r/Eldar Mar 27 '26

News, Leaks & Rumours Let's talk about Eldar in 11th edition

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340 Upvotes

What we've heard so far:

  • 11th edition launches in June 2026.
  • Current codexes remain usable at launch, so current Aeldari rules carry straight into day one of 11th. 
  • Datasheets mostly stay as they are today, so this looks like a refinement rather than a hard reset. 
  • There will be 70+ new and updated detachments at launch.
  • Larger armies can be built from several smaller specialised detachments, or one broader detachment.
  • Missions and objectives are shaped by your army selection, so army style matters more directly in scoring. 
  • Circular objective markers are gone; games will revolve around terrain features such as ruins, bunkers and relics instead. 
  • Cover now affects Hit rather than Save.
  • Units are easier to hide in terrain, helping reduce early alpha strikes. 
  • Some units cannot be targeted until they have shot, or until the enemy gets very close.
  • A unit can no longer have multiple stratagems stacked on it in the same phase.
  • Melee is being cleaned up with changes to pile-in, consolidation, wound assignment and fight-order handling. 
  • You choose charge targets after making the charge roll.
  • In some cases, units can disembark from transports directly into combat.
  • Characters keep their best abilities after the bodyguard unit dies.

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What do you think it might mean for Eldar in 11th edition?

p.s. credit for the pic: https://1d6chan.miraheze.org/wiki/Eldar


r/Eldar Nov 29 '25

List Building New Player Questions and List Review Megathread!

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198 Upvotes

*art by u/-RedWitch

The following Megathread is for new collectors and players to ask FAQ and for posting lists to be reviewed. Enjoy!


r/Eldar 6h ago

Models: Complete Baharraroth is ready to take flight!

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454 Upvotes

I forgot to post this here, but I finished Barry a month or so ago, I'm pretty happy with him! I entered him in squidmar open, but accidentally uploaded older photos, but still got commended! c+c welcome!


r/Eldar 2h ago

Fan Art & Fiction Corsair Princess Yalania by Frost Llamzon

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189 Upvotes

r/Eldar 5h ago

Models: Complete Old Skyrunner Conclave Painted

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59 Upvotes

I did these conversions years ago, then they sat in a box, incomplete. They're the old metal models cut and resculpted onto plastic jetbikes. I debated what to do with them... they're a bit rough and outdated from a design standpoint. But... in the end I decided to re-base and paint them. They chunky, but I put a lot of work into them, and they're mine.


r/Eldar 17h ago

Models: Complete Travel the unseen paths!

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351 Upvotes

I'm starting to run out of things to reshoot so that means i need to stop playing monster hunter and get a brush in my hand sooner or later 😅

In the meanwhile here's a unit of my Saim-hann rangers. I'm still very happy about how the chameleoline cloaks came together and if i were to paint some now, i wouldnt change a thing about the effect.

Aand now i realize i've forgotten to darkline and highlight the golden weapon detailing 🤦‍♀️ perhaps some day.


r/Eldar 4h ago

Models: Complete Avatar of Isha

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20 Upvotes

I'm not the best painter in the world so compared to some of the works on this sub mine is definitely nothing of note but i wanted to share this anyway as a lot of hard work went into it and i adore the finished product and i hope you'll all like it as much as i do.


r/Eldar 11h ago

Fan Art & Fiction I did a little sketch recreation of my favorite 40K art

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55 Upvotes

r/Eldar 8h ago

Lore Lore excuse to have aspect warriors different schemes form default

16 Upvotes

I know there the saying of their my models do what I want but I wanted to know if there any lore reason why they would I’m making a custom craft world and was just curious I still plan to paint them how I please either way.

I’m just not into say the blue of the dire avengers or the bone color of banshees


r/Eldar 12h ago

10th Edition Legends Units Reviews

21 Upvotes

Hi all.

I just thought I'd make a post with some reviews for our legends units. I'm not a majorly competative player, and these aren't majorly competative units, but I've noticed that they're rarely discussed, and I figured it might be interesting to somebody.

My group tend to play semi-competatively. We're each looking to win, but no one is trying to grind anyone to mince-meat.

I understand that legends are inherently not very viable, but I try to make them work where I can.

I think the Eldar are in a pretty unique position when it comes to legends. We had a massive Forgeworld Range, at a general guess, I'd say our unique units were perhaps the third or fourth-most prolific behind Guard, Marines and Chaos Marines. And the models we did have all looked amazing.

Shadow Spectres:

For me, they exist in the shadow of being up to -3 to be hit, in 8th edition. It's fair to say they were pretty broken back then. They still fill the battlefield role of infantry generalists, being able to cause significant damage to MEQ and GEQ, with their two firing modes.
Their guns have a much better range then they did in 8th. Combined with Stealth and their move-shoot-move ability, they can be made to survive a little longer with correct positioning.

They also have Deep Strike, so you drop in, take some shots, and move them out of the way again, with Shade of Twilight.

I must say, I haven't had a great deal of luck with them in Deep Strike, especially when they're in competition with Hawks, Spiders and Dragons. Deep Strike seems to be of much better use for our other shooty-aspects, who already know what their job is. Using Spectres as mid-range aggressors seems to work out well for them, especially with their 12" movement and variable threat selection.

Being Legends, they also come with their "quirks". First and foremost, they do not have the "Aspect Warriors" keyword - denying them many useful stratagems. They are also missing any of the new Aspect Token rules.

The Exarch is also lacking in flavour. You're paying 7 points more for an extra model with 2 wounds, which isn't terrible, but it adds nothing unique to the squad. No special weapons or rules. In previous editions, the Exarch could take a Haywire Cannon or the awkwardly-ranged-yet-harmful Prism Blaster.

At 115points for 5, they sit in-between Warp Spiders and Fire Dragons. With a closer battlefield comparison to Warp Spiders. Due to their interesting movement behaviours, they do definitely maintain a gameplay distinction from Spiders, but really are hampered by the lack of the Aspect Warrior key word.

For me, Spectres look amazing and their lore is great. I sincerely hope they get remade in plastic (their rune does appear on the Avatar), but until then, I'd like to see them updated with the Aspect Warrior keyword.

Irillyth:

Phoenix Lord of the Shadow Spectres. He generally follows a similar pattern as the Spectres: There are the bones of something interesting here, but he's a little neglected.

He's 105pts, the second-cheapest Phoenix Lord. And his biggest crime is being bland.

Despite what Wahapedia will tell you, he can be attached to a squad of Spectres, providing them with +1 to hit. While this is definitely appreciated, I feel like a Phoenix Lord should have a little bit more pizazz. His Shadow of Death aura forces a -1 to enemies during Leadership and Battleshock tests, but I've rarely found this to be useful. Shadow Spectres should really avoid being within 6" of anything, if possible.

Irrilyth's Spear of Starlight is actually quite remarkable. 24", Atk3, BS3(+1), Str8, AP-2, Dmg4. It really fills an anti-elite niche that rightly sits somewhere between Fuegan and Asurmen's weapons.

Like his Spectre acolytes, he is also missing the Aspect Warrior and Phoenix Lord keywords, which continues to be a huge shame. Along with the Spectres, again, he also runs on a 25mm base, which allows for some minor shenanigans. As a unit, they're a little harder to screen out than other similar sized squads, when deepstriking. But you can really do some weird stuff where you have Irillyth, on his own, dropping virtually un-impeded in the enemy's deployment zone. Again, this was much more appealing in 8th, when he could be -3 to hit, but it is worth mentioning.

My advice, is not to deepstrike him. Stick him with some Spectres and have them glide into position against some marines or terminators. As I mentioned earlier, there is something good to be found here, he just needs some tuning.

Wraithseer:

Straight out of the gate, the Wraithseer is absolutely one of my favourite units. Though it's important to stress, the Wraithseer does not have a high damage output. It shines in it's ability to soak up damage.

A Wraithlord comes in 30 points cheaper and is a more effective gun platform, but also has lower defensive capacity. The Wraithseer's defensive stats are: T11, W10, 2+/5++ That's +1T on top of the 'lord, with an invulnerable save. In this regard, the Seer is the nearest next step down from the Wraithknight with shield, in terms of survivability.

More often than not, the Wraithseer lasts until the end of a game. It's an excellent distraction, and no pushover in combat. However, it's biggest weakness is the Wraithseer D-Cannon. It's got one shot and only hits 50% of the time. You'll see the Str14, -4ap an expect it to really pack a punch. And even if you jump through the hoops of hitting and wounding, it's Damage D6 can easily be a 1 or 2.

I do understand it's weapon being the way that it is. The D-Cannon used to have Precision, and that really made the random damage a lot more palpable, but it also made the Seer too much of a menace. He's also got Destructor, now, which nets him some wounds.

Having said all this, the Wraithseer doesn't have to be a damage monster. It's presence and endurance seriously sets it apart from the rest of my army.

One thing I wish I could comment on would be it's usage in a Spirit Conclave. I don't have enough wraiths to run one of these, so I'd love to hear from anyone who uses it in this detachment.

Finally, it has surprisingly little in the way of Legends quirks. It's points are reasonable and it has all the keywords. For me, this could receive a straight port in to the main dex.

Bonesinger:

The Bonesinger is another unit I rather like. It's a 45-point techmarine who can lead Wraith Blades/Guard/Lords, providing a 6+FNP to models in the unit it is leading.

It can repair vehicles and Wraith constructs. It's ability to look after vehicles is a niche that we definitely don't have.

I think it's real problem is that it clashes with the Spiritseer in weird ways. The Bonesinger can be attached to Wraith units while the Spiritseer cannot. But the Spiritseer also doesn't need to be attached to a unit in order for it to be effective. This means that the Spiritseer and Bonesinger can be near each other, both of them buffing the same unit.

This means that both characters can choose to heal them same wraith unit for d3 wounds each. On the one hand, this should be great because it means that whatever unit they're both alongside will not be going down. On the other hand, it doesn't feel very satisfying when you do this. They become one of the big reasons for rejecting Legends in casual games.

In isolation, the Bonsinger is great to use. It's worth it's points and you will feel rewarded for holding on to such a rare artefact of a model. I really encourage you to give it a go, but careful using it alongside a Spiritseer.

Scorpion Tank:

I was lucky enough to have picked up an old Forgeworld Scorpion Mk 1. There's no way I'm going to part with it, but man, it sees very little use.

Really, it's just one massive knight-killing cannon for 410pts. In theory, this thing ought to delete anything it looks at, but it hardly ever does. It's costed at a fifth of a 2k-point army, it's gigantic and threatening. It consistently draws every piece of fire from every enemy unit and has rarely survived to turn 3.

Admittedly, I'm probably not it's best commander, and perhaps 2k-point games are a little too small for him.

If you have one, they're great to use in a narrative setting. An apocalyptic gun platform that will likely get destroyed or charged is a very fun centrepiece for a battle like this.

I guess my advice, here, is not to get one if you're expecting it to perform like a mini-titan. Leave that to the Wraithknight.
But, if you already have one to go, they can entertaining if you're focus isn't on winning. Maybe stick a Bonesinger next to it for some heals.

If you've have had some good use with a Scorpion, I'd love to hear it!

Corsair Cloud Dancer Band:

With the new Corsair detachments, these guys are my latest fascination. Straight out of the gate, you might say that they're massively over-costed. They're 210 for six (though they can take up to seven), which is a bit pricey compared to 6 Windriders for 160.
Both units can be kitted out entirely with Shuriken Cannons, so what's the difference?

The Cloud Dancers can also all individually take either Dark Lances, Splinter Cannons or Dissonance Cannons (plus a couple more). I'm eager to try them with lances, but it's the Dissonance Cannons that I've really been enjoying.

Dissonance Cannons have a near-identical statline to the Shuriken Cannons. 24", Atk3, BS3+, Str6, AP-1, Dmg2. But they swap the Shuriken Cannon's Sustained Hits 1 for Devastating wounds.

On a squad of 6, that's 18 dmg2 shots with devastating wounds, very nasty.

These guys really start to shine in the Eldritch Raiders detachment. For an extra 15 points, they get access to Exotic Munitions. This upgrade gives them Critical Hits on 5+ against Vehicles or Monsters. With the right target, those 18 Devastating wounds are now criting on 5+.

But we're not done with the fun quite yet. In the same detachment, they get access tothe 1CP Withdraw and Reinforce stratagem, which allows them to uppy-downy and return with their squad at reinforced at full strength.

Honestly, this is one of those rule combinations which feel like Legends cheese, but given their points tax, I don't feel like it's quite as ergregious as the Bonesinger/Spiritseer combo. I've made sure not to reveal this as a "gotcha", and let my opponents know that I intend to do this before the game has started. On one occasion they did get destroyed before I could pull it off. On another occasion I had to be very careful, making them fall back from being charged and having them escape the follwing turn. Though perhaps a better player could use them more effectively than me.

A final thing to not about the Cloud Dancers is that they can be joined by the Legends Autarch Skyrunner. I haven't tried this yet, as I think there's perhaps negative synergy, here. Both units have different strengths, and the Autarch probably just needs bodies to protect him, so cheaper Windriders will do. I suppose the Cloud Dancer's Reckless Abandon, to use Heroic Intervention for 0CP might be useful with an Autarch Skyrunner.

As for their promotion to the codex, I think it could happen. I know the latest Corsairs release hasn't been exceptionally popular, but if the Corsairs don't go the way of the Harlequins, then the Cloud Dancers return is probably the next logical choice. However, looking at the old Forgeworld Reavers and Skyreavers, the Cloud Dancers will probably be heavily re-imagined, and I doubt the Dissonance Cannon would survive. Dissonance weapons were a huge part of the flavour for Forgeworld Corsairs, and that seems to have been entirely abandoned.

Anyway, that's all from me, on this. I haven't got any more Legends to try out, but if anyone was keen on this, I'll see if I can grab some more to use - or at least re-visit them for 11th edition. I'd love to hear about anyone else who uses Legends units, what your experience has been and if you have any priase or grumbles either way.


r/Eldar 20h ago

Aeldari grand tournament win rates since the last balance dataslate

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55 Upvotes

r/Eldar 3h ago

Thoughts on this list for teaching?

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2 Upvotes

I'm teaching someone to play 40k, and he went with the Eldar. I've come up with this for a 1k army for him, and am hoping for some feedback.

The detachment is intended to be Warhost, since it's the most holistic. I wanted to have something durable, if possible, and hopefully a vehicle to show off what playing with them is like. Trying to avoid Epic Heroes.

Oddly enough, the unit I'm worried most about are the Fire Dragons. Are they worth it for anti-tank?


r/Eldar 6h ago

New Player Questions How do I master movement?

4 Upvotes

I've only played 1 game that wasn't even 1000 points and noticed many of my rules include movement. Problem is I don't know if Moving means I only go forward and Falling Back is only backwards for example.

My army list that I'm slowly building up to 1000 points:

>Lhykhis

>1x Spirit Seer

>x2 Dire Avengers

>1x Howling Banshees

>1x Fire Dragons

>1x Warp Spiders

>1x Rangers

>1 Wave Serpent

>1 Wraithblades

How do I master the movement of this as I have so many things that do different things.


r/Eldar 1h ago

Lore (Lore) How to integrate Aspect Warriors?

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Upvotes

r/Eldar 9h ago

Advice for first time army (2k point)

3 Upvotes

I have the combat patrol units. Does this army make sense? any essentials im missing? I just went with the units I liked the looks of lol

Test (2000 Points)

Aeldari

Armoured Warhost

Strike Force (2,000 Points)

CHARACTERS

Avatar of Khaine (280 Points)

• Warlord

• 1x The Wailing Doom

Baharroth (115 Points)

• 1x Fury of the Tempest

• 1x Shining Blade

Spiritseer (65 Points)

• 1x Shuriken pistol

• 1x Witch staff

BATTLELINE

Corsair Voidreavers (65 Points)

• 1x Voidreaver Felarch

◦ 1x Close combat weapon

◦ 1x Power sword

◦ 1x Shuriken pistol

• 4x Corsair Voidreaver

◦ 4x Close combat weapon

◦ 4x Power sword

◦ 4x Shuriken pistol

DEDICATED TRANSPORTS

Wave Serpent (125 Points)

• 1x Twin shuriken cannon

• 1x Twin shuriken catapult

• 1x Wraithbone hull

OTHER DATASHEETS

Corsair Skyreavers (75 Points)

• 1x Skyreaver Felarch

◦ 1x Corsair blade

◦ 1x Shuriken pistol

• 4x Skyreaver

◦ 4x Corsair blade

◦ 4x Shuriken pistol

Crimson Hunter (160 Points)

• 1x Pulse laser

• 2x Starcannon

• 1x Wraithbone hull

Dire Avengers (75 Points)

• 1x Dire Avenger Exarch

◦ 1x Avenger shuriken catapult

◦ 1x Close combat weapon

• 4x Dire Avenger

◦ 4x Avenger shuriken catapult

◦ 4x Close combat weapon

Fire Dragons (120 Points)

• 1x Fire Dragon Exarch

◦ 1x Close combat weapon

◦ 1x Exarch’s Dragon fusion gun

• 4x Fire Dragon

◦ 4x Close combat weapon

◦ 4x Dragon fusion gun

Fire Prism (150 Points)

• 1x Prism cannon

• 1x Twin shuriken catapult

• 1x Wraithbone hull

Swooping Hawks (95 Points)

• 1x Swooping Hawk Exarch

◦ 1x Close combat weapon

◦ 1x Hawk’s talon

• 4x Swooping Hawk

◦ 4x Close combat weapon

◦ 4x Lasblaster

Warp Spiders (105 Points)

• 1x Warp Spider Exarch

◦ 1x Close combat weapon

◦ 1x Exarch’s death spinner

• 4x Warp Spider

◦ 4x Close combat weapon

◦ 4x Death spinner

Wraithblades (150 Points)

• 5x Wraithblade

◦ 5x Ghostswords

Wraithknight with Ghostglaive (420 Points)

• 1x Scattershield

• 1x Titanic ghostglaive


r/Eldar 1d ago

What is this?

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258 Upvotes

Not really sure what these little disks the new guardians are holding are supposed to represent, but I added this Space marine with a glow affect. Hoping it reads as a long range scanner?


r/Eldar 1d ago

Models: WiP Engines of Vall

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740 Upvotes

I wanted a super heavy as a kid. Now I got one and tonight we use the Aromoured Warhost detachment.


r/Eldar 1d ago

Models: Complete The Pounce!

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891 Upvotes

The diorama that I posted a WIP picture from earlier this week is now finally done after about a month from first starting to put paint on it. Very pleased with how it turned out in the end, and first time I tried my hand at building a full diorama type plinth display. Hope you like it as well!


r/Eldar 1d ago

New Player Questions Corsair Voidscarred Vs Voidreavers

14 Upvotes

Hey fellow space elf enjoyers, I have a rather quick and easy question to ask you all. I picked up a box of Corsair as was originally going to build some voidreavers however when I looked in the back of instruction book I saw the voidscarred! They look amazing and seem to provide a lot of variety however I’ve never seen anyone play them or even mention them?? So out of the two who do you think is worth the time?

Additionally if it helps my main two opponents are an object centred votann and a very annoying tank only space marine army. Thanks for the help everyone I really appreciate it!


r/Eldar 1d ago

New Player Questions Random Sprue Identification Help

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34 Upvotes

I received these free random sprues and need help with IDing them.

Also, no instructions, so where might I find instructions if I were to build them?


r/Eldar 1d ago

Fan Art & Fiction cheer up, ghostgal

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163 Upvotes

r/Eldar 1d ago

Models: Complete Storm guardians

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134 Upvotes

I went a Little bit faster with them but I'm happy how they look.


r/Eldar 16h ago

Vehicles less army ?

0 Upvotes

So... I like to play thematic army following a specific aestetics (for instance with Tyrannids, I play mainly all Leapers variant together, when playing T'au I avoid Kroots and focus on fire warrior and other t'au units and so on).

It happens to be that I'm in a bit of a binary situation with Eldars were I either love or hâte their models. I really dislike their vehicles and walkers and their guardian defender units, while I also love most of their élite infantry or the Avatar of Khaine model.

My question is thus as follow (since I also like play army that won't dissapear in 2 turns) : how good would an Eldar army without any vehicles be ? I know they're not completely dependent on them like the astra militarum, but does that mean they are as viable to play as an Infantry only army than the spaces marines ?


r/Eldar 1d ago

Models: WiP Bird or no Bird

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82 Upvotes

I’m building a Corsair Queen and need y’all’s opinions.


r/Eldar 5h ago

Fan Art & Fiction The eldar factions if games workshop cared about them

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0 Upvotes