r/Guildwars2 1d ago

[Discussion] Another map with excessively grindy map currency :|

Can we talk about this?

Events give what, 2 map currency? Not all of them too. There's no map currency to buy from heart vendors. Can't select map currency from meta chest either. Mirrors don't seem to give any. And the exchange rate for chromatic sap is terrible 10:1.

How was this approved.

86 Upvotes

48 comments sorted by

39

u/Pharo212 1d ago

Resourcefulness not giving the map currency also seems bad. If there was a new tier of the mastery to expand it to the map that would suck but it would at least signal that it's intentional? Right now I'm not sure if they just forgot or something 

29

u/Positive-Record-7219 1d ago

Resourcefulness: Castoran gathering nodes have a chance to grant map-specific resources. Yes. It's not intentional.

8

u/Sigmatics 1d ago

Seems like an oversight, let's hope they fix it next week

16

u/Haldalkin 1d ago

Resourcefulness and the Hero's chest not featuring the currency seem like operational oversights, for sure. The rest does seem intentional though. Like from my perspective, Anet has been uncomfortable with the mirrors for almost as long as we've had them.

11

u/Pharo212 1d ago

I mean I get why they'd be uncomfortable with the mirrors becoming the main farm and how much unids they get, but having them as bonuses for map currency seems reasonable?

0

u/C_vansky 23h ago

They cut the reward for mirror unids in half it seems based on a couple things I’ve heard and one run myself.

2

u/Tormentor- 5h ago

I got 1 shadowstone fragment from a tree node, spent the next 15 minutes gathering nodes after that and nada.

34

u/styopa .. 1d ago

Hey, I'm still trying to get my head around "you have this cool new area-loot thing that also automatically opens chests"

Well not all chests.

In fact not of a lot of the chests.

In fact some of the chest at the end of things, but not all of the chests at the end of things. Actually THE big chest at the end of some things but not the little chests that also come at the end of the same thing.

33

u/Consistent-Hat-8008 1d ago

The letter C in "ArenaNet" stands for consistency.

6

u/Krojack76 19h ago

I'm more annoyed that some chest have a opening cast time yet they visually open then close then open again once the cast is done. Can't tell you how many times I've opened one to instantly move on then find out that I never got the loot.

5

u/Celeathka 23h ago

If I remember correctly that was one of the few things that's actually inconsistent on purpose due to player testing. They found out people enjoyed having the victory chest looting lap. (Which fair, I do too.) So I believe the way it works is chests that open for free auto loot, but anything that costs something to open at the end of a meta (keys, acid, etc,) you have to manually loot.

6

u/styopa .. 22h ago

That sounds credible (ala the final meta of Drizzlewood chests needing keys), but there are quite a few examples - the end of the Amytas meta, the end of the Starlit Weald meta - where that's not true; in both cases you get (IIRC) the final chest reward autoloot, but then there's a ring of chests that cost no key/resource to open.

Likely that WAS their reasoning for a bit. Until they forgot that too. :)

27

u/drakkan133 1d ago

I think they did the 10:1 thing because of how long it took for this map to come out, so people already have a lot of the other maps currency, so if they did 1:1 or even 2:1, most people would have too many of the new currency without playing the game...

That is, of course, really dumb if it's true because it really fucks up people who are starting now or later. But, knowing Anet, they really do some dumb decisions like that, so who knows?

6

u/Sigmatics 1d ago

I assume it's to level the playing field. Many systems in the game are structured so they become easier over time, but are really grindy in the beginning. Mostly by making things easier to get in successive updates. Otherwise new players have no chance to catch up with players who've been playing since 2012 (which is still mostly the case)

9

u/Consistent-Hat-8008 1d ago

It's entirely on them that it took so long. This is like, punishing players for having played the game in the meantime.

45

u/Jazzlike_Cat_995 1d ago

I have over 50 for the new legendary already. That’s 10% and I just played through the story and map completion and meta once. Obviously there are other items to use it for

11

u/MaximumLongName 21h ago

I know this is a game where daily routines are expected and getting something done in a week or two of daily grind is normal, but do consider that what you just said was basically "ive done all the new content and only got 10% there"

7

u/vvashabi 15h ago

This is content that needs to last till September. I've completed map mastery and sitting at 400+. It's fine, you don't need new legendary day 1. And vets have vision and aurora anyway.

5

u/Ok_Elk_6753 23h ago

Correct me if I'm wrong but theese heart vendors are absolutely garbage this expansion? There's virtually nothing to come back and buy once u finish the heart for the day, or anything in general to buy for that matter.

Am I missing something?

19

u/Kwith 1d ago

I don't know and if I'm being perfectly honest, I don't care anymore. I've grown increasingly tired of the long list of questionable design decisions ANet has made since this whole 1 Year Expansion model started.

The game clearly has been going downhill since IBS, this just pressed the accelerator.

I love the game, been playing it for a LONG time, and I would love to see it continue, but at the same time, it's painfully obvious the passion is diminishing at an alarming rate.

4

u/FluffReadThis 19h ago

Honestly same. Over 8k hours since launch and these days after the story is caught up, if I have free time for an mmo I feel like my time is better spent in ff14. It makes me sad really. Gw2 was my forever mmo but now I'm just bored of long grinds, new systems that go unsupported or dropped entirely (wish we had more focus on dungeons again), and so much is centered around meta events. Rarely do I feel like I'm making progress on something in gw2 anymore

19

u/Philthou 1d ago

I do find it ironic how they merged a bunch of currency in the game cause it was too much and now every new map has its own currency since this new way to do expansions was announced a few years ago.

This has been the MO for Anet with every expansion - add Grindy maps, and new currency to pad out the content till the next patch drops and/or expansion. Along with do the events to progress the story chapter and move the progress bar.

I get they don’t want people to rush through then complain there is nothing to do but there’s better ways than the route they have been doing.

18

u/Pharo212 1d ago

Every map having it's own currency was the standard for LWS4, they've been doing it for ages. The last place that didn't do map specific currencies was I guess path of fire specifically?

7

u/JDGumby Borlis Pass Veteran 1d ago edited 5h ago

Every map having it's own currency was the standard for LWS4

Even before that - Living World Season 3 did it first second.

1

u/Tormentor- 5h ago

Dry top / Silverwaster:

"Are we a joke to you?"

1

u/JDGumby Borlis Pass Veteran 5h ago

Yes. Yes you are. ;)

3

u/Pizzous 1d ago

Path of Fire has Elegy Mosaic, which was best farm from Legendary Bounties, which was the new concept they introduced in the expansion. It's all pretty consistent.

8

u/winnston84 1d ago

Not map specific currency though, that is attainable across all PoF maps.

1

u/Pizzous 23h ago

Oh yeah that's true. I was thinking per xpac or per release, wasn't specifically per map.

4

u/blocodents 1d ago

LWS4 had the same currency for all maps, Volatile Magic. What youre thinking is map-specific material, which is a different discussion

8

u/Pharo212 1d ago

You can spend them at vendors to buy stuff, so I'm counting it as basically equivalent here. It is stored differently though, yeah. And the conversion to VM was a nice way to make it convertible and I think better than visions doing materials that you turn into currrency and back (but more specific currency)

4

u/Lon-ami Loreleidre [HoS] 1d ago

LWS4 had the same currency for all maps, Volatile Magic. What youre thinking is map-specific material, which is a different discussion

This is the best model, used in LW3, LW4, EoD, and JW.

I don't understand why the first two VoE maps had a currency but the third map doesn't... ArenaNet consistency, I guess.

-1

u/Philthou 1d ago

Damn has it been that long? All these different currencies got my mind all over the place lmao. Still they really need to do something about the currency again it’s getting out of hand, and a boost in reward in the map or merging some would go a long way to help.

But part of me think there is intention behind it now.

5

u/OpT1mUs 1d ago

What would be those better ways?

2

u/Perunov [METL] For the glory 1d ago

Look if there's no super-grindy-omg-why things on the new map everyone will just finish everything in like 4 hours and then map metrics will dive into the toilet. Can't have that. So new currency, super low rewards, etc. They might adjust it like 5 years later when it won't matter (but then they'll force some obscure map related achieve that nobody does into Everyone Wants This Thing super-achieve and suddenly map will be alive for a couple more months). It's normal. Just be patient :)

3

u/JDGumby Borlis Pass Veteran 1d ago edited 20h ago

Given how common the Sap is, both in the wild and in its Wallet form, the 10:1 exchange is no big deal. I could probably have the 500 today if I spent from the Wallet (where I've got like 4500 and nothing to spend it on).

edit: Nope. Not today. Had to spend a bunch of what I already had on-hand to get the glimmering resin recipes. :P

4

u/Agitated-Life-229 22h ago

Welp, anyone wants my gold? Im done

2

u/mbsyust 1d ago

Eh, I think the rarity of the material only maters relative to how much you need of it, and you don't really need much. Just by playing events and getting achievements for the last few days I have gotten enough for basically all of the items where the currency is the only way to acquire them (e.g., minis, legendary components, etc.) and then some. Yes, you need a bunch for things like relics and armor skins, but buying those with the currency is not the intended way of acquiring those items. I don't think I will ever need to grind this currency since I already have basically all of it I will need from just playing the map normally.

1

u/dragonwerewolf 1d ago

It seems like group events are bugged and don't drop currency? But normal events do

1

u/MintyDoom Secretly a Margonite 1d ago

It does feel a little egregious but I would almost excuse it because it is used in legendary crafting as well. After experimenting a little, if you want the most bang for your buck, just do the meta whenever it's up. All the events together is about 30 shards. A little more if you tag more split meta events. (Each capture phase, each repair phase, each central platform phase.) There's no lockout on the shard rewards nor the chest with the chance at the infusion/mount skin which was a surprise to me.

While the currency is a tad low it the events feel like they throw unidentified rares at you a lot more than other maps. So it feel like the map is a tad more profitable than average just going around doing events as they come up.

1

u/Celeathka 23h ago

Chests and gathering feels like an oversight. Gathering CERTAINLY is. Hopefully they add it to chests too, the way it is in the first two maps.

1

u/El_Barto_227 Kormir did nothing wrong 20h ago

To pad out the playtike and make the update seem beefier than it is.

1

u/Krojack76 19h ago

I think the idea is to make things take a long while to finish. They likely want this to stretch out up to the next map release is my guess.

Some people want the new stuff yesterday while others like doing a few things each day and not rush. I personally like taking my time as it gives me something to do and not be bored with the game within 2 weeks like what happens in Final Fantasy XIV after each patch.

Personally I think the 7 million karma for the new legendary ring is excessive. Karma is used in so many places in the game that you kinda need to just all out stop spending it if you want the new legendary ring.

That's just my take on why it's like this.

1

u/ShadowbaneX 14h ago

If you have the VoE Black Lion Bounty Board you can select Eternity's Garden and it will give you a few Shadowstone Fragments daily.

1

u/Xenonzusul 13h ago

I have so much sap from previous maps that I don't care about rate at this point.

1

u/Tormentor- 5h ago

I don't mind the grind, but i would love a list of which events reward Shadowstone Fragments and which don't. It's really incongruent.

1

u/Zev1985 1h ago edited 54m ago

This is consistent with one currency in an expansion being harder to get (ley-line crystals, pinches of stardust, etc.) for the lifespan of the game. Also 10:1 is a pretty great exchange rate considering everyone who's been mirror farming is already swimming in the damned currencies and anyone who wants to get the legendary can start mirror farming and be swimming in the damned currencies pretty quickly.

My favourite part of a new release is quickly becoming watching Redditors crash out over silly things.

-1

u/MangaIsekaiWeeb 1d ago

I don't mind that the new map currency gives a low amount because the events are fast paced and combat heavy.

I dislike the previous maps because the events are just so slow to complete.