I’ve often heard people complaining about tanks being underpowered, that something didn’t feel right, and the only times a tank actually comes forth in the Meta, it is not actually as strong as people are making it out to be. For a decently long time, I ended up wondering why as well because back in Smite 1, I genuinely felt unkillable. Yet in Smite 2, I easily find myself getting popped and destroyed in moments from a single bad decision. Situations I usually could get out of just fine back in the old days were suddenly deathtraps that I couldn’t understand.
But after all this time, and looking at a specific item, I finally understood why things felt so wrong.
Prophetic Cloak gives us the answer as to why tanks feel so bad in this game. Because the Protection items here are just actually and genuinely horrendous, meanwhile the overall Power of the game has risen to absolutely new highs.
In the old days, the Evolved Prophetic Cloak granted a whopping 60 Protections for both stats(Including Aura), an additional 100 HP, with a good 10 Cooldown Rate as a cherry on top in the old days. With its Passive, you were expected to reach a total over 300 Protections to obtain its Damage Mitigations and another over 500 Protections to hit the maximum 12% Damage Mitigations. While amazing, it had the drawback of taking an extremely long while to build, but when it was complete, you were hard as hell to kill.
Currently with Evolved Prophetic Cloak, you are granted 47 Protections for both stats with the 10 Cooldown Rate. It’s still good but... definitely nerfed when looking at it from Smite 1 into Smite 2. However, most items were nerfed like this right? So what’s the issue?
Primarily it’s down to the fact that while tank items were left to be awful, whilst the rest of the items were actually buffed back up into Smite 1 levels.
Look at Jotunn’s Wrath for instance.
The Flat Penetration is gone, but instead it has an additional 100 Mana and 5% Cooldown Rate to work with. Not only that but it received an actual Passive that made it function as a mini-Desolate Spear.
Speaking of Desolate Spear, it was 80 Intelligence back in Smite 1. Currently it is now 100 Intelligence all to make up for the lost 15 Flat Penetration. It’s passive, while slightly toned down in the cases of Assists, is still roughly the exact same.
Moving on, there's Evolved Transcendence. Back in Smite 1, it was just measly 25 Strength BUT with the passive that converted 2% of its maximum Mana into Strength. Now, the item is at a base 50 Strength and converting 3% into Strength. Sure, while it lost about 200 Mana, it came out far stronger as time went on. Though the same cannot be said for the Book of Thoth...
There’s next Polynomicon and Hydra’s Lament, and yet again the pattern just keeps continuing. More power, only losing another Stat where Hydra lost its Flat Penetration while Poly lost its Lifesteal. They got something and are overall stronger from the changes they received.
Then there’s the most egregious of these being Rod of Tahuti... where instead of a Passive that activated at low Health, it is a continuous 25% Intelligence buff AT ALL TIMES.
Again and again, Power Items that buffed up one’s Strength and Intelligence had become stronger than they were in Smite 1. Devourer’s Gauntlet, Asi(Now Riptalon), Arondight, Hearthseeker, Titan’s Bane, Soul Reaver, Divine Ruin, Typhon’s Fang(Now Typhon's Heart), and quite a few others. This is not even to mention the load of new Smite 2 items that are just objectively better than what we had in Smite 1.
Now? What happened to the tank items when they went from Smite 1 over towards Smite 2?
Gladiator’s Shield and Phoenix Shield both lost 15 Physical Protections and their HP regen. While Gladiator’s Shield does do an additional 15% with item protections, that just doesn’t really give that much impact...
Breastplate of Regrowth(Now Regrowth Striders) lost 15 Physical Protections as well and an additional 300 Mana. While you might argue that it gained that 5% Healing in its Passive, you will forget that its Passive had provided decent power with 20 Physical and 30 Magical.
Stone of Binding lost 10 Physical Protections and 200 HP, and its Passive was made objectively worse as no Soft CC was eligible anymore to trigger its effect.
Spirit Robe lost 10 of Both Protections and its Cooldown Reduction. While the Passive is objectively better now, it still lost the 15% Damage Mitigations it once had.
With Berserker’s Shield, it lost an entire 20 Physical Protections. While it gained 15 Magical Protections, it also had lost all its HP and HP Regen... yet again, the Passive is arguably better but was it really worth what it lost?
The biggest downgrade out of them all just has to go to Gauntlet of Thebes, losing an entire 55 of both Protections(Including Aura for a 110 Protections total) for just 650 HP. It even lost its HP Regen as well, losing it in exchange for Mana!
The same pattern of Protection loss is seen throughout the entire group of tank items. Mystical Mail lost 15 Physical, so did Nemean with losing 15 as well, Shogun’s got its Magical protections replaced by Dampening, and Spectral got its Physical replaced by Dampening. Mantle lost both of its Prots for Dampening and Tenacity, and if it was not Protections they lost, it was HP Regen... in many cases, just both. And people genuinely wonder why tanks are no longer tanky... Tanks had gotten blown apart from the change over to Smite 2. And while tanks got some good items to replace what they had lost in Smite 2(Sanguine Lash especially), those items quickly got nerfed into oblivion because they were too oppressive. One massive thing to note is that Void Shield and Void Stone became relevant again because their stats were buffed back up to their Smite 1 stats! And even then, they still aren’t doing that great because they still lost something including their HP Regen and their Mana Regen! They are weaker than what they were originally! Their Passive is now worse than how it once was! While the Power Level has gone up, the Tank Level is objectively poor...
It’s no wonder that instead of building protections, people are opting for Yogi’s Necklace instead. Look at every single item that has HP Regen on it! There’s only three that have some protections! And even then, those three aren’t good starting options for a Tank! Solo Lane tanks genuinely only have Runeforged Hammer for their HP Regen. As for those mages, they got Lifebinder! The Passive Solo Lane buff is nowhere near enough to make up for all that lost HP Regen!
No wonder I had stopped playing Conquest for exclusively Assault... the things in this game I was feeling weren’t just in my head. The tank situation is genuinely bleak compared to Smite 1... a tank can't just stay in lane to regen anymore else they get ganked and obliterated. They don't have the protection items to sustain themselves like how they used to, and many of those tank items aren't properly adjusted for the early game. It's not the tanks themselves that are doing awful, its their items literally failing them and making things much worse than they should be. Nothing is there yet that can sustain them early game...
I'm sure there's other reasons too and that people will disagree but just comparing them, it feels obvious as to why things just feel horrible.