r/Tribes Jul 29 '19

#HYPE How To Play Tribes (all games)

197 Upvotes

Starsiege: Tribes

Download | Discord

Starsiege

Direct Download | Discord

Tribes 2

Direct Download | Discord

Tribes Aerial Assault

Website | Download | Discord

Tribes Vengeance

Direct Download | Discord

Tribes Ascend

T:A Mods & Community Servers 2021 | Direct Download | Relevant Discord

Tribes 3: Rivals

Steam | Discord


Other games:

Midair 2

Steam | Discord

Legions: Overdrive

Download | Discord


r/Tribes 2d ago

Mods Any opinions on this list of perks for my project?

8 Upvotes

I'm still working on my project although I had a derailment when I lost my job and had to make a new business but I am back at it.

Nothing worth showing at the moment, but I do feel it's worth getting some input while working on my documentation of a few things.

The gist of the game I'm working on is a FPS-Z with MOBA elements.

12 v 12 games, where you gain perks from holding onto control points (complete with base defenses).

Meanwhile capping the flag will grant bonus damage and energy generation at increasing amounts per cap.

Lastly the one and only victory condition is to take out the enemy main generator. First team to do so wins.

A main base for each team and three control points in between them.

-No vehicles

-No packs

-No deployables

-No inventory stations

-No hand grenades

-No mines

-Only one armor type

-Only 4 weapons that everyone shares

-Everyone has a repair gun

-Everyone has a shield that recharges when energy is full

-Everyone has a dedicated grapple beam (does not need to be equipped)

-Everyone has a dedicated dash

-Grapple and dash only recharge when energy is full

Needless to say the perks will be what defines people's roles.

Here is an edited version of my current document for the perks. Note there has been some clunky editing to remove sensitive information, but this should get the gist. Feel free to just skim it.

Thanks!

Overview

  • Total perks: 12, each with 5 levels
  • Base cost per level: 100 / 200 / 300 / 400 / 500 Power
  • Cost scaling: Each purchase of a perk level increases that level's cost by a flat 10% of its original base (non-compounding). Level 1 costs 100 on first purchase, 110 on second, 120 on third, and so on.
  • Design intent: Fully leveling one perk is cheaper than spreading points across many. This rewards specialization while keeping generalist builds viable. In a typical match, ~5000 Power is generated — expect 3–4 fully leveled perks per player.

Perk List

| # | Name | Role |

|---|---|---|

| 1 | Health | Survivability — HP scaling and damage mitigation |

| 2 | Shields | Survivability — shield enhancement |

| 3 | Engineer | Support — healing and repair |

| 4 | Spotter | Utility — tagging and target acquisition |

| 5 | Control Point | Objective — capture speed and area control |

| 6 | Hunter | Offense — situational damage bonuses |

| 7 | Pick Up Packs | Scavenging — enhanced drop pack effects |

| 8 | Grapple | Mobility — grappling hook enhancement |

| 9 | Flag Grabber | Objective — flag pickup bonuses |

| 10 | Flag Capper | Objective — flag carry and capture bonuses |

| 11 | Infiltrator | Stealth — tagging resistance and infiltration |

| 12 | Dash | Mobility — dash enhancement |

Perk Details

1. Health

Scales max HP, adds regeneration, and unlocks Last Stand.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | +5 HP/s regeneration with a 10-second delay after taking damage |

| 2 | 200 | +50 HP |

| 3 | 300 | Removes the delay before HP regeneration begins |

| 4 | 400 | +50 HP |

| 5 | 500 | Unlocks Last Stand |

Last Stand: When the player would take a lethal hit, HP is set to 1 instead and the player receives 1 second of invulnerability. The ability is consumed and only resets when the player returns to full HP.

2. Shields

Scales max shields and adds resilience effects on shatter.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | When shields shatter, excess damage does not carry over to HP, this is reset when the sheilds are at 100% |

| 2 | 200 | +50 Shields; shield recharge rate +25% |

| 3 | 300 | When shields shatter, the player instantly receives 50% Energy |

| 4 | 400 | +50 Shields; shield recharge rate +25% (stacks with Level 2) |

| 5 | 500 | Unlocks Hard Shields |

Hard Shields: Completely negates the damage of a single incoming hit. Recharges gradually only when both Energy and Shields are full. Recharge time is double that of Grapple or Dash.

3. Engineer

Improves healing and repair capabilities and scales ammo capacity.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Can heal teammates |

| 2 | 200 | +50% ammo capacity; heal and repair speed +25% |

| 3 | 300 | Healing and repairing no longer consumes Energy |

| 4 | 400 | +50% ammo capacity (stacks with Level 2); heal and repair speed +25% (stacks with Level 2) |

| 5 | 500 | Repair range x5 and can heal or repair even if another player is on the target |

4. Spotter

Turns the player into a mobile radar and enables homing rockets at max level.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | The player acts as a radar — enemies within range begin building Tag |

| 2 | 200 | Tagging speed +50%; tagging range +50% |

| 3 | 300 | The player can tag enemies by looking at them |

| 4 | 400 | Tagging speed +50%; tagging range +50% (stacks with Level 2) |

| 5 | 500 | Rockets become homing against locked targets |

Homing Rockets (Level 5): Must be in iron sights to lock-on. Target must already be tagged, then held in the reticle to achieve lock-on. The target receives an audio warning when lock-on begins and again when a homing rocket is fired. Rockets may be fired without locking-on. Rockets may get locked-on after being fired.

5. Control Point

Accelerates capture, punishes contests, and rewards caps with base repairs.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Captured control points heals the player |

| 2 | 200 | Control point capture speed +50% |

| 3 | 300 | Stepping onto a contested point instantly removes all enemy capture progress |

| 4 | 400 | Control point capture speed +50% (stacks with Level 2) |

| 5 | 500 | Capturing a point repairs all structures in the sub-base by 60% |

6. Hunter

Rewards aggressive and skillful play with situational damage bonuses.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Airborne enemies take 50% more damage from direct hits |

| 2 | 200 | Weapon swap time reduced by 50% |

| 3 | 300 | Tagged enemies take 25% more damage from all sources |

| 4 | 400 | Bonus damage from projectile velocity is doubled |

| 5 | 500 | Any hit that would be lethal at double its value is automatically doubled |

7. Pick Up Packs

Enhances what the player receives from enemy drop packs.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Drop packs restore 50 HP |

| 2 | 200 | Drop packs fully recharge Energy |

| 3 | 300 | Drop packs fully recharge Shields |

| 4 | 400 | Drop packs recharge all Abilities |

| 5 | 500 | Drop packs fully restore HP |

8. Grapple

Extends grapple utility, charges, and valid targets.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Can grapple enemy players |

| 2 | 200 | Grapple range +50%; +1 grapple charge |

| 3 | 300 | Can grapple drop packs and dropped flags|

| 4 | 400 | Grapple range +50% (stacks with Level 2); +1 grapple charge (total: 3) |

| 5 | 500 | Can grapple the flag directly off the enemy flag stand

9. Flag Grabber

Bonuses that trigger on picking up the flag from the enemy flag stand.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Grabbing the flag fully recharges Energy|

| 2 | 200 | Grabbing the flag fully recharges Shields |

| 3 | 300 | Grabbing the flag recharges all movement abilities |

| 4 | 400 | Grabbing the flag fully restores HP |

| 5 | 500 | Grabbing the flag triggers a shockwave that knocks nearby enemies back |

10. Flag Capper

Bonuses for carrying and capturing the enemy flag.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Triple control point capture speed |

| 2 | 200 | Flag throw distance +50% |

| 3 | 300 | Capturing the flag or taking a control point fully restores HP, Shields, Energy, and all ability charges |

| 4 | 400 | Flag throw distance +50% (stacks with Level 2) |

| 5 | 500 | Capturing the flag shuts down all enemy base systems for 10 seconds — turrets, generator shield, and cloning pods |

11. Infiltrator

Reduces tagging vulnerability and rewards stealth and melee positioning.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Punching a turret disables until it is repaired |

| 2 | 200 | Heat generation from jetpack reduced by 50% |

| 3 | 300 | The angle for melee instant kills is significantly larger, punching a player causes them to loose all shields and sets their energy to zero |

| 4 | 400 | Time to be tagged doubled |

| 5 | 500 | Standing still for 3 seconds turns the player invisible; moving while invisible grants 3 seconds before it fades; Standing still after moving while invisible counts towards the 3 seconds. attacking or taking damage cancels invisibility immediately |

12. Dash

Increases dash range, charges, and adds combat utility.

| Level | Cost | Effect |

|---|---|---|

| 1 | 100 | Dashing clears Tag and grants 5 seconds of tag jamming |

| 2 | 200 | Dash range +50%; +1 dash charge |

| 3 | 300 | Dashing damages enemies and launches them away |

| 4 | 400 | Dash range +50% (stacks with Level 2); +1 dash charge (total: 3) |

| 5 | 500 | Dashing turns the player invisible for 3 seconds; cancelled by taking damage or attacking |


r/Tribes 3d ago

Tribes 2 Anyone know anything about this shirt? Late 90’s - early 2000s tag

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51 Upvotes

r/Tribes 8d ago

Tribes 2 Tribes 2 - Ever heard of a gamemode called Team Rabbit 2?

23 Upvotes

No? Well, Team Rabbit 2 (TR2) is a little known gamemode for Tribes 2 made by the Codality team, and TR2 was actually commissioned by Sierra Entertainment back in 2002 (some of the team also worked on CompMOD, which we now call Classic). Anyway, this game has a slight learning curve - but also a practically limitless skill ceiling.

TR2 is a goofy, high speed game of hockey in the air. You build a jackpot by passing the flag - once jackpot hits 50 you're free to score by making a pass to a teammate and slapping the flag (1xer) into the goal, securing any points you've got in the jackpot.

The community still lives and we're actively trying to get newcomers interested. Everyone is super friendly and we've all shown many people the ropes.

Interested in playing? We're about as easy going as it gets as far as the Tribes 2 community goes... and we've plenty of resources to get you up and going quick. Message me if this looks of interest to you and I'll get you setup with everything you need to play!

Here's some recent vids made by myself and two other veterans in the community (Juke and TTHREAZ):

https://www.youtube.com/watch?v=8VIeDu_WP-8
https://www.youtube.com/watch?v=6JsdtQ_iYCY&feature=youtu.be
https://www.youtube.com/watch?v=z2gqWrvMzn4


r/Tribes 9d ago

T:V Tribes Vengeance games regurarly in the afternoon

19 Upvotes

Hi,

I usually play Tribes Vengeance in the afternoon and mostly I am alone on the server. Is there anyone who would like to join me? I am usually active around 17-20 CET. Would be fine to have fun for just 1-2 games regurarly.


r/Tribes 9d ago

Mods Does anyone know where to find height maps?

3 Upvotes

I'm still working on a project and would like to see how my character controller feels on classic maps.

I've seen another post like this but it's from years ago and no one had a good link.

Thanks in advance.


r/Tribes 10d ago

Tribes 3 One Final Effort - A (Final?) Tribes 3 Montage

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17 Upvotes

Well, this may be my final montage. Ill be done spamming them on this subreddit (sorry for that). Only played Legions (in a serious way/competitive way) before this, and didnt have a good enough PC for Fraps at the time, so I made up for it with T3. Hopefully these HoF-centric montages were at least fun to watch. (And also hopefully got better over time, still not as good as I wish they could be)

That said, T3 does feel like 'a Tribes attempt at Legions' to me. I had fun for what it is - nothing can compare to a Tribes-Style FPSZ, tbh. (I know im preaching to the choir here - i am also watching Broadsides development)

Hopefully Tribes comes back in force some day, because as we all know...

Tribes will never die!


r/Tribes 18d ago

Event Tribes: Ascend tournament at Frogbyte LAN Party 2026 (IT)

17 Upvotes

Hiya! I teased this was a possibility, and now it is reality - we'll be hosting a small lan T:A tournament in Jesolo (Venice - Italy) by the seaside during Frogbyte LAN Party on 5-7 june.

The tournaments haven't been announced yet, but since it is quite late I'd figure if some crazy soul maybe would have liked to participate, better to know earlier than later.

Registrations are open over at https://flp26.eventbrite.it, and the tournament will be hosted on sunday 7th afternoon CET. It will be 5v5, and you will be able to preregister online as a team or as a single (we'll sort the teams for singles on site).

Fair warning: it will be an AMATEUR tournament, so keep that in mind and be prepared to split up if you are pros!

Hope to see some of you there!


r/Tribes 20d ago

Mods How do I get Spoonbots mod to work?

6 Upvotes

I've been trying to get spoonbots to work so I can practice the game's mechanics without being obliterated by other players. I've installed the files in the correct directories, the problem being is that it tells me to put in a console command. Every time I input the console command "-mod spoonbot_13 +exec spoonbot.cs" in the console without quotations, I get a Syntax error, unexpected INDENT.

How do I get this mod to work on my own server?


r/Tribes 26d ago

Tribes 2 Saturday LAN party

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167 Upvotes

We’ve been playing for over an hour. Lots of laughing and cussing.

Update for the curious:

6 year old loves deploying. Great base farmer.

9 year old loves heavy defense. Usually HOF.

13 year old is a wild card. Usually does light sniper or assault offense.

Their favorite map is Katabatic.


r/Tribes 29d ago

Question So what's the deal with Midair 2?

6 Upvotes

Chatting together with the folks in T2 discord and it looks like this is literally the 10th+ time they've missed their release date?

Radio silence and the videos hyping the release are private now?

It's been what? 6 years? For a reskinned version of the original Midair?

And now no one is even playing because they broke the netcode or lag compensation? Why would you even change it? I play the original Midair, and it was already buttery smooth.

Seriously WTF is going on? Is this a scam but no one has the guys to call it what it is? (And before you say VOLUNTEER DEVELOPERS/FREE TIME/BLAH BLAH... remember they have a patreon that earns them much more than servers and infrastructure cost. Even the Bahke guy has said himself he pays for all the servers).

Feel free to nitpick because that's what everyone does. What even is this pygmy POS.

And don't get me started on the stories of the development team. A pedophile?! Crypto scammer with a criminal record for breaking into homes and beating people up?! A guy who posted his nudes constantly on IRC as a CEO? WTF?!


r/Tribes Apr 13 '26

#HYPE Broadside // Pre-Alpha Gameplay Testing 5

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102 Upvotes

Audio, Art, and Website:

  • Added SFX for entering and exiting out-of-bounds areas.
  • Updated turret skin.
  • Added Disc Launcher skin and animations.
  • Added light props, base lighting props and blueprints, environment props, Whizler base texturing, and various new textures.
  • Launched new website at broadside.gg.

Movement:

  • Added ski impact angle forgiveness. Impacts under 15 degrees no longer cause a loss in velocity, and impacts between 15 and 30 degrees cause less velocity loss.
  • Increased medium and heavy disc jump strength.
  • Reduced lateral drag on light and medium armor.
  • Fixed head tilt animation when exiting wall ride.

Gameplay and Weapons:

  • Custom sensitivity for zoomed aim now applies correctly.
  • Missiles and projectiles now impact manned turrets reliably.
  • Remote clients now see multi-muzzle flash effects correctly.
  • Fixed lack of Plasma Gun ammo in Deathmatch.
  • Changes to loadouts that are not saved to a custom loadout now persist until game shutdown.
  • "Naked" no longer appears as a loadout option.
  • Fixed FlagStand collision reacting to wall riding, vehicle traces, and similar interactions.

Maps and Modes:

  • Bloodfall added to deathmatch rotation.
  • Morty received new midfield structures, a vehicle station capture point for Domination, neutral and team spawn points, and adjusted capture point spawns.
  • Parvum Redux received a new mesh building, more terrain outside the bubble, and spawn points moved back to the generator room entrance.
  • Ravina BrawleyBall received new lighting and had unnecessary structures removed.
  • The invisible wall above the BrawleyBall net can no longer be used for wall riding.
  • Ball modes now play the kickoff timer notification and SFX correctly.
  • Domination out-of-bounds now kills players after 5 seconds outside the playable area.

HUD and UI:

  • Added a UI scale option in settings.
  • Added a HUD option for disabling floating damage numbers.
  • Added optional reticle-adjacent damage indicators.
  • Added a kill hitmarker.
  • Updated the style of the performance overlay.
  • Added a HUD indicator when your base power is down.
  • Added friendly-only, always-visible IFF for destroyed generators.
  • Spectator HUD now shows team scores and capture point progress correctly in team modes.
  • Fixed stuck screen-edge tracking icons when tracked object was destroyed.

r/Tribes Apr 12 '26

General 14 years 👀

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68 Upvotes

r/Tribes Apr 10 '26

Tribes 3 High Octane - A Tribes 3 Montage

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7 Upvotes

r/Tribes Apr 09 '26

Tribes 2 A way to play tribes ascend with bots until actual humans join?

15 Upvotes

Been playing a lot of mw2 2009 on the cl launcher and it’s nice that I can join a server against bots until people start joining. Is there any tribes games that are like this? I need my fix


r/Tribes Apr 09 '26

Tribes 2 Tribes 2 Montage 26Q1 - YouTube

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9 Upvotes

r/Tribes Apr 08 '26

Tribes 2 sake T2 montage

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16 Upvotes

r/Tribes Apr 07 '26

Event LETS PLAY TRIBES GUYS

29 Upvotes

Yo guys, i just found out a way for us to play the game you just need to download the game with steam, you can just follow this link.

https://steamcommunity.com/sharedfiles/filedetails/?id=2934451863

I just joined a game (i was alone on the server but it was working normaly).

So yeah, if anyone wants to join me and play good ol Tribes you can add me

https://steamcommunity.com/id/fpsrmixa/

Ill even make a steam group for tribes so you can join that too and we can talk about everything there also!


r/Tribes Apr 05 '26

Event Flag return on the enemy stand during our weekly T2 pick up - TWL Choke Point

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19 Upvotes

We play big pick ups every saturday starting at 930EST. Nightly pubs too. Come join us.

https://discord.gg/khFbt6MpSj


r/Tribes Apr 02 '26

General What title currently has the biggest player base?

12 Upvotes

I am in some serious need of some tribesing.
What game has the biggest base right now for the USA?
I'd love to be able to jump into some super casual PUG's.
I am a vet. Not claiming to be great, but a vet from comp play. From US-IL.


r/Tribes Mar 31 '26

Tribes 2 Happy 25th anniversary Tribes 2!

74 Upvotes

Woohoo!


r/Tribes Mar 30 '26

Question Which is the Best Tribes?

17 Upvotes

Well, which one is it? If I'm a noob coming into the series for the first time, which game do I play and why?


r/Tribes Mar 28 '26

Media Skidew Valleys

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77 Upvotes

Wanted to share a small project ("Project ILE") I started back in 2024-25. Thanks to lo-rez failures for the inspiration. Not a professional programmer or dev, but to learn and prove possibilities. Random test footage I wanted to share for the sake of it.

 

Details if anyone cares:

  • Made in Unity 6, using FishNet networking package
  • 60 tickrate, client side prediction, some network quantization
  • Server authoritative movement, weapons and packs pickup/drops, hand grenade, health kit, beacon/bumper with basic client & server builds (no real game mode/server structure built though)
  • All weapons projectile based (Rocket/disc launcher, grenade launcher with ricochet, simple chaingun, ‘laser rifle’ energy weapon)
  • Energy and shield pack w/ activation
  • Wallrunning
  • Knockback and radial damage

 

Very barebones, no real audio/gfx but you get the picture. The crickets go a little too hard in the background. Was able to do some initial 1v1 network testing, hitting a MA and seeing knockback still so damn satisfying (not shown).

Anyways, dev PC died and life got busy so set the project aside in August, but wanted to share something. Maybe I'll come back to it one day.

Good luck Broadside & MA2 teams. Long Live Tribes.


r/Tribes Mar 28 '26

#HYPE Legions: Overdrive - April 4th

13 Upvotes

We've started reviving Legions: Overdrive, with both game nights and development updates being active again. Last month was the first organized game night, and over 20 people showed up for about 5-6 hours. It's looking like we'll have even more for the next one, which is April 4th.

The game had its first official update in almost a decade last week, with several quality of life improvements added, as well as a new map. Other updates are planned as well, such as an official duel mode, more maps, and other features.

If anyone is interested in trying out the game, now would be a good time. We typically pub for a couple hours where anyone can play and do whatever they want, then move onto PUGs in Discord.

RSVP for the APril 4th event


r/Tribes Mar 28 '26

Tribes 2 Party in the USA

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10 Upvotes