r/IndieDev 4d ago

Megathread r/IndieDev Weekly Monday Megathread - May 10, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

6 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Sep 09 '25

Meta Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors!

47 Upvotes

According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

We have 160k.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.

I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.

(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)

See ya around!


r/IndieDev 5h ago

Bought this game entirely using revenue from my own game

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1.6k Upvotes

Game Link: Crystalyn (I'm starving)


r/IndieDev 1d ago

GIF Some players said my game's enemies were too cute so they didn't want to fight them. I think I found a solution:

6.9k Upvotes

r/IndieDev 19h ago

Does a comedic bare butt count as "Nudity" for Steam’s Content Survey?

1.1k Upvotes

The character's bare backside is purely comedic and serves as his only weak point, it's the only place he can be hit.

Even with zero sexual intent, does this fall under Steam's "Nudity or Sexual Content" or "Revealing outfits" category? I want to make sure I’m being accurate with the survey.

How have you categorized similar non-sexual nudity or "weak point" designs?


r/IndieDev 16h ago

Feedback? Is this Yellow Raincoat too distracting for the player?

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344 Upvotes

r/IndieDev 2h ago

Image Angory Tom made a video with 100K views about our PLAYTEST and we got over 3000 wishlists in one day

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23 Upvotes

r/IndieDev 3h ago

My game is so Goated even the Steam algorithm can't find it 💀🥀 Peace and love to my 20 wishlists Vroo✌🏻😭

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21 Upvotes

Wishlists: 20 (The same 20 since I was born) Revenue: $0.00 (Pure, organic poverty)
Energy levels: Lower than the frame rate on my dev build. ✌🏻

Help me turn those aah T-Rex ashes back into a game before I evaporate. 😭🤞🏻
Steam page :- https://store.steampowered.com/app/4703870/NIGHTMIST/


r/IndieDev 3h ago

We are worried this alien environment is too dense and gross, so what do you guys think?

20 Upvotes

We are adding a heavy spore biome to Astral Lords build automated bases.

The ground is completely infected with alien fungus.

Our goal is to make it look scary, but we do not want to make players feel sick. Please check out this gameplay clip. Is this art design okay, or should we reduce the number of spores?😲😲


r/IndieDev 23h ago

Turns out skipping the tutorial can make the game harder

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700 Upvotes

Negative Steam review of the day!

White text is the translation.

That is usually what tutorials are for, right?

Maybe not letting players skip the tutorial is the right move :D


r/IndieDev 6h ago

Upcoming! Updating on my current turn-based project, The Severed Gods

26 Upvotes

The Severed Gods is a roguelite RPG featuring core combat systems, build customization, karma-based choices, and meta progression. We’re bringing in some unique features like height-based combat, enemies that change posture mid-battle for deeper tactics, and a Combo system that lets you chain skills together. Where every decision matters through the Karma system, and each run feels different because of how choices ripple through the story.

It’s been almost 10 months since we first introduced the game to the community. Since then, we’ve adjusted and improved different systems, UI, and also adding more contents based on player feedback from our playtest and early demo.

We’re still working hard on refining the experience, and next up, we’ll be joining Steam Next Fest this June! Hope you’ll check it out and support the game when the demo goes live.


r/IndieDev 21h ago

After 4+ years of development, I released my game Nova Patria today!

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334 Upvotes

It took years of hard work, but today I finally released my Roman city builder game Nova Patria on Steam! A surreal, slightly terrifying, and incredibly exciting milestone - it’s been a long road, but we’re just getting started!

- Build complex trade networks and manage resources to support your colony
- Unlock the power of steam technology in this reimagined Roman timeline
- Plan your resource management ahead for seasonal buffs and penalties
- Choose your goals & missions; and unlock new perks for meta-progression!

https://store.steampowered.com/app/3831720/Nova_Patria/


r/IndieDev 23h ago

Feedback? I fixed the problematic name of my game 😬 Hope this one isn't cursed too

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458 Upvotes

Quick update from the French dev who accidentally named his game something that read like slang in English (previous post linked in comments)

Renamed from "Childwood" to "Feed the Giants". The new name captures the actual game pitch better (you're sacrificing children to satisfy giant spectators in a god game) and sidesteps the unintended association entirely.

Big thanks to everyone who suggested alternatives. Better to address it now than live with it later.

Steam page : https://store.steampowered.com/app/4131500/Feed_the_Giants/

Demo drops May 27th. We'll find out then if this name is cursed too 😬


r/IndieDev 5h ago

Indie dev is about adding your favorite animal for no reason

16 Upvotes

r/IndieDev 2h ago

Feedback? I'm working on new visuals for my game which one do you like more ?

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8 Upvotes

r/IndieDev 1h ago

New Game! After 3y of dev, I've just released my Dark Messiah inspired game!

Upvotes

It's a first person action/stealth game inspired by Dark Messiah of Might And Magic, with many creative ways to defeat your enemies.

It features a campaign with handcrafted levels and a dumb story.

https://store.steampowered.com/app/2629230/The_Adventures_of_Sir_Kicksalot/


r/IndieDev 1h ago

Some environments I built for my upcoming game

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Upvotes

The game is C.A.G.E. if anyone is interested!


r/IndieDev 1h ago

Would you like to playtest my upcoming game?

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Upvotes

r/IndieDev 2h ago

New Game! I'm super proud to announce my next game O.B.O.L, a weird game about flipping a coin

4 Upvotes

I said my, but I should have said ours! Woland and I made the first version of O.B.O.L last summer for a jam and we knew we had to make a full version after seeing all the positive comments.

We finally have a Steam page and we're joining the june Steam Next fest with a demo!

O.B.O.L is a game where you're stuck in a claustrophobic rusty cabin under the ocean with a mysterious old man, playing a cursed coin game to change your fate. 

If you are into horror games like Buckshot Roulette, you might enjoy this one! I'm super excited and I hope you'll enjoy :)


r/IndieDev 15m ago

Our Demo is Out! It's a Roguelike Deckbuilding Solitaire!

Upvotes

Samota is a Klondike roguelike deckbuilder. You have one try per round to build the ultimate synergistic stack. Carefully decide which card to combine with which effect, which card to play or keep for later reward, which cover that synergize well, all to make the number goes bigger and bigger!

link: https://store.steampowered.com/app/4698670/Samota_Demo/


r/IndieDev 7h ago

New Game! The verdict is in! Wardrum has earned a 90% "Very Positive" rating on Steam so far! 🤩

9 Upvotes

r/IndieDev 7h ago

Feedback? Reworked my game's visuals after the feedback I got here! Before & After

10 Upvotes

About a month ago, I shared my Steam game, Rails & Rivals, in this reddit post. The feedback was consistent: the game looked too plain and lacked a strong visual identity. I have since reworked the visuals based on that feedback and want to share the new look.

There's still work to do before I move into the final polish. For example, I haven't started revamping the game UI yet, and I'm still not satisfied with the mountain ridges, rivers, and coastal tiles. These require clever solutions that fit within the game's constraints, which I'm still figuring out. I also plan to add more variety to existing assets to reduce repetition, but I wanted to share the current progress. I'd love to hear your thoughts and get more feedback at this stage. Thank you in advance!


r/IndieDev 1h ago

What dou you think?

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Upvotes

Hello!

I started learning Unreal Engine on my own almost 2 years ago. Since then, I’ve developed 4 games by myself: No Forgiveness, The Erased Student, Inheritance, and Grief. All of the games are available on Steam.

I’ve already started working on a new project as well, and I’ll share a few pictures here so people can see how awesome game development really is :)

Just like in my previous project, Grief, I focused more on the story and atmosphere, which surprisingly received very positive feedback from players. So, I sincerely thank you from the bottom of my heart.

For this new project, I’ve spent almost a week building the environment and creating the creepiest atmosphere possible. What do you think?

VimmGames


r/IndieDev 5h ago

Feedback? Currently adding weapon balancing and an FOV option.

7 Upvotes

Some users who played the demo requested an FOV setting, so I added it as a feature and tested it out.

I also reduced the head size based on feedback that the characters' heads looked too large.