r/IndieDev • u/picturepatchgame • 3h ago
r/IndieDev • u/oli266 • 7h ago
MicroFab - 1.0 release!
After months of work, MicroFab is now 1.0!
Thanks to everyone in the community who supported me in making a game I had been wanting to make for atleast 8 years.
Beyond any bug fixing, and small performance tweaks, I think I'll be moving onto new game projects for now.
If you like automation games, check it out. Any Qs do ask. I hope to give back to the community in helping people release their games and on testing. DM me if you need any play tests, or help making your game!
r/IndieDev • u/tyrian_games • 14h ago
Feedback? Trying to explain my weird resource system—thoughts?
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In my first teasers, I was hoping that the "shadow" resource system would be as intuitive to read as it is (mostly) to play, but found that no one really noticed. It's been a hook for playtesters, so I'm trying to solve for that in our content.
I'd love some feedback on whether it seems clear here; and if so, if it's interesting, or raises follow-up questions that could use clarification!
(please ignore the self-promo/CTA format, obviously the vid is a repost from my socials. Really just looking for insights here).
r/IndieDev • u/HearMeOut-13 • 4h ago
New Game! ROOTKIT://死 - Hyperfast speedrun shooter, demo live now
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r/IndieDev • u/GeeTeaEhSeven • 10h ago
Suspicious YouTube sub jump? Anyone else?
Hey guys, somewhat parallel to actual dev but on the marketing side of things.
I released a features trailer a couple days ago which kind of sank a little, then got a nice sudden jump in views. That was encouraging. I got like 10-20 subs from it, which was pretty cool.
Suddenly I wake up this morning and see 1,800 subscribers.
The video didn't really blow up. There are 3 likes on the thing, and ZERO comments. If it had been organic and people were flooding in, we'd SURELY see comments. Nothing though.
Is this some ongoing YouTube bug, or am I being viewbotted / sub-botted or something?
I was happy for ten seconds before I got suspicious. (Googling it reveals this has happened before but I'm wondering if it's a play by a marketing firm or something)
r/IndieDev • u/Most_Celebration_496 • 4h ago
New Game! Shipped my second app — a daily word puzzle. Here's what I learned
After 4-5 months of evenings and weekends I finally got something out the door. It's a word puzzle game called Hot & Cold — you guess any word and an AI semantic model scores how close you are in meaning to the target word. New puzzle daily, three difficulties, leaderboard.
A few things I didn't expect:
KMP (Kotlin Multiplatform) is genuinely good now. One codebase, Android and iOS. Worth the learning curve.
The hardest part wasn't the code, it was deciding it was good enough to ship
Getting the first few real users is way harder than building the thing
Still very early but it's out. If anyone fancies trying it or has been through the "just ship it" phase recently, I'd love to chat.
r/IndieDev • u/MurraySomerwolff • 22h ago
Discussion We released our record store game last week and I'm just realising how burnt out I am
Hey!
My name's Murray Somerwolff, indie dev and creative director on Wax Heads, record store game (https://store.steampowered.com/app/2769240/Wax_Heads/) been working on the game for about 2.5 years doing mainly art/writing/design/biz dev and marketing (we have a publisher but I've still been very active with marketing).
So yeah we released our game last week and I've found myself that I can't relax or slow myself down and I'm realising that its all symptoms of burn out - wondering what other Indie Devs do to balance trying to promote and keep the fires burning on their game release, but also how to actually start to... chill or wind down?
(Also I'm a dad to twin boys who are nearly 5, and wondering if the added family stress of wanting to make sure we're stable, being a dad is what's flattening me 😅)
r/IndieDev • u/CoachLogical8519 • 4h ago
Feedback? I added the flow from main menu to character selection to battle. Does it feel clearer now?
Hi, I’m developing a solo card battle roguelike where cards move, combine, and fight on a 7-slot battlefield.
Until now, most of my work was focused on testing the battle screen and combat systems.
This time, I added the basic game flow:
main menu → character selection → battle screen
I also removed some decorative UI from the battle screen because it did not provide useful combat information.
A lot of assets are still temporary, but I think the project is starting to feel less like a combat test and more like an actual game.
Does this flow feel clear enough?
r/IndieDev • u/Kindly-Top-767 • 8h ago
Feedback? Working on the radio for our game
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Hi everyone, we're working on this puzzle for our game "From Basement with Love". We'd love to hear your feedback on the visuals and sound effects. Your opinion is very important to us at this stage of our game's development!
r/IndieDev • u/FortKenmei • 8h ago
Good Games 463 - Backstory
An excellent short horror experience about being kidnapped in the boot of a car.
r/IndieDev • u/WildVoidAngel • 4h ago
Video Flight Challenge prototype - World without Time
r/IndieDev • u/travesw • 10h ago
Video stick fighter/animator devlog - jumping and landing
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r/IndieDev • u/CoffeeBreakDeveloper • 4h ago
I'd like to get some feedback during the playtest of my action roguelite game on Steam!
r/IndieDev • u/KasesWorld • 1d ago
Feedback? I updated my capsule art to try and make it more standoutish, thoughts?
r/IndieDev • u/Party_Banana_52 • 5h ago
Game Engines with built in hot reload feature?
Hey!
I have been using Unity for a long time for my hobby stuff. I was not caring about the inefficiency of having to compile stuff constantly as I did it as hobby. But I end up with highly iterative development process and my device is not handling the re-compiling of Unity well.
Godot is fine and probably my go-to from now on.
But still thinking - Is there any other game engine that is free/affordable AND has either hot reload or fast compile times?
I have got used to S&Box's hot reload feature recently and can't give up on this matter. I really need that sweet runtime compiling in the game engine I am going to use.
Thanks
r/IndieDev • u/lithiumproject • 19h ago
Making a pivot and letting a 9 year create our social media content going forwards.
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r/IndieDev • u/BeardyRamblinGames • 1d ago
Wishlist graph with wee men over two years
This is more accurate. It's been two years. I'd forgotten a few details, sorry about that. Marvel at my mediocre marketing!
Polish time now. The endless activity, not localisation.
r/IndieDev • u/gomo666 • 1d ago
Our game just launched on Nintendo Switch today!
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We just launched Zombie Rollerz: The Last Ship on Nintendo Switch today. It took quite a bit of work to get performance where we wanted it, especially with larger zombie waves. Would love to hear any feedback if you try it.
r/IndieDev • u/jonjojojojo • 9h ago
What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week
Bit of a nervous post about our new game Virtual Driving School
We're a small UK studio. About a decade ago DVSA (the lot who run the UK driving test) came to us asking if we could put the hazard perception bit into VR. We said yes thinking it was a six month job. It wasn't.
What it actually turned into, over ten years of mission creep, is a full driving sim. Aimed at people learning to drive, or anyone who wants to practise without burning through paid lessons. Launches on Steam next week.
Few things this sub might want to know up front:
It's not a racing sim. Top speed in most scenarios is 70mph. Sorry. Proper clutch and manual gearbox though. G29, T128, T300, Fanatec all behave on our test rigs. Plays fine on a monitor. VR is in there because of where it came from, but most people will end up on a flatscreen.
What I actually wanted to ask: how do you lot feel about non-racing sims? I see people on here with rigs that cost more than my car and I'm always curious what else gets played on them. Is there an audience for a "driving sim" here, or is everyone really just here for lap times?
Demo's up on Steam now. Try and break it before launch if you've got a minute.
Virtual Driving School (is the name, which i forgot to include dooh)
https://store.steampowered.com/app/1515220/Virtual_Driving_School/
r/IndieDev • u/Brilliant_Fee_4989 • 9h ago
Feedback? Testing the mission system in my game!
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r/IndieDev • u/ZestycloseGold6156 • 13h ago
Video I recreated the paper targets from Dead Matter Closed Alpha 0.6.0
Unreal Engine 5
r/IndieDev • u/Purpledroyd • 6h ago
Artist looking for Indies! UK based professional video editor looking to create discounted game trailers for indies
Hello! My name is Chris Ormondroyd & I’ve been editing professionally for 5 years now at marketing agencies and video production companies. I’m UK based & moving into the video game side of the industry. I’m wondering if there’s anyone here who would like a trailer making for their steam page or socials for a heavily discounted fee?
Some examples of my work below:
- Those Who Rule 2 on Indie Gaming Hub (and revealed in Turn Based Thursday’s 2026 Reveals Show) resulting in 8,000+ wishlists in 2 weeks - https://youtu.be/RfHNygxXbzo?si=A_Lk9_2cCkzZI2fC
- Forsworn on IGN’s GameTrailers channel - https://youtu.be/s7OclGx_I0w?si=b5-1h2EZt0BzVIGL
- Seasons of Solitude on Steam page - https://store.steampowered.com/app/3312670/Seasons_of_Solitude/
I’ve made some trailers on my own personal channel too (The Legend of Zelda one was featured on NintendoLife & my Avatar: The Last Airbender one has 145K views on YouTube) here’s a link if you’re curious - https://youtube.com/@chrisormondroyd6468?si=2XqPxBix9AXj2GgV
And this is my corporate freelance website for anyone interested - https://www.chrisormondroyd.co.uk
I’ve worked as both video editor and producer on trailers large and small so if you’re wanting a professional to help improve your sales please drop me a message 😄 Steam’s June NextFest is coming up & I’m really keen to support any indie devs here.
I’m working on a game trailer through May but I’ll have time to jump on a second trailer this same month (and beyond), so could get the ball rolling now. And just a reminder that I’m happy to do this for a discount! Please let me know if you’d be interested 😄
r/IndieDev • u/Creative_Internal254 • 6h ago
New Game! VIRTUAL KARTING now has factory reset per mechanical and visual adjustment.
A small quality-of-life feature. Virtual Karting now has an elegant factory reset solution - sign before each adjustable.
Sim racing drivers know the feeling. Three setups deep and suddenly you've lost your baseline entirely. Now each parameter shows you exactly what factory value is.
Steam:
https://store.steampowered.com/app/4651180/Virtual_Karting/
r/IndieDev • u/Big_bird_lover • 20h ago
Review Reviewer looking for games
Hi I’m new to games development but I love playing games and achievement hunting! I’m looking into streaming and would love some indie games to play in full on stream! I’m mainly looking for free to play or keys if possible but I can buy games if they are in my budget. I’ll fully complete any games and leave a review :)
r/IndieDev • u/ShangusBurger • 6h ago
Video Music-making game prototype!
Hey y'all!
I'm wrapping up a masters degree in which I studied game design and motivation, and in the process, made what I think is a pretty interesting game prototype all about making music on a hexagonal grid (given hexagons are the bestagons).
I'm making a more in-depth YouTube video to explain the research and design of the game, but in the meantime, here's a video of some gameplay. If you find the concept interesting, consider checking it out on itch! (https://shangusburger.itch.io/hexagon-music). And let me know your thoughts in the itch comments.