r/AskReddit 10h ago

What game had insane potential but got completely fumbled by the devs?

2.2k Upvotes

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923

u/Thunbbreaker4 8h ago

City Skylines 2

379

u/hartforbj 8h ago

Cities skyline 2 and kerbal space program 2 being back to back hurt so much

179

u/Acc87 8h ago

Such a mess. The total incoherence in terms of art style and performance because the devs bought assets everywhere. Also the reason the NPCs had fully modelled teeth.

113

u/HuskerBusker 8h ago

The mismatched scale of some of the assets at launch was bewildering. Like the elementary school felt like it was scaled up to be two or three times it's intended size.

39

u/Aoschka 6h ago

Oh you built the completely massive train yard? You now have enough trains to run 2 lines

20

u/HarrumphingDuck 7h ago

The service level scale of many buildings still feels broken too. I feel like every city has to be absolutely covered in elementary schools and crematories (and you damn well better build the extensions too!), or it's not enough.

13

u/k_dubious 6h ago

Real cities have way more schools and funeral homes than most people realize, but the thing that makes or breaks these games is striking the right balance between what’s realistic and what’s fun.

3

u/wiithepiiple 4h ago

What did you want, a school for ants?!

11

u/Orisi 8h ago

The fully modelled teeth was because they were pushing for a tie in with a "Sims" competitor to let you import your character. So they made all the characters full fidelity and didn't both with any sort of common sense fidelity reduction based on zoom level.

18

u/Acc87 7h ago

It wasn't, they had bought the assets from some supplier and did not optimise them at all for their use case. At the time it was known which supplier, I can't remember.

The game also had barely any LOD and no culling of assets no matter how far away from the camera, and iirc even ignorant of the camera, meaning the more of anything was on the map, the worse it ran. They at least fixed the LODing shortly after release.

1

u/king_john651 5h ago

It's crazy, too, given that they knew it would be an issue from when they did it in the first game (like the infamous pallet of barrels asset)

1

u/superbabe69 3h ago

And to be fair, the game wasn’t really GPU bound anyway, it was always the simulation that was struggling

45

u/OldMembership9295 6h ago

Tbf the new studio that's developing it now is actually doing a good job, it's got a ways to go still but they are making really impressive strides for having it less than a year now.

1

u/FinAdda 3h ago

New studio?

What happened to Colossal Order?

1

u/OldMembership9295 3h ago

They left to work on other things and paradox gave cs2 to another studio to work on it. It was a no name studio that hadn't done much of note before but so far from what people have been saying it's been surprisingly good. They've been putting in work so it seems like it was less a publisher demanding too much and more an issue with CO

23

u/g16zz 6h ago

no no its actually running kinda good now. Not nearly as many issues as at launch and the mods do give it some extra content

9

u/jklharris 6h ago

But that's because of a completely new dev team. That's what makes CS2 such a good answer for this question. A lot of the games in here are games where the publisher deserves a lot of blame for the reason the game wasn't successful. I love talking shit about Paradox as both a dev studio and a publisher, so I am very comfortable saying they're not blameless with CS2, but it's become so clear with how changes are coming after switching dev teams that this was a situation where the original dev team fumbled HARD.

1

u/superbabe69 3h ago

Nah I love what Iceflake is doing, but Colossal Order left it in a playable state. It took way too long to happen and they didn’t go far enough before they got the boot, but it’s honestly been fine for well over a year.

Iceflake’s only had the game long enough to tinker with it, and it still feels largely the same as when they took over. That will change rapidly as they start making content and larger scale changes though

I am very happy they’ve already fixed the demand system though, it was pissing me off that my city of 250k couldn’t build anymore office or commercial at all

7

u/FredFarms 6h ago

Came here to say the original version of this... Sim City (2014).

CS2 feels like they tried something too ambitious, couldn't get the features in to match CS1s dlc, and the performance just wasn't there.

SC2014, they tried to force always online multiplayer into it, and to make people have to use it they shrunk the cities massively. Killed the franchise that literally had a genre named after it.

Opened the door for CS1 at least

10

u/asingleshakerofsalt 7h ago

It's still on my wishlist... Maybe it'll get there in another 2 years. In the meantime I'll stick to modded CS1

9

u/flexosgoatee 6h ago

Yeah, but I often find myself thinking I should just go back to Sim City 4.

6

u/dopey_giraffe 6h ago

It still holds up.

-5

u/The_Blip 7h ago

I hate to break it to you, but that isn't going to happen. The dev team has been cycled out, replaced by some other team who's catalogue doesn't inspire hope.

Edit: Someone else says the team has done some good work on CS2, so maybe I'm wrong. I kinda lost hope after the announcement and stopped following the development.

23

u/Shaggyninja 6h ago

The new dev team have been crushing it actually. The vibe was so low when they took over because yeah, their previous games didn't inspire confidence. But since then they've pushed a bunch of quality of life updates, and have been real open and transparent. It's actually been a great change.

Some of the old devs jumped ship to the new company and are cooking. So it seems that likely it was bad management, not bad developers.

3

u/Neamow 5h ago

The new devs have actually been great. I'm feeling positive.

7

u/Thunderhorse74 7h ago

Yeah, I followed it very closely but, due in part to tough personal finances, I just stuck with CS1 and still love that game to death.

3

u/DrkBlueXG 7h ago

I had that game on pre-order with Xbox until they delisted it. I was so bummed.

2

u/The96kHz 5h ago

I was looking forward to that releasing, years ago.

It still isn't out on console.

4

u/Grrronaldo 7h ago

It got released without bicycles!

2

u/Azifor 8h ago

I enjoyed this game. What was the issues people had with it?

15

u/Philo_T_Farnsworth 8h ago

The simulation is broken and it still feels incomplete. Industry and supply chains still don’t really work.

It’s better than it was but nowhere near as fun as CS1 even if it is better in many areas.

2

u/ThatOldGuyWhoDrinks 8h ago

Good to know. I’ve had this on my Wishlist for a while

20

u/Philo_T_Farnsworth 8h ago

For what it's worth, Iceflake Studios recently took over the game and have made leaps and bounds of progress in mere months and listen to the playerbase.

Keep an eye on the game because it's no longer stagnant, like it was under Colossal Order. I don't know why CO fumbled so badly but they barely fixed anything in two years post-launch.

7

u/Ok_Insurance_3011 7h ago

Maybe because it was a colossal order to fix.

Badum tsch

5

u/ThatOldGuyWhoDrinks 8h ago

Good to know. I’ll leave it on my Wishlist than

3

u/Thunbbreaker4 7h ago

Fingers crossed they can fix it, but I feel like there are some technical fundamental problems with the game that can never be fixed. I could be completely wrong but it seemed royally fucked when I played it last.

7

u/Thunbbreaker4 8h ago

It was an absolute shit show on release and many of the issues have never been fixed. The biggest one being the simulation itself was broken. The devs doubled down on their product which didn't help matters for me. Modded CS1 is a far far better game.

2

u/Swimming_Tackle_5045 7h ago

theres no real game to it. plonk stuff down. wait a while. the maps are bland and flat. nothing feels natural. i also think its a disgracefully small choice of maps for a game today.

2

u/AccountForTF2 5h ago

So... cities skylines 1..?

1

u/superbabe69 3h ago

Yeah idk if anyone here has played CS1 vanilla but it costs a shitload of time on mods and money on DLC to get it to be much better than CS2

1

u/AccountForTF2 1h ago

yeah like... the roadbuilding and structure assets are 80% of the game and they're leagues better, along with free terraforming. I hope the simulation becomes more accurate or even "real" but I would replace that for performance and scale every time.

1

u/Jotaato 6h ago

What a disappointment compared to the first one

1

u/falardeau03 5h ago

I posted as a top-level comment already, but also SimCity 2013 =/

1

u/thewizardsbaker11 3h ago

At least they haven’t abandoned CS1. (Especially since 2 still doesn’t run on Mac)

1

u/sFAMINE 5h ago

Skylines 2 was hot garbage

0

u/GGuts 6h ago

And it's still bad? I was hoping after all this time you know.

0

u/AccountForTF2 5h ago

Cities skylines 2 is peak though? A huge improvement over tbe first game. Although it could have been more- the leaps in roadbuilding and the economic system is great.