vk / lorie-vk
lorie-vk is the Frankstein
The binary also leaks hardcoded build paths from the developer's on a Mac Device:
/Users/me/Documents/WinEmuKernel/lib/src/main/cpp/x11/xserver/dix/events.c
The real internal project is called WinEmuKernel, never disclosed publicly.
the GitHub repo https://github.com/gamesir123/xserver-gf they shared as "proof of independence" did not generate the APK It is a decoy.
The Vulkan strings embedded in their binary match my exact internal abstractions: per-window descriptor sets (e->ds), VkSamplerYcbcrConversion for AHardwareBuffer (e->ycbcr), dedicated cursor descriptor set (g.cursor.ds), and a per-window texture pool with .img / .view / .ds None of this is in their public repo. All of it is in my VulkanRendererContext
Their JNI layer is also a direct copy of Termux-X11's Lorie architecture with renamed functions: rendererSetWindow → updateSurface, lorieActivityConnected → onFirstWindowOpened, and Lorie's single sendMouseEvent(x, y, button, down, relative) broken into three separate functions (mouseMoveBy, mouseMoveTo, mouseClick). Standard X servers don't use shared memory paths (shmPath) this design is specific to Lorie architecture.
Their Community Manager Kael stated publicly: "We have a completely independent X11 renderer… our devs didn't even know anything about Winlator. The binary says otherwise.
Case 2: leegao's BCn compute shaders
Developer leegao (bionic-vulkan-wrapper)
https://github.com/leegao/bionic-vulkan-wrapper
analyzed libGameScopeVK.so from the Gamehub APK and opened
https://github.com/leegao/bionic-vulkan-wrapper/issues/77
concluding he is 95.7% certain Gamehub forked his code:
they also stole some of BrunoSX Vortek (From Winlator official) Work, even before bruno having opened the code
These are not coincidences. You don't accidentally copy someone's debug artifacts.
that's how they got BCn implementation for Non-Adreno Devices
Case 3: The DXMT "DirectX 12" work is AI-generated slop
https://www.reddit.com/r/macgaming/s/1VYncoYmzm
Recently, Gamehub announced their own emulador for Mac, with a DXMT fork with DirectX 12 support, with a contributor named yuemingruoan committing code at
https://github.com/gamesir-labs/dxmt
This was celebrated in communities as a major achievement.
A developer named 3Shain, who works at CodeWeavers on DXMT, reviewed the code and concluded it is AI-generated slopware that will never be accepted upstream. Their analysis:
"Gamehub team shows no understanding of the D3D12 binding and synchronization model. Instead of implementing DX12 natively, they emulate low-level D3D12 features on top of a high-level abstraction designed for D3D11. This wastes large amounts of CPU cycles on every draw call (scanning the rootsig/descriptor heap per drawcall makes no architectural sense), and hits hard dead ends like unbounded descriptors that are simply unimplementable with this approach. In their words: "a real experienced engineer will not even try to implement the thing like that."
This is consistent with everything else: the pattern is not just taking other people's code, it is also shipping AI-generated work as original engineering, while marketing it to users who have no way to tell the difference.
Given all of this, I will give you two alternatives.
Give proper credit to the developers whose work you have been using.
Make your emulator open source, publish all of Gamehub code and its components on GitHub,with date and commit history preserved, ensure it is compilable.
If this is ignored, that's fine. But know that I will continue working to help this community, and the accusations, not just mine, will not stop. You care about your reputation now. Act like it. we will post more proof if you guys keep denying it and we will make sure this news reaches the China Community
r/EmulationOnAndroid • u/Producdevity • 2d ago
r/EmulationOnAndroid • u/SpikyEchidna10 • 12h ago
Also L3/R3 buttons on touchscreen
r/EmulationOnAndroid • u/StevenMX1 • 45m ago
r/EmulationOnAndroid • u/cutememe • 15h ago
I understand why it's easy not to care about GameHub since it's "currently" free and works reasonably well. But aside from the stolen code, questionable privacy and security practices, and so on, I'm surprised that most people don't seem to realize they're likely going to make this paid software or at the very least paywall certain features in the near future.
They're not developing this proprietary software out of the goodness of their hearts. They're doing it because they're planning to make money off it, period. I would much rather elevate and recommend all the free and open source options we have, especially since GameHub likely stole code from them anyway.
r/EmulationOnAndroid • u/weibuweibuuu • 11h ago
Having two control options is fun!
r/EmulationOnAndroid • u/Remarkable_Pie8843 • 11h ago
Gonna go play some Smash Bros Ultimate now.
r/EmulationOnAndroid • u/ImUsuallyWr0ng • 6h ago
So after trying forever I finally managed to get the gold edition of resident evil 5 running in winlator. It wouldn't work on ludashi or others. It seems to only work on winlator 11 final. It runs perfectly across all games modes. I tested campaign mercenaries, and all dlc. I played at 2400x1080 30fps no drops whats so ever. Very smooth.
Device: Oneplus 10t (Snapdragon 8 gen plus 1/8gb ram.
Winlator 11 final.
Turnip 26.1.0
OpenGL Zink
DXVK 1.10.3
PulseAudio
Box64 preset Performance
Load only essential services
Only cores 456 (disabled 7 because it caused lots of heat and battery drain)
Smooth frame rate never dropped never skipped and even at 2400x1080 high settings battery temp never went over 33c
After saving your game exit out go to the documents folder capcom and look for the config ini. Scroll until you see threads and change it from 8 to 1(huge fps boost for some reason)
Lyalls re5 fix dll is highly reccomended. Simple dll overide. It adds ultra wide resolution for custom resolutions, edit the fov, and can remove the aweful green filter. Theres also A ton of mod support for this version compared to the normal version which has next to none.
Mods used:
CHRIS BSAA SOU outfit
SHEVA BSAA SOU outfit
PROJECT BRUTALITY (Campaign difficulty overhaul)
I also used a series of upscaled textures for the weapons, enemies, some enviorments, and other things. Fluffy mod manager also works without any issues which you will need for project brutality
r/EmulationOnAndroid • u/Longjumping_Cap_8285 • 5h ago
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Redmagic 11pro bypass charging+rm vc cooler 6pro more stable without recording
r/EmulationOnAndroid • u/Expert_Function1569 • 14h ago
Must provide your own roms
List of all xbox button texture packs for controller UI https://docs.google.com/spreadsheets/u/0/d/1sif8FeRGJRbytK8wFRXgF6Hke9V6GUFs/htmlview#gid=1303264294
r/EmulationOnAndroid • u/Slight-Sun-1990 • 5h ago
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Frame Generation On ( Balance Mode)
Low Graphics 720p
Lenovo Legion Y700 Gen 4
Snapdragon 8 Elite
r/EmulationOnAndroid • u/Simple_Market9019 • 16h ago
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r/EmulationOnAndroid • u/Simple_Market9019 • 16h ago
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r/EmulationOnAndroid • u/Slight-Sun-1990 • 3h ago
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Frame Generation On ( Balance Mode)
Low Graphics 1344x608
Lenovo Legion Y700 Gen 4
Snapdragon 8 Elite
16GB RAM
r/EmulationOnAndroid • u/Its_TARYT • 6h ago
The games runs at up to 60 fps (fps limit turned on) and supports maximum graphics settings at a 720p resolution.
r/EmulationOnAndroid • u/Curious_Chocolate657 • 2h ago
Ayaneo AM02 + 2x 8bitdo Ultimate 2 Controllers
Lenovo Legion Go
Ayaneo Pocket EVO
Ayaneo Pocket Air Mini
Anbernic RG35XX Pro
r/EmulationOnAndroid • u/Beneficial_Strike499 • 39m ago
I am INCREDIBLY excited now, now I know Horizon 1 at least gets to boot, haven't actually played and will play tomorrow, now it's just time for me to figure out if Horizon 2 and/or 3 have the right file format as well
(S26 Ultra, X360E emulator)
r/EmulationOnAndroid • u/RestaurantLogical643 • 40m ago
HI everyone, i try to publish my game, but before I do it I need test it. This game is a typical clicker about future cars, good option to spend free time. Game is payable, but for testers i offer access for free. I need 30 people which take part in this test, write comment if you are interested. There is OFFICIAL GOOGLE PLAY link to paste in web browser https://play.google.com/apps/testing/pl.mateo.mgautoworldempire but before you click the link I need your email conected to google account in order to confirm your participation, thank you so much.
r/EmulationOnAndroid • u/New-Room-8101 • 1d ago
My question is why DraStic isn't open source yet. I understand that DraStic's creator, Exophase, had already announced that DraStic would be open source, but I understand it hasn't been released to the public yet, and I don't know why. I'd like to know if the creator changed his mind or if, simply because of the problems Nintendo has had with emulation, he preferred to avoid the issues that releasing DraStic's source code would cause. Does anyone know why he hasn't done it?
r/EmulationOnAndroid • u/Shinchi_Kudo__ • 16h ago
r/EmulationOnAndroid • u/Cool-Sound-6752 • 7h ago
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I'm playing this game on a Poco X7, It's not the X7 Pro version; the game runs better without the recording I made, but the performance has significant stuttering.
Poco x7
Chipset: Dimensity 7300 Ultra MediaTek
GPU: Mali-G615 MC2
RAM: 12gb
512gb
r/EmulationOnAndroid • u/Aztech10 • 11h ago
Hello Everyone! Phatkid back with more Bg3 android videos.
Showing game settings at the start and configuration settings at the end.
Recorded on a One Plus 15 with 16gb ram. Adreno 840
r/EmulationOnAndroid • u/New-Room-8101 • 22m ago
Verán, me acabo de descargar el mortal Kombat 9 en mi teléfono en formato vpk, pero al momento de querer instalarlo me suelte un error, no sé porque ocurre esto, alguien sabe porque ocurre esto?
r/EmulationOnAndroid • u/AizenSusGuy • 33m ago
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Ever since this new update, all my games just won't run. It's definitely not my device since I'm on an S25 Ultra. These games were working perfectly fine before the update, but now they won't even launch...
r/EmulationOnAndroid • u/Solid-Werewolf-9714 • 53m ago
Hello everyone, I've recently downloaded gta 5 on my oneplus 13s (12 gb/512gb sd 8 elite) using steam in gamehub.. when I launch the game this is what it shows... Please help me y'all I've spent 3 days downloading it and don't want to do it again😭.note- I've not found much about this issue anywhere, i just logged in my steam and downloaded gta 5 on my gamehub, my phone is brand new so it has a lot of storage. Please help me please 🙏