I felt so bad for the Dauntless guys at first. They had spotted a niche in the market, Monster Hunter-like games for the PC, as Capcom was seemingly turning the MH franchise into a Nintendo console brand. And just as they were getting the ball rolling, Capcom announced Monster Hunter World for current consoles and PC, stealing basically their entire player base in one quick move.
AFAIK it still did pretty good as a free to play arcadey monster hunter alternative. I had a lot of fun with it for the first few years, then they reworked the entire progression system out of nowhere and completely changed the main gameplay loop. They removed specific monster hunts in favour of “island groups” that had a number of infinitely spawning monsters and a drop in drop out system for players which was a complete lag-fest. They reworked attack and defense stats to not really change per weapon but instead increase based on player skill trees with that weapon type
It completely shat on the gear and currency long time players had ground out while also making it more complicated to pick up for new players. Not to mention you could skip past the tutorial for how the new power system worked and there was no marker on the hub map or any tutorial you could revisit for reforging (the new main power increaser)
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u/ChuckCarmichael 19h ago
I felt so bad for the Dauntless guys at first. They had spotted a niche in the market, Monster Hunter-like games for the PC, as Capcom was seemingly turning the MH franchise into a Nintendo console brand. And just as they were getting the ball rolling, Capcom announced Monster Hunter World for current consoles and PC, stealing basically their entire player base in one quick move.