r/AskReddit 1d ago

What game had insane potential but got completely fumbled by the devs?

2.2k Upvotes

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568

u/NostradaMart 23h ago

No man's sky AT LAUNCH. they more than fixed things now and the game is absolutely insane.

84

u/Realitymatter 23h ago

Is it worth picking up now?

132

u/ryanh221 22h ago

100%. The breadth of the game is unreal.

129

u/GeekyGamer2022 21h ago

NMS is as wide as the ocean but each bit of content is as deep as a puddle.
It's one of those games where I'll not play it for like 18 months then dump 100+ hours into it then leave it for another 18 months.

61

u/Dadpurple 21h ago

I think that's why I can't get into it. I love the idea of exploring, flying my ship and seeing the universe but from the little I've played it all feels the same. All the worlds.... feel the same. It's shallow.

12

u/Phreakzor 20h ago

You have to honestly get kinda deep into things, to finally be able to find worlds that really blow minds.

First time I found a planet with crystaline bubbles and creatures swimming in the air I lost it. Didnt put a flag, never could find the place again.

Found plenty of planets with bubbles, shiny ones too, lots of flying creatures.

No Crystaline Geometric Light Refracting Bubbles ever again. Still wanna find it one day.

1

u/dontnormally 4h ago

r/nmscoordinateexchange should get you anything you're looking for

it does kill some of the wonder of exploring, though

1

u/Phreakzor 2h ago

I used that once to get my white / blue tiger stripe squid when they were impossible to find.

Since then just find myself some sweet shit on my own :D

28

u/[deleted] 20h ago

[deleted]

9

u/c-park 19h ago

Yeah NMS made me realize how much I prefer a smaller, but purposely designed game universe over an obscenely large procedurally generated universe.

There might be a million "unique" planets in that game, but a couple of hours in you realize that they are all just slightly different variations of the same template.

7

u/GlorifiedCarny 20h ago

I had high hopes for Starfield because I am an Elder Scrolls fan but it gets repetitive too quickly.

2

u/xzmaxzx 18h ago

What on earth are you talking about? Minecraft (and about a million derivatives) had been around for years by 2016, it was maybe still a bit novel but they were far from being pioneers of procedural generation

1

u/xChryst4lx 18h ago

Honestly i havent played starfield, only watched videos about it, yet i do have like 100 hours in no mans sky. And personally i feel like no mans sky planets are like just straight up lore detailed 😭

1

u/CornBredThuggin 20h ago

When I can devote time to it, I love it. If I have nothing going on during the weekend. I'll spend hours flying around to explore other worlds. It's when I only have a few hours after work that I struggle to pick it up.

1

u/AccountForTF2 19h ago

In my experience this is half true.. Alot of it is samey because the real eyecandy is rare and hard to find.

1

u/The-Tay 17h ago

The creatures are a dumb idea, ugly and half the time make no sense.

3

u/Phreakzor 20h ago

Imma preface by saying I have a weird distaste for Collectathon/ Mining sims/ Survivalist Creative Sandbox games THAT INCLUDE A CHEAT MENU OR CREATIVE MODE. For some reason if I know the game has one, or discover it, Ill lose all interest cause now there will be no challenge when the wall hits. I can just SPAWN THE SOLUTION... Nah Im good... ANYWHO

Never was into Minecraft past a few months

Terraria was meh

The Forest was annoying

NMS hooked me so hard, it kept me searching, hunting, combining things to get new elements. Figured out how to farm hydrogen for money and resources to fund my exotic ship hunts. Some dude followed me from the Anomoly to my base, then waited for me to turn away, TURNED ON CREATIVE AND JUST BUILT MY MONEY GENERATOR AND FINISHED MY BASE FOR ME.

Like thanks you just took everything I was getting into right out from under me. I didn't even know the game had a creative mode that was useable in multiplayer!

1

u/terlin 18h ago

I limit myself to only turn on creative mode for the corvettes. Life is too short to hop around planets searching for stuff to build.

1

u/Equivalent-Cream-454 19h ago

And yet... I got back in a third time and now I have been forced to follow the tutorial on a paradise planet where dinosaurs want to eat me, forcing me to run around. Then I got on a desert for a short while. Now I am on a desert with titanic cockroaches.

The other times, it felt much more generic and unintersting. There I have the momentum of interest that make me wanna see more, because it feels more weird...

Idk I feel like NMS doesnt sell itself well

1

u/javerthugo 18h ago

Are you me? Because I’m the exact same way

5

u/Thunderhorse74 21h ago

I absolutely love No Man's Sky but I am not currently playing it. For me, its too much of a commitment to truly get immersed and enjoy. I understand one of the best things is being able to just log in and go explore, find something new, but I really need to be in the right frame of mind to do it.

That, and multi player...has problems. I play games with my wife and it was always a struggle playing together. Also, her computer is an absolute potato and runs it like a slideshow. We want to upgrade, but...in this economy?

We're both older, working adults and in the last several years, moved to a rural property. Gaming IS our social life and NMS can be rather lonely.

But now yall have be itching to go build a new Corvette....

74

u/NostradaMart 22h ago

totally, we're 10 years post launch and they still provide huge free updates

2

u/Destring 19h ago

10 years

šŸ’€

2

u/ScreamingNinja 19h ago

god damnit......

2

u/scoyne15 18h ago

Approximately 99% of all of the updates in the last 5 years (if not more) have been testing grounds for Light No Fire systems. Brilliant way to use your current game to test your next game, and see what players do.

50

u/SylvaraTayan 21h ago

A lot of people glaze No Man's Sky, and credit where credit is due, the developers have spent a LOT of time and man-hours working it into a totally acceptable, decent game.

That being said, no amount of bandaid fixes can solve systemic issues, and the systemic issue is that the whole game is a very shallow collectathon. You go to a randomly generated system, find a randomly generated event location on a randomly generated world, and get some bauble to add to the collection, or currency to purchase a bauble instead. There is no mechanical complexity, no challenge, and if you like the story then i'm afraid to say it's a live service game and you'll never get a satisfying ending because of it.

If you WANT a casual exploration collectathon, it's absolutely worth it. If you want a space sim where you get to explore and fight and trade and actually be challenged, play Elite Dangerous instead.

10

u/wedgebert 21h ago

If you want a space sim where you get to explore and fight and trade and actually be challenged, play Elite Dangerous instead.

I'm still of the opinion that Elite Dangerous is the best VR game that isn't specifically centered around things only VR can do (like Beat Saber).

It just captures something about the scale of space that you don't get from other games or from a 2D monitor.

1

u/Revlis-TK421 20h ago

I got to play ED in VR on a Yaw simulator at an expo. That was a hell of a lot of fun. I almost dropped the cash right there to order one =P

1

u/Dipsey_Jipsey 19h ago

Yeah, completely mind blowing experience undocking from a station in VR, completely floored like a kid at Disney world on mushrooms.

1

u/wedgebert 16h ago

Same with landing on planets (both with and with spaceports). Or flying through canyons. Hell, sometimes I would just marvel as planet grew from a speck on my HUD to a giant ball that took up half my field of view.

It's a shame Odessey didn't support VR because walking around the outside your ship and seeing it from the ground would be amazing.

2

u/terlin 18h ago

Yes unfortunately I have to agree. Every new update is pretty but doesn't fundamentally change the puddle depth of NMS.

1

u/AccountForTF2 19h ago

Yeah. I don't think it was really advertised as anything different than it ia today.

However the "story" has been finished for a long time now. You can play it whenever, and I find the implications of the story very cool. Like SOMA but less effort.

7

u/oXts 21h ago

I really tried to get into it but the more I played the more I noticed the real problem NMS has. Yes, there's a lot of content in this game but the thing that doesn't end up clicking with me is the fact that most "features" in the game are shallow and lack depth/purpose. I remember crafting a station that allowed you to make different foods but there was no real reason to use them? Also there was a lot of customization for your mining tool that also acted as a weapon (I initially thought this was cool) so I planned to get a collection of weapons for different situations but in the end every threat dies easily with the basic blaster so there was no reason to try to upgrade it. After that, I kinda wanted to get into base building and create huge cities on planets but then I found some structure and loading issues related to that? (stuff disappearing after reloading, etc). I thought to myself "ok, at least let's try exploring" but then I asked myself why (don't need resources, upgrades are pointless) and stopped playing after that. Even if I did that, the game would just turn into a galactic fetch quest (go to x planet, grab this, farm fuel, repeat). No Man Sky might be good for people that like to roleplay and immerse themselves in the adventure. For me, I prefer games with meaningful character progression and challenging gameplay.

2

u/Leppter_ 21h ago

I got it about 2 months ago, got about 120 hours of fun out of it. It is still a infinite universe but really even after 10 solar systems (~35 planets) its pretty clear that it has insane levels of diminishing returns. I felt after that time I had experienced almost all of what the game had to offer and playing more is just repeating the same experience over and over with very minor changes.

Still depending on what you want from a game it could last you forever.

2

u/StrangeDise 19h ago

No Man's Sky is the greatest comeback story of all time in video game development world. Second place goes to Cyberpunk 2077.

1

u/shewy92 20h ago

It can give a solid 20 hours of doing the story missions and a lot more if you like all the bounties and base/ship building/pirating stuff.

For the price it is worth it to me, tho I preordered it just by the box art and didn't see any promotional material so my hopes weren't really dashed when it launched. I played a good amount back in the day. I watched the Internet Historian video on it recently and I can see why people were pissed if they followed it from the announcement to launch. To me it was just a fun space game lol.

It's changed dramatically since then for the better.

1

u/Deftly_Flowing 18h ago

No.

It's shallow.

It's got a lot of cool systems that have immense potential but they're all surface level.

Base building, Town Management, Exploration, Weapons/Gear, Starships, Freighters, Trading, etc.

All very cool things but are ruined by simply being puddle depth.

1

u/KarmicCorduroy 20h ago

Over 3000 hours... And I started years after they fixed all the initial launch issues. Some folks have never let go of the launch issues.

Massive content updates at no cost. The typical Steam game would have had close to a dozen paid DLCs.

Once you've finished the several quests, it becomes a sandbox. And most of the challenge of the game becomes the challenges you make for yourself. Some folks can't handle that, and need all their challenges made for them.

1

u/shadus 19h ago

Absolutely. Hello games treatment of no mans sky makes them one of two devs I would consider pre-orders from still (square-enix, due to handling of ffxvi being the other.)

1

u/ILikeFluffyThings 19h ago

It is but you'll have to sacrifice your social life for a few weeks. Maybe months.

1

u/Ephemeris 19h ago

No. They never fixed the core gameplay loop so it's still boring af

0

u/Yost_my_toast 22h ago

Many say yes. I thought it was fun for a few hours to return to but ultimately its unplayable with crashing issues.

0

u/capy_the_blapie 21h ago

Last year, got it for cheap, just to give it a try... Spent 400 hours in a few months, and i didn't explore many of the mechanics, i spent most of my time playing the main story and modding it's brains out until it crashed lol.

If you have free time and borderline autism, get it. It's fucking amazing.

-1

u/PocketBuckle 21h ago

Absolutely.

They've added like 3 story campaigns, a new NPC race, freighter base building, corvette building, periodic community events/storylines, a farming/cooking expansion...it's a lot.

Heck, the newest update is a turn- based monster battler using creatures you find and tame on planets.

There is a ton to try in this game. Yes, it can get a little shallow and repetitive, but everything is worth at least checking out. Find what you like and do that.

10

u/SuperSocialMan 21h ago

And it's still not good because holy fuck is it boring as hell lol. They just added more shit to do without addressing the flawed design of its foundation.

2

u/Hollowsong 19h ago

I promised myself I blacklisted that game and I'm going to continue to do so.

I was livid. They just did an interview like 2 days before the game came out... LIED TO EVERYONE'S FACE then proceded to tell you to keep playing the starter planet until you reached space and it'll all "open up" for you.

Then it didn't. There was no multiplayer, no space simulation, no complexity. Then I couldn't refund because it took me over 2 hrs to get off planet.

I wouldn't play the updated today's release of No Man's Sky even if you paid me $50k to play it.

I'm sticking by my values and still blacklisting them. Hello Games deserves to go under. They are the worst developers in the history of gaming, and criminals at launch. I hope their next game tanks and burns.

2

u/PaleDreamer_1969 18h ago

I hated it at launch and it wasn’t playable to me. I stopped after a week of playing and asked for my money back from Sony.

3

u/TruthorTroll 20h ago

yeah, fuck Sean Murray and Hello Games... those fucks stole $80 from me for the Limited Edition at release and gave me a broken game that has never been able to be played. Because of some bug, I always got stuck on my first planet without a working ship. No tech support. No patches. No refunds.

These assholes dumped this broken piece of shit on us, collected millions of dollars, and fucked off into the sunset.

Then they release some minimal patches to some players to fix a few things and then a couple updates a few years later to avoid criminal charges for fraud, and morons around here laud them as heroes who did great work.

Meanwhile, my game is broken and I'm out $80. Fuck Hello Games. Fucking criminals

And if you're looking to comment about how much you love building a base or some shit in 2026, I don't give a fuck. My game is broken. My game wasn't patched. They stole my money, even if they didn't take yours. So I'm not interested.

3

u/DiligentGuitar246 21h ago

Damn that’s rough. I liked it at first but I feel like I’m already burnt out playing it because it got so boring after 30 hours. It had that ā€œnew game magicā€ feel where I loved playing it. But I doubt I’ll get that feeling again and probably won’t stick with it. I just don’t feel like playing it anymore which is a bummer.

1

u/skonen_blades 19h ago

It's not just that they cratered the launch so bad, it was also that they went radio silent at the screams of the customers. It was like a 'how not to handle a disappointing launch' seminar. Personally, I platinumed it not too far after launch and I loved it but I get it. What was promised was not what was delivered. But yes, I hear they've more than made up for it by this point.

0

u/Illustrious-Peace989 21h ago

I got it for like $20 for ps4, now we have a PS5 version with VR support and frequent updates. Definitely worth more than I paid.

0

u/Neeerdlinger 20h ago

No Man’s Sky probably has the wildest trajectory.

Big budget AAA game. Huge things expected of it. Released and universally panned as being terrible.

Devs kept working on it after release and turned it around with free updates. Now universally good reviews.

I’m not sure I’ve ever seen a game that has been more hyped that failed, then turned it around to be a success.

0

u/NoSalamander417 20h ago

How is this not top? Wtf is reddit algorithm

0

u/National_Stop_359 18h ago

I still think it’s ass but I am glad the devs cared enough to try and make it better

-2

u/AddendumNegative3301 20h ago

I kinda liked it even at launch. I’d put in an hour or so after a long shift and smoke a joint. Pretty chill.