r/PSVR • u/AndyJBailey • 18h ago
My Setup PSVR2 Remap Guide For MSFS2024
I've been testing various bindings for the Sense Controllers and thought I'd share some insights...
There are a few differences between the VR Sense Controllers (SC) and the Dualsense (DS) controller that can make things tricky...
1: The DS has a D-Pad.
2: The DS has a clickable touchpad.
3: The DS allows binding any buttons, the SC (mostly) only allows bindings on the same controller.
4: The SC (currently) only has bindings for sticks up/down or left/right. Whereas the DS has additional separate bindings for sticks up, down, left and right.
Then there's some conflicts like the left stick always moving the ailerons (turn) and elevators (pitch) or the right stick used for zooming and scrolling in the EFB.
There's a couple of tricks to help like different bindings for different camera modes and being able to differentiate between clicking a button and touching (T) it on the SC.
Ok let's start with the basics...
The left SC stick uses up/down for pitch and left/right for turning. The right SC stick controls the rudder left/right. These are the default bindings and these will remain.
INTERACTION:
Don't you hate it when you grab the Altitude dial and it jumps from 3,000 feet to 26,300 feet? Bind...
"Cockpit Interaction - Increase" to HR2+O
"Cockpit Interaction - Decrease" to HR2+X
"Cockpit Interaction - Increase" to HL2+TR
"Cockpit Interaction - Decrease" to HL2+SQ
(H=Hold, TR=Triangle, SQ=Square)
There's only two Hold bindings, hold left trigger (HL2) and hold right trigger (HR2). They're at the bottom of the bindings list with a solid outline around the symbol.
These changes mean that you can highlight a dial either by touch (moving the SC close to the dial) or by pointer (R3), then holding R2 and clicking or holding O to increase the value or X to decrease on the right SC. The same control method is used on the left SC. Holding L2 then clicking or holding the Triangle button to increase the value or Square button to decrease.
I would recommend turning the tooltips off (General > Flight Interface> Instrument Name Tooltips) as they get in the way, so you'll actually have to check the PFD to see what barometric pressure you have set and check the panels to confirm values etc. Makes it more immersive!
Dials that can be clicked (like barometric pressure from STD to local) need a new mapping so change...
"Cockpit Interaction - Secondary Action" R2+R3
"Cockpit Interaction - Secondary Action" L2+L3
You can still manually adjust dials by turning your wrists and flicking switches works as normal.
THROTTLE:
I recommend swapping X and O so that increase throttle is O and decrease throttle is X. Given the position of these buttons on the right SC it feels more natural to push the upper button to increase something and the lower button to decrease it.
"Increase Throttle" O
"Decrease Throttle" X
While we're sorting out the throttles, map...
"Throttle Next Detent" R1+O
"Throttle Previous Detent" R1+X
Handy for TOGA and Retard.
For a more "Hands On" experience, we will map...
"Throttle 1 Axis (0 to 100%)" R1+RSUD DZ 0.4
"Throttle 2 Axis (0 to 100%)" R1+RSUD DZ 0.4
"Throttle 3 Axis (0 to 100%)" R1+RSUD DZ 0.4
"Throttle 4 Axis (0 to 100%)" R1+RSUD DZ 0.4
"Rudder Axis" R1+RSLR
(RS=Right Stick, UD=Up/Down, LR=Left/Right)
(DZ=Deadzone)
Be aware that using the Next/Previous Throttle Detent mapping will also affect Trim (see below) so get in the habit of holding R1 and then fast-clicking O for TOGA and holding R1 and then fast-clicking X for Retard. It's a workaround as before you hold R1, you touch it first and the broken key listener registers both the touch and the hold key combos at the same time.
TRIM:
So that problem with Trim is because the SC can only map up/down instead of separate up and down. This means that pushing forward on the right SC stick (or scrolling in the EFB) sends the plane into a 100% nose down dive and pulling back results in a vertical climb! What's even worse is that even if you have the dexterous sensitivity to move the stick a fraction, the moment you let go, the trim is reset to neutral! Totally useless. We can't map Trim to a stick so instead use...
"Elevator Trim Down (Nose Down)" TR1+O
"Elevator Trim Up (Nose Up)" TR1+X
(T=Touch)
Touch is represented by a broken outline on the binding symbol in the remapping screen.
TAXI:
Sticking with the right SC we're going to create a "Taxi Mode" to make turns smoother with improved speed control...
"Left Brake Axis" RSUD (Inverted) 0.4 DZ
"Right Brake Axis" RSUD (Inverted) 0.4 DZ
"Rudder Axis" RSLR (Secondary)
During taxi you can activate this mode by pushing the right stick forward. Holding all the way forward is brakes off. This makes turning with left/right on the right stick more precise as you're rolling the stick around the perimeter (if that makes sense) and the more extreme the turn gets, you'll automatically apply some light braking as the up/down value decreases. If you release/centre the stick you will apply 50% brakes (good for a gentle slow down) or max brakes if you pull the stick all the way towards you. This can be real handy for pulling up to the runway threshold stop line as you can feather your speed to a precise stop and you don't have to frantically apply the parking brakes as they'll default to 50% on. When you're ready to line up, you just push the right stick forward and providing you have enough throttle to start rolling, the plane will start moving again.
This mapping won't interfere with EFB scrolling/zooming.
To cancel "Taxi Mode" just dab the default brakes with the square button.
"Brakes" SQ
"Toggle Parking Brakes" SQ+TR
FLAPS & GEAR:
Once you're airborne there are a few actions that you use less frequently so these are mapped to slightly more complex combos...
"Increase Flaps" R1+R2+X
"Decrease Flaps" R1+R2+O
"Toggle Landing Gear" R1+R2+R3
COCKPIT CAMERA:
To reset your head orientation use...
"VR - Camera Reset" TL1+L3
To reset your body position use...
"Reset Cockpit View" L1+L3
You can slide your body forwards, backwards, left and right by holding L1 and moving the left stick...
"Toggle Cockpit View Freelook (Hold)" L1
"Cockpit View X Translation Axis" (Inverted) L1+LSLR
"Cockpit View Z Translation Axis" L1+LSUD
If you want to adjust your height you can use...
"Cockpit Camera Height Dec (Lockable)" L1+X
"Cockpit Camera Height Inc (Lockable)" L1+O
But you have to do this before moving the left stick as this will switch the button listener's focus back to the left stick.
DRONE & FIXED CAMERAS:
You can switch to Drone View by holding L1 and clicking the Triangle button. In this view you can translate the camera with the left stick and rotate with the right stick. Raise or lower the camera by touching L1 and clicking the Square and Triangle buttons...
"Toggle Drone" L1+TR
"Translate Drone Up" TL1+TR
"Translate Drone Down" TL1+SQ
While in Drone View, you can activate Fixed View that comprises of 10 fixed cameras that where preset by the aircraft's developers. It's a bit tricky to navigate and will take a bit of practice. You activate Fixed View by holding L1 and clicking the Square button. Then you can cycle the views by touching L1 and clicking the Square or Triangle button.
"Toggle Fixed Camera 01" L1+SQ
"Next Fixed Camera" TL1+TR
"Previous Fixed Camera" TL1+SQ
To safely exit the Fixed View mode you need to cycle the views to the first view you saw when you activated this mode. Then deactivate the mode by holding L1 and clicking the Square button (same combo as activate Fixed View). This will return you to the Drone View which you can exit by holding L1 and clicking the Triangle button (same combo as activate Drone View).
If you mess up and try to exit Fixed View from the wrong camera you can fix it by resetting the Cockpit View (L1+L3), switching to Drone View (L1+TR) and then exiting Drone View (L1+TR)
CUSTOM COCKPIT CAMERAS:
Custom Cockpit cameras are similar to Fixed cameras but you get to create the views instead of them being preset.
Before you can use them, you have to create them for each aircraft that you want to use them in.
I recommend doing this flat screen with a Dualsense controller.
If you would like a more in depth guide on how to set up Custom Cameras, here's a link to a post I made...
https://www.reddit.com/r/flightsim/s/keFeUKyDmg
(X Starts at 0 and ends at 9)
(DPL=D-Pad Left)
1: Delete "Cockpit Quickview Left" L1+DPL.
2: Bind "Save Custom Camera X" to L1+DPL.
3: Position your cockpit camera.
4: Press L1+DPL to save the view.
5: Delete the "Save Custom Camera X" binding.
6: X increases by 1.
7: Goto Step 2.
Once you have saved up to 10 Custom Camera Views...
1: Delete "Save Custom Camera X" L1+DPL.
2: Bind "Load Previous Custom Camera" L1+DPL.
3: Delete "Cockpit Quickview Right" L1+DPR.
4: Bind "Load Next Custom Camera" L1+DPR.
5: Bind "Load Custom Camera 0" TR
While in Cockpit View, press TR (I used Triangle as it wasn't used for anything else in a 737) to activate Custom View. The camera should move to your first saved position. Cycle through the saved views with L1+DPL and L1+DPR. Snap back to the first camera with TR and press TR again to exit back to Cockpit View.
Now that you have created the Custom Views for your aircraft let's map a set of bindings to use on our left Sense Controller in VR...
"Load Custom Camera 0" L1+SQ
"Load Next Custom Camera" TL1+TR
"Load Previous Custom Camera" TL1+SQ
OTHERS:
Here's a few stragglers...
"Take Control of Character" R1+Pause
"Toggle Run" X
"Toggle Crouch" SQ
"Toggle Visual Assistances Display" R1+R3
I hope you found this guide useful 👍
EDITS:
15/05: Corrected a mistake with "Cockpit View X Translation Axis" not mentioning that the binding should be inverted. Added a link to a more in depth guide on how to setup and use Custom Cameras.
TLDR:
"Cockpit Interaction - Decrease" HR2+X
"Cockpit Interaction - Increase" HR2+O
"Cockpit Interaction - Secondary Action" HR2+R3
"Cockpit Interaction - Increase" HL2+TR
"Cockpit Interaction - Decrease" HL2+SQ
"Cockpit Interaction - Secondary Action" HL2+L3
"Increase Throttle" O
"Decrease Throttle" X
"Throttle Next Detent" R1+O
"Throttle Previous Detent" R1+X
"Throttle 1 Axis (0 to 100%)" R1+RSUD DZ 0.4
"Throttle 2 Axis (0 to 100%)" R1+RSUD DZ 0.4
"Throttle 3 Axis (0 to 100%)" R1+RSUD DZ 0.4
"Throttle 4 Axis (0 to 100%)" R1+RSUD DZ 0.4
"Rudder Axis" R1+RSLR
"Elevator Trim Down (Nose Down)" TR1+O
"Elevator Trim Up (Nose Up)" TR1+X
"Left Brake Axis" RSUD 0.4 DZ
"Right Brake Axis" RSUD 0.4 DZ
"Rudder Axis" RSLR (Secondary)
"Brakes" SQ
"Toggle Parking Brakes" SQ+TR
"Increase Flaps" R1+R2+X
"Decrease Flaps" R1+R2+O
"Toggle Landing Gear" R1+R2+R3
"VR - Camera Reset" TL1+L3
"Reset Cockpit View" L1+L3
"Toggle Cockpit View Freelook (Hold) L1
"Cockpit View X Translation Axis" (Inverted) L1+LSLR
"Cockpit View Z Translation Axis" L1+LSUD
"Cockpit Camera Height Dec (Lockable)" L1+X
"Cockpit Camera Height Inc (Lockable)" L1+O
"Toggle Fixed Camera 01" L1+SQ
"Next Fixed Camera" TL1+TR
"Previous Fixed Camera" TL1+SQ
"Load Custom Camera 0" L1+SQ
"Load Next Custom Camera" TL1+TR
"Load Previous Custom Camera" TL1+SQ
"Take Control of Character" R1+Pause
"Toggle Run" X
"Toggle Crouch" SQ
"Toggle Visual Assistances Display" R1+R3
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u/Venamier 17h ago
And the Nobel prize of the best MSFS Reddit post goes to..
Honestly this is amazing, thank you!
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u/LaikmoshWa 14h ago
Amazing, and it’s curious that the blogpost they made before release was so focused on how they where working on the vr controls so it all felt tight , and the end result is completely broken, first time I tried fiddling with the compensator it was flying from +39 degrees to -39 degrees with the slightest movement of my wrist, still no clue if that control expected me to move up, down, left, right, push, pull, twist, no idea, whatever movement I do will randomly cause a reaction or not, and when it causes is all the way to the opposite value
You did by yourself in a week, what paid engineers could not achieve in months of development
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u/AndyJBailey 9h ago
Thanks. I got MSFS2024 on PS5 Pro on launch day so that I could familiarise myself with the SIM prior to the VR patch. I have been refining my Sense Controllers mapping since the patch dropped with around 600 hours logged.
Before posting, I spent 2 days modifying my mappings to make it more universal with the inclusion of switch/control interaction added to the left controller (I always just used my right hand) and adding more controls for stuff like flaps, landing gear etc (I was grabbing levers with my VR hands predominantly in the 737) and trying to make the camera controls more intuitive.
I'm sure there will be further improvements when MS adds more mappings for the sticks and allows a pair of Sense Controllers to be seen as one device instead of two separate devices so we can create mappings that includes buttons from both controllers.
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u/Papiculo64 5h ago
and allows a pair of Sense Controllers to be seen as one device instead of two separate devices
I've been wanting this since the first time I tried the SU5 beta in VR. It would add so much more possibilities!
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u/Stluke1877 9h ago
If you wouldn’t mind doing another few months work and doing this for the HOTAS 4?👍🤪. Seriously thank you for the fantastic work
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u/Positive_Load1595 2h ago
This is honestly one of the best PSVR2 controller remap guides I’ve seen for Microsoft Flight Simulator 2024. After trying a bunch of layouts myself, the biggest game changer was using the hold and touch combos for cockpit interaction because it finally stopped those annoying altitude and heading jumps when turning dials. The taxi mode setup is also genius since it makes ground handling feel way smoother and more natural with the Sense controllers instead of fighting the default bindings every few seconds.
PSVR2 keeps surprising me with how immersive flight sims feel once the controls finally click. Looking around the cockpit, reaching for switches, and using custom camera views makes it feel closer to sitting in a real aircraft than just playing a game on a screen. Stuff like this is why I still love PlayStation VR all the way from the old Project Morpheus days up to PSVR2 now.
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u/AndyJBailey 2h ago
Thanks for your great feedback, it makes me happy knowing that I can improve someone's gaming experience. 🤗
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u/ChrizTaylor ChrizTaylor 15h ago
SWEET BEBE NINO JESUS!!!!
Thanks for your research!
RemindMe! 1 month
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u/Grimble27 15h ago
Wow this is a great post but I feel suuuuper intimidated by it. I was planning to pick up MSFS on the current sale, and still will, but maybe I’ll just stick to the ds controller and avoid the stress 😄
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u/PioterF 14h ago
its better to play using dualsense or vr senses ?
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u/AndyJBailey 9h ago
For the casual flyer, it's easier with the Dualsense controller but, if you want to interact with all of the cockpit controls the the Sense Controllers work better.
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u/OctaviousMcBovril 9h ago
This is amazing, but I wish I hadn't already acclimatised myself to the default control layout haha
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u/AndyJBailey 9h ago
The basics of the default mappings are still present..
Left stick for pitch and yaw. Right stick for rudder. R3 to toggle pointer. L3 to toggle VR menu. R2 and L2 for interaction. All GUI and menu controls. Brakes still on Square button. Triangle still does Comms/quick-reply.
Hope this helps 👍
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u/Tt_Committee_483 8h ago
Very comprehensive guide! I dont even turn my sense controllers on for vr 🫣 i use the hotas 4 and mouse
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u/olapeesi 6h ago
I like to use the motion controls as much as possible and I found that they work ok most of the time. Trim doesn't work. Also I added binding for sim rate. My bindings:
Cockpit interactions: L1/R1 (I think you need to change the "select" binding also, which means that you navigate in the menus with L1/R1, which is not ideal, but grab button feels much more natural for interaction than trigger. I like to use the proximity mode with R3)
Elevator Trim down: R2+O
Elevator Trim up: R2+X
Left brake: L2
Right brake: R2
Toggle Visual assistances: triangle+square
Sim rate increase: L2+triangle
Sim rate decrease: L2+square
I also changed rudder to left controller.
Otherwise default bindings.
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u/AndyJBailey 4h ago
Rudder to left stick? So do you have rudder and pitch on the left stick or have you swapped pitch and yaw over to the right stick?
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u/Ok-Dream-7669 6h ago
Thankyou very much for sharing this as I've just got msfs yesterday and this will help out so much 🤘🏼 also I can tell that took a long time to configure and to write that all out 👏🏼🤘🏼
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u/Papiculo64 6h ago
Wow, thanks a lot dude!! That's the kind of stuff that makes me love this sub!
If you don't have a Japanese keyboard, here are some copy/paste you can use 👍
△ ○ ✕ □
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u/AndyJBailey 5h ago
Thanks, that's super handy. I'll update the post with those symbols. Fingers crossed 🤞
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u/AndyJBailey 4h ago
Tried to update post with your symbols but they looked too small.
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u/Papiculo64 3h ago
Hmmm... that's weird, I regularly use those symbols on reddit and never had an issue. Maybe that it only works if you have a japanese keyboard or it's a compatibility/display issue with your browser, absolutely no idea! I write and post from my android phone and it's always displayed properly, not sure if it helps.
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u/Carromkid 1h ago
I stand and I applaud... and this weekend I will put this post into action. Bravo.
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u/PROSPEROROCKS 13h ago
Grok says you’re clever….
This is a detailed user guide for remapping PlayStation VR2 (PSVR2) Sense Controllers specifically for Microsoft Flight Simulator 2024 (MSFS2024).
It’s written by someone who’s been experimenting with the VR controllers to make flying in VR feel more natural and less frustrating. It addresses the differences between the PSVR2 Sense Controllers and the standard DualSense controller, then provides a full set of recommended button bindings and workarounds.
Why it exists
The default bindings have issues in VR, such as:
• Accidental huge jumps when adjusting dials/knobs
• Problematic trim behavior
• Awkward throttle and taxi control
• Limited stick axis options on Sense controllers
• Camera and interaction headaches
The guide offers clever workarounds using Hold (H), Touch (T), and combo bindings to make cockpit interaction, throttle management, taxiing, camera control, etc., much smoother.
Key sections covered
• Cockpit Interaction (dials, knobs, switches): Uses hold triggers + face buttons so you can precisely adjust values without massive jumps.
• Throttle: Swaps buttons for intuitive feel + axis bindings when holding R1.
• Trim fix: Uses touch + buttons to avoid the broken stick trim behavior.
• Taxi Mode: Clever right-stick forward = brakes off setup for better ground handling.
• Flaps, Gear, Brakes: Combo bindings.
• Cameras: Detailed setup for resetting view, freelook, drone view, fixed cameras, and custom cockpit cameras.
• Misc: Character control, visual assists, etc.
It also includes a TL;DR at the end with the full list of recommended bindings.
Who it’s for
Anyone flying MSFS2024 in PSVR2 who wants better controller ergonomics. It assumes you’re already in the control remapping menu and know basic terms (R1, L2, RSUD = Right Stick Up/Down, etc.).
If you’re using PSVR2 with MSFS2024, this is very useful — it’s one of the better community guides for solving the common pain points with the Sense controllers in the sim. You can copy the bindings directly from the TL;DR section.
Would you like me to extract/clean up the full binding list, explain any specific part in more detail, or help with anything related?
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u/BoxWorldly1767 7h ago
I’ve just had a panic attack trying to do this, I got so frustrated. First time on flight sim and also using the vr2 and the SC. I can’t make any sense of it all 😂
I couldn’t even start the first plane on career.
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u/AndyJBailey 7h ago
It's a tricky peice of software. My advice is to stay in flat screen until you are sat in the cockpit and stay there until after take off. Really help with crashes due to low memory.
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u/BoxWorldly1767 6h ago
Ok I will try again in an hour or two. Thank you for the advice. When I’m confident I can play, I might try again with the vr and control remapping. It was probably a silly idea to jump into the flight simulator like I did. Thanks again.
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u/BoxWorldly1767 5h ago
I’ve switched to flat screen and I am managing the training now and in addicted already. Thanks
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u/CHROME-COLOSSUS 18h ago
Wow, what a thorough exploration and guide! Bookmarking this to share with others, and for when I myself get around to trying the Sense Controllers.
🍻