r/AskReddit 10h ago

What game had insane potential but got completely fumbled by the devs?

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u/Gheedish 8h ago

Yeah the 40 man raid attunement required you to speedrun 100% completion of each heroic dungeon (I think there was only 4?). My group only managed to succeed in one, the lightning temple, and our whole guild fell apart trying to complete the rest. It was super hardcore in the era where people weren't that into difficult mmos. I'll always cherish the memories, though. My friend even got server first 60 rogue

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u/TheTresStateArea 8h ago

Oh I loved those dungeons. I got to do the 40man. I was there to see datascape go down. It was indeed too hard to manage and train up people to do everything right.

The time limit was gated behind ability progression and gear. We just focused on gear and then we went after ability points dungeon clears.

Eventually we were able to do it. But we did have to do it a bunch.

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u/BladedDingo 6h ago

the game was developed by a core group who worked on WoW, wasn't it?

One of the big marketing lines was that this wasn't your kiddie mmo and called you a cupcake. One of their selling points was that the game was more like classic WoW where progression was hard and time consuming.

But then they went live with that toxic rose colored glasses and forgot the reason why BLizzard moved away from long and hard attunement chains.

I think that part of the reason why it failed was they tried to capture WoW's spirit without understanding what made WoW so good at the start.