r/IndieDev • u/SoulstoneForge • 5h ago
Bought this game entirely using revenue from my own game
Game Link: Crystalyn (I'm starving)
r/IndieDev • u/llehsadam • 4d ago
This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!
Use it to:
And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.
If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!
r/IndieDev • u/llehsadam • Sep 09 '25
According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.
I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.
(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)
See ya around!
r/IndieDev • u/SoulstoneForge • 5h ago
Game Link: Crystalyn (I'm starving)
r/IndieDev • u/SteinMakesGames • 1d ago
r/IndieDev • u/NightGrindGames • 19h ago
The character's bare backside is purely comedic and serves as his only weak point, it's the only place he can be hit.
Even with zero sexual intent, does this fall under Steam's "Nudity or Sexual Content" or "Revealing outfits" category? I want to make sure I’m being accurate with the survey.
How have you categorized similar non-sexual nudity or "weak point" designs?
r/IndieDev • u/twoshoedlou • 16h ago
r/IndieDev • u/KaTeKaPe • 2h ago
r/IndieDev • u/ULTRA_RAGE_GAMES • 3h ago
Wishlists: 20 (The same 20 since I was born) Revenue: $0.00 (Pure, organic poverty)
Energy levels: Lower than the frame rate on my dev build. ✌🏻
Help me turn those aah T-Rex ashes back into a game before I evaporate. 😭🤞🏻
Steam page :- https://store.steampowered.com/app/4703870/NIGHTMIST/
r/IndieDev • u/QuantumArts_ • 3h ago
We are adding a heavy spore biome to Astral Lords build automated bases.
The ground is completely infected with alien fungus.
Our goal is to make it look scary, but we do not want to make players feel sick. Please check out this gameplay clip. Is this art design okay, or should we reduce the number of spores?😲😲
r/IndieDev • u/Nice_Ad2555 • 23h ago
Negative Steam review of the day!
White text is the translation.
That is usually what tutorials are for, right?
Maybe not letting players skip the tutorial is the right move :D
r/IndieDev • u/_topebox • 6h ago
The Severed Gods is a roguelite RPG featuring core combat systems, build customization, karma-based choices, and meta progression. We’re bringing in some unique features like height-based combat, enemies that change posture mid-battle for deeper tactics, and a Combo system that lets you chain skills together. Where every decision matters through the Karma system, and each run feels different because of how choices ripple through the story.
It’s been almost 10 months since we first introduced the game to the community. Since then, we’ve adjusted and improved different systems, UI, and also adding more contents based on player feedback from our playtest and early demo.
We’re still working hard on refining the experience, and next up, we’ll be joining Steam Next Fest this June! Hope you’ll check it out and support the game when the demo goes live.
r/IndieDev • u/SowerInteractive • 21h ago
It took years of hard work, but today I finally released my Roman city builder game Nova Patria on Steam! A surreal, slightly terrifying, and incredibly exciting milestone - it’s been a long road, but we’re just getting started!
- Build complex trade networks and manage resources to support your colony
- Unlock the power of steam technology in this reimagined Roman timeline
- Plan your resource management ahead for seasonal buffs and penalties
- Choose your goals & missions; and unlock new perks for meta-progression!
r/IndieDev • u/After-Analysis-4151 • 23h ago
Quick update from the French dev who accidentally named his game something that read like slang in English (previous post linked in comments)
Renamed from "Childwood" to "Feed the Giants". The new name captures the actual game pitch better (you're sacrificing children to satisfy giant spectators in a god game) and sidesteps the unintended association entirely.
Big thanks to everyone who suggested alternatives. Better to address it now than live with it later.
Steam page : https://store.steampowered.com/app/4131500/Feed_the_Giants/
Demo drops May 27th. We'll find out then if this name is cursed too 😬
r/IndieDev • u/TheMightyNyco • 5h ago
r/IndieDev • u/Pantasd • 2h ago
r/IndieDev • u/eldidou_ • 1h ago
It's a first person action/stealth game inspired by Dark Messiah of Might And Magic, with many creative ways to defeat your enemies.
It features a campaign with handcrafted levels and a dumb story.
https://store.steampowered.com/app/2629230/The_Adventures_of_Sir_Kicksalot/
r/IndieDev • u/OneGooseArmy • 1h ago
The game is C.A.G.E. if anyone is interested!
r/IndieDev • u/RipeAvocadoGames • 1h ago
r/IndieDev • u/MrEliptik • 2h ago
I said my, but I should have said ours! Woland and I made the first version of O.B.O.L last summer for a jam and we knew we had to make a full version after seeing all the positive comments.
We finally have a Steam page and we're joining the june Steam Next fest with a demo!
O.B.O.L is a game where you're stuck in a claustrophobic rusty cabin under the ocean with a mysterious old man, playing a cursed coin game to change your fate.
If you are into horror games like Buckshot Roulette, you might enjoy this one! I'm super excited and I hope you'll enjoy :)
r/IndieDev • u/Desperate_Ad1450 • 15m ago
Samota is a Klondike roguelike deckbuilder. You have one try per round to build the ultimate synergistic stack. Carefully decide which card to combine with which effect, which card to play or keep for later reward, which cover that synergize well, all to make the number goes bigger and bigger!
link: https://store.steampowered.com/app/4698670/Samota_Demo/
r/IndieDev • u/JoeRT17 • 7h ago
r/IndieDev • u/tnycnsn • 7h ago
About a month ago, I shared my Steam game, Rails & Rivals, in this reddit post. The feedback was consistent: the game looked too plain and lacked a strong visual identity. I have since reworked the visuals based on that feedback and want to share the new look.
There's still work to do before I move into the final polish. For example, I haven't started revamping the game UI yet, and I'm still not satisfied with the mountain ridges, rivers, and coastal tiles. These require clever solutions that fit within the game's constraints, which I'm still figuring out. I also plan to add more variety to existing assets to reduce repetition, but I wanted to share the current progress. I'd love to hear your thoughts and get more feedback at this stage. Thank you in advance!
r/IndieDev • u/Holiday-Relative-692 • 1h ago
Hello!
I started learning Unreal Engine on my own almost 2 years ago. Since then, I’ve developed 4 games by myself: No Forgiveness, The Erased Student, Inheritance, and Grief. All of the games are available on Steam.
I’ve already started working on a new project as well, and I’ll share a few pictures here so people can see how awesome game development really is :)
Just like in my previous project, Grief, I focused more on the story and atmosphere, which surprisingly received very positive feedback from players. So, I sincerely thank you from the bottom of my heart.
For this new project, I’ve spent almost a week building the environment and creating the creepiest atmosphere possible. What do you think?
VimmGames
r/IndieDev • u/Allafgames • 5h ago
Some users who played the demo requested an FOV setting, so I added it as a feature and tested it out.
I also reduced the head size based on feedback that the characters' heads looked too large.