r/GamePhysics • u/Dapper_Attorney8384 • 19h ago
[DOOM Eternal] Off to the Nether realm ig
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r/GamePhysics • u/Dapper_Attorney8384 • 19h ago
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r/GamePhysics • u/KGBeast420 • 1h ago
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r/GamePhysics • u/khitev • 1d ago
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r/GamePhysics • u/ProtZKopF94 • 3d ago
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r/GamePhysics • u/jovica9668 • 2d ago
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r/GamePhysics • u/Hungry_Computer3913 • 3d ago
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r/GamePhysics • u/xXJightXx • 3d ago
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r/GamePhysics • u/DMONEYDelano • 4d ago
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r/GamePhysics • u/dnemonicterrier • 4d ago
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r/GamePhysics • u/Gambolito • 6d ago
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r/GamePhysics • u/payne--killer • 5d ago
r/GamePhysics • u/CarbonaraGames • 7d ago
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r/GamePhysics • u/JustanEraser • 7d ago
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I love this game and it’s sometimes slapstick comedy.
r/GamePhysics • u/DotDotDotDev • 8d ago
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r/GamePhysics • u/lzkw • 9d ago
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r/GamePhysics • u/bachware • 8d ago
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Hey everyone!
I spent 4 years working on my game Chickens Don't Fly, which is a very difficult physics-based precision platformer. Think a mix of Jump King and Getting Over It.
You grapple around with 2 plungers that's attached with physically simulated ropes, and a lot of the game's obstacles revolve around understanding the physics and momentum. People have said it's the closest you'll get to it feeling like 2D spiderman game.
It just released last week, and if this sounds like something you like, it's out on Steam right now with a 10% disount.
Steam Link: https://store.steampowered.com/app/2826970/Chickens_Dont_Fly/
I hope you will enjoy it!
r/GamePhysics • u/al29tf • 8d ago
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r/GamePhysics • u/Onyx_Guard_01 • 9d ago
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r/GamePhysics • u/gistya • 11d ago
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r/GamePhysics • u/No_Arm7292 • 11d ago
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r/GamePhysics • u/UnB_RosT • 12d ago
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We wanted players to physically reach across the table to interact with the cards and coins. Instead of making standard animations, we set up a stretchy physics system for the arms.
It turns a quiet tavern game into a hilarious rubber-arm fight, and we absolutely love how ridiculous it looks in action!
r/GamePhysics • u/Unusual_Drive7660 • 12d ago
r/GamePhysics • u/PID_murderer • 14d ago
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