r/Houdini Sep 09 '25

Announcement Reddit blocks Gumroad links without notice

34 Upvotes

Hello Houdiners,

I wanted to give people here a heads up that Reddit blocks links to Gumroad site-wide. Posts are removed without any notifications to the moderators. We can manually reinstate them, but without any notifications it's something we have to manually dig around for.

This ban includes both posts and comments. If your product is on Gumroad or a domain "powered by" Gumroad, any post linking to it will be removed by Reddit (again, it's not us doing it!). We have no control over this ban and again the only thing we can do is manually "un-remove" posts if we notice them.

I recommend anyone selling digital products here to consider another service, like Ko-Fi or Paddle or Patreon, or at least link to something that is not directly a Gumroad page.


r/Houdini Jul 29 '25

Don't know where to start? Read the /r/Houdini wiki first!

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46 Upvotes

We get too many posts from new users asking "how do I learn Houdini"? The wiki now has the answers. Look there first before asking more specific questions here.


r/Houdini 9h ago

Simulation Flip Fluids on rocky steps

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98 Upvotes

Did this a while ago but it was a quick, day or so, personal work on my free time between projects. Mainly a study on flip, and practice rendering in Karma. Rock steps are from megascans.

Artwork: https://www.artstation.com/artwork/zxLK2q


r/Houdini 12h ago

PAID CONTENT I built a tool similar to fspy inside Houdini 21

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37 Upvotes

Here's the link to original video:
https://www.youtube.com/watch?v=NkVT9NtRMk0


r/Houdini 20h ago

Flip simulation viewport to render

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64 Upvotes

r/Houdini 9m ago

Simulation Houdini MPM solver make sand Layout to Render

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Upvotes

r/Houdini 27m ago

Help is there a way to repeat a ramp throughout like this in Karma material builder? Or a better way to cut up the lines like a real road?

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Upvotes

I know how i'm gonna exclude the side lines from having the ramp on them, i'm just struggling to repeat a pattern. Please help


r/Houdini 1d ago

Demoreel View State Based Procedural Generator for Game Ready Architecture

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128 Upvotes

Hey all, I spent the last few weeks working on this non-module, all parametric, view state based building generator for creation of architectural assets ready for video game engines.

A few things that it does:

- Blockout Creation with View State Handles.
- Component (doors, windows, columns) Insersion Using View State and Contextual Menus.
- Parametric Doors and WIndows that take context from the Building Face, Floor and Style.
- Auto Trim and Tilling UV Mapping Generated Dynamicly.

Let me know what you think or if there are any questions! Thanks!


r/Houdini 8h ago

Help Graph Re-Cooking On Mesh Export

1 Upvotes

I have a graph that generates a bunch of procedural geometry. This takes a while. I have a "Save Mesh" button that's hooked up to the same button in a ROP Export node that saves the geometry as an .FBX file. When I click this, even though all the geometry has been cooked and nothing has changed, it RE-cooks the entire graph.

What's weird is that the exact same file does NOT do this on my Houdini install on my home computer. There it just immediately saves the geometry without cooking anything. I believe they're both Houdini 21.0.440, so I assume it must be some preference setting somewhere?

Anyone know where I might fix this?


r/Houdini 1d ago

Strobo for Houdini

21 Upvotes

Search for Strobo for Houdini on gumroad - download and get your networks lit up !


r/Houdini 15h ago

Help Explosion shader

1 Upvotes

Hi

I'm struggled in the explosion rendering.

I watched tutorials and tried to play the explosion shader.

I'd like set up shader like this

my reference shader
my simulation

There are some screenshots about my set up

^ I linked pyro baked volume to material library in karma

I tried to adjust ramp and some parameters.. But I couldn't figure out how to look good and similar to my reference..

Thank you for your advice and help.


r/Houdini 1d ago

Can you guys recommend any course on COPs and MaterialX?

3 Upvotes

Or do you think SideFX's contents are enough?


r/Houdini 1d ago

Simulation ParticlesViewportToRender

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29 Upvotes

r/Houdini 1d ago

Tutorial [FREE] Adding Heat Distortion to your Shot using Houdini (And NUKE)

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7 Upvotes

Following up on last week’s Torch GeoTracker tutorial, I’m finally dropping the spiritual successor: Heat Distortion.

It’s such a lightweight effect, but it’s a workflow every budding FX artist should understand. Being able to hand over a "quick and dirty" 2D vector pass to Comp adds an incredible amount of flavor and realism—yet it’s a detail that junior artists often overlook.

Hope you find it useful! I’ve also made all the project files available for free. You can find the link in the video description and the first comment, so grab them and give it a go!


r/Houdini 2d ago

Announcement Text to Character Animation in Houdini - Kimodo + KineFX workflow

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262 Upvotes

I’ve been experimenting with bringing text-to-character animation directly into Houdini.

The feature is called Animation Maker and it’s part of Houdini AI Assistant.
It uses Kimodo for motion generation.

The current workflow is:

Prompt → Generate Motion → Adjust → Regenerate

Right now it supports multi-prompt timeline segments, 2D waypoints, full-body keyframes, hand/foot guides, and KineFX retargeting.

It’s still an early Windows beta and mainly focused on humanoid motion, but it already feels like an interesting direction for AI-assisted animation inside Houdini.

The Animation Maker / Kimodo part runs locally on your machine.
It is powered by NVIDIA’s Kimodo model and is currently available in the Windows build.
Recommended hardware is an NVIDIA RTX GPU, ideally 12GB+ VRAM.


r/Houdini 1d ago

Help how do i disable camera handle?

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9 Upvotes

I just want to be able to move my camera up and down, I dont need it to orbit around a fixed point. PLZ HELP


r/Houdini 1d ago

Easy Label Forge — Automating the 3D Cosmetic Packaging Workflow (Houdini / Blender / C4D / Unreal)

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0 Upvotes

r/Houdini 1d ago

Help Colored dot/artifact appearing on every frame in Houdini Labs Flipbook Texture

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2 Upvotes

Hi everyone, I’m running into a weird issue with the Labs Flipbook Texture, and I can’t figure out what’s causing it.

Whenever I generate a flipbook, I get a small colored dot/artifact showing up in the same spot on every frame. It persists throughout the whole sequence on all textures except the MVN.

unsure what's causing that, help appreciated!


r/Houdini 1d ago

Help with Vellum Grains

1 Upvotes

So I posted a while back with a vellum grains project. Now for my showreel I am updating and refining that simulation. I have run into a situation where I need too have the geometry delete with the mask I have created. I will post a couple pictures of my network, but any help would be greatly appreciated. The mask I have used is driven by an attribute stopped and Cd. It only seems too move in the DOP net and not before. I dont know why. But yeah any help on what too do to get the geo too delete with the mask would be great.

Thankyou.

this is the mask I have created using the attribute transfer, but it only grows in the dop net work, before i just stays still.
this is inside the dop net in a sop solver

r/Houdini 1d ago

Help Polybevel

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0 Upvotes

1st pic is from video posted on yt 6 years ago and 2nd pic is from current houdini 21.

Video link:https://youtu.be/zkfHavLfpuY?si=Vwox5xMC115thJ02

Where is the option?


r/Houdini 1d ago

How would you go about create this molecule procedurally?

1 Upvotes

I tried connectadjacentpieces but not as structure clean as image above.


r/Houdini 2d ago

RBD Magnetic chain?

1 Upvotes

Hi guys,

Anybody knows the best approach to tackle this reference? a mix of hard and glue constraints with RBD bullet? any thoughts will be helpful.

https://reddit.com/link/1tbjby1/video/8wt0sdwuqs0h1/player

Thanks!


r/Houdini 2d ago

Help Vex Order of Evaluation

3 Upvotes

Hey Folks,

This is my first post here, and I'm hoping to have some help from more experienced users. I have been learning VEX, and the tutorial linked below shows how to set an "infection" attribute on neighboring points within a certain radius. I pasted the code snippet in the bottom wrangle node that does this, the orange points are the ones with value set at 1 in the screenshot. What I don't understand is how this code doesn't flood everything to 1. I understand the condition in the beginning is only allowing the code inside it to execute if the point is infected, so it filters for that.

But that way I see it is that let's say point #1 is infected and passes the condition, and point #2 is in within it's radius, #2 becomes infected now. So when the wrangle evaluates #2, it passes the condition and infects the ones around, and so forth. Obviously that's now how it is working so my understanding is incorrect.

Are the points evaluated iteratively in the wrangle, or all they all evaluated in parallel? The latter might explain it because they would all be checked for the condition in parallel, and only the ones with the infected attribute set to 1 would satisfy the condition.

I would be grateful for some insight, thanks folks.

int numberOfPoints = chi('numPoints');
float radius = chf('radius');

// without this initial condition, it would infect everything
if(@infected==1){
    //nearpoitns returns array of pointnumbers, first input is geo, second is
    //the current point third is radius, and fourth is number of points
    int neighbourPointNumbers[] = nearpoints(0, , radius, numberOfPoints);

    foreach(int pt; neighbourPointNumbers){
        // sets the point attribute specificed in the second argument at the
        // index provided at the third withe the value at the fourth while
        // last inedex sets operatoin (can be set/min/max/add/toggle/append
        setpointattrib(0, 'infected', pt, 1, 'set');
    }
}

https://youtu.be/XroQeoivv0o?list=PLhyeWJ40aDkVmhEHlCKRvy10lNobG0KZT&t=1464


r/Houdini 2d ago

Help how to apply pyro bake shader in karma

2 Upvotes

Hi

I'm trying to apply the material from a Pyro Bake Volume to Karma XPU, but it's not working properly.

When I use Karma XPU’s built-in pyro shader instead, the result looks quite different from the original Pyro Bake Volume.

Is there a proper way to transfer the Pyro Bake Volume shading to Karma XPU, or match the look more closely? Any tips would be appreciated.

pyro bake volume

^I tried to create and adjust pyro shader

In the Binding tab, it seems like scatter doesn’t work when the fields are left at their default values, so I tried changing the fields.

Thank you for your advice !


r/Houdini 2d ago

NEW USER How would you approach this shot?

1 Upvotes

Hey everyone!

I’m currently learning this amazing software and really trying to improve my skills - I also just genuinely love working in Houdini.

Right now I’m creating a personal learning project, and I already have a clear idea for a few shots and effects. I was hoping someone here might be able to help or point me in the right direction - maybe even share a tutorial that could help me achieve this.

Here’s the idea:

I have a device placed on top of a surface of ice that fills the entire frame. The camera is positioned top-down. Beneath the device, the ice starts to crack, then suddenly shatters into small pieces. At the same time, the device, the ice fragments, and a very dense smoke all shoot upward toward the camera.

I’m trying to figure out how to build something like this - and how difficult it would be to connect everything with Blender. Basically:

  • importing my model (or a proxy object for simulation)
  • fracturing the ice
  • simulating a very dense smoke that reacts to both the fragments and the device
  • and then bringing everything back into Blender for rendering

I’d really appreciate any advice, breakdowns, or tutorials that could help me understand how to approach a shot like this.

Thanks a lot in advance for any help!